static void brw_gl_check_sync(struct gl_context *ctx, struct gl_sync_object *_sync) { struct brw_gl_sync *sync = (struct brw_gl_sync *) _sync; if (brw_fence_has_completed(&sync->fence)) sync->gl.StatusFlag = 1; }
static void intel_gl_check_sync(struct gl_context *ctx, struct gl_sync_object *s) { struct intel_gl_sync_object *sync = (struct intel_gl_sync_object *)s; if (brw_fence_has_completed(&sync->fence)) s->StatusFlag = 1; }