void TileDemoNew::backCallback(Ref* sender) { auto s = new (std::nothrow) TileMapTestSceneNew(); s->addChild( backTileMapAction() ); Director::getInstance()->replaceScene(s); s->release(); }
void TileDemo::backCallback(Object* sender) { auto s = new TileMapTestScene(); s->addChild( backTileMapAction() ); Director::getInstance()->replaceScene(s); s->release(); }