Example #1
0
void TileDemoNew::backCallback(Ref* sender)
{
    auto s = new (std::nothrow) TileMapTestSceneNew();
    s->addChild( backTileMapAction() );
    Director::getInstance()->replaceScene(s);
    s->release();
}
void TileDemo::backCallback(Object* sender)
{
    auto s = new TileMapTestScene();
    s->addChild( backTileMapAction() );
    Director::getInstance()->replaceScene(s);
    s->release();
}