Exemple #1
0
void GameParamInputRange::createWidget(QString value, QWidget** left, QWidget** right)
{
	QSpinBox* pBox = new QSpinBox;
	
	*left = new QLabel(m_strText);
	*right = pBox;
	
	applyPalette(*left, PaletteMain);
	applyPalette(*right, PaletteEdit);
	
	pBox->setRange(m_min,m_max);
	pBox->setValue(value.toLong());
}
void KApplication::applyColors(ColorSchema cs)
{
    QPalette pal = QApplication::palette();

    switch (cs) {
            case DarkBlue:
               {
                  const QColor bg(32, 32, 82);
                  const QColor bgAlt(57, 64, 98);

                  pal.setColor(QPalette::Text, Qt::white);
                  pal.setColor(QPalette::Base, bg);
                  pal.setColor(QPalette::Foreground, 0xd7d7ef);
                  pal.setColor(QPalette::Background, bgAlt);

                  pal.setColor(QPalette::Button, bgAlt);
                  pal.setColor(QPalette::ButtonText, 0xd7d7ef);

                  pal.setColor(QPalette::Highlight, Qt::white);
                  pal.setColor(QPalette::HighlightedText, bg);
                  int h, s, v;
                  bgAlt.getHsv(&h, &s, &v);
                  pal.setColor(QPalette::Midlight, QColor(h, s/3, (int)(v * 1.2)));
               }
            break;
    }

    applyPalette(pal);
}
Exemple #3
0
void GameParamBoolean::createWidget(QString value, QWidget** left, QWidget** right)
{
	QCheckBox* box = new QCheckBox(m_strText);
	if(value.startsWith("true", Qt::CaseInsensitive))
		box->setCheckState(Qt::Checked);
	
	applyPalette(box, PaletteCheck);
	
	*right = box;
	*left = 0;
}
Exemple #4
0
void StartMainPage::loadConfig()
{
    d->updateHistoryTab();
    applyPalette(d->mGvCore->palette(GvCore::NormalViewPalette));
}