Example #1
0
void
Ball::move()
{
    if (clock_.getElapsedTime().asMilliseconds() > 35) {
        checkWallCollisions();
        sprite_.move(velocity_);
        clock_.restart();
    }
}
Example #2
0
void ParticleSystem::Update(float deltaTime){
    
    UpdateGrid();
    clearAcceleration();
    computeDenisty();
    computePressure();
    checkWallCollisions();
    step(deltaTime);
}