void GameParamInputRange::createWidget(QString value, QWidget** left, QWidget** right) { QSpinBox* pBox = new QSpinBox; *left = new QLabel(m_strText); *right = pBox; applyPalette(*left, PaletteMain); applyPalette(*right, PaletteEdit); pBox->setRange(m_min,m_max); pBox->setValue(value.toLong()); }
void KApplication::applyColors(ColorSchema cs) { QPalette pal = QApplication::palette(); switch (cs) { case DarkBlue: { const QColor bg(32, 32, 82); const QColor bgAlt(57, 64, 98); pal.setColor(QPalette::Text, Qt::white); pal.setColor(QPalette::Base, bg); pal.setColor(QPalette::Foreground, 0xd7d7ef); pal.setColor(QPalette::Background, bgAlt); pal.setColor(QPalette::Button, bgAlt); pal.setColor(QPalette::ButtonText, 0xd7d7ef); pal.setColor(QPalette::Highlight, Qt::white); pal.setColor(QPalette::HighlightedText, bg); int h, s, v; bgAlt.getHsv(&h, &s, &v); pal.setColor(QPalette::Midlight, QColor(h, s/3, (int)(v * 1.2))); } break; } applyPalette(pal); }
void GameParamBoolean::createWidget(QString value, QWidget** left, QWidget** right) { QCheckBox* box = new QCheckBox(m_strText); if(value.startsWith("true", Qt::CaseInsensitive)) box->setCheckState(Qt::Checked); applyPalette(box, PaletteCheck); *right = box; *left = 0; }
void StartMainPage::loadConfig() { d->updateHistoryTab(); applyPalette(d->mGvCore->palette(GvCore::NormalViewPalette)); }