CoglBitmap * _cogl_bitmap_copy (CoglBitmap *src_bmp, CoglError **error) { CoglBitmap *dst_bmp; CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp); int width = cogl_bitmap_get_width (src_bmp); int height = cogl_bitmap_get_height (src_bmp); dst_bmp = _cogl_bitmap_new_with_malloc_buffer (src_bmp->context, width, height, src_format, error); if (!dst_bmp) return NULL; if (!_cogl_bitmap_copy_subregion (src_bmp, dst_bmp, 0, 0, /* src_x/y */ 0, 0, /* dst_x/y */ width, height, error)) { cogl_object_unref (dst_bmp); return NULL; } return dst_bmp; }
static void _cogl_texture_driver_upload_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { uint8_t *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, cogl_bitmap_get_rowstride (source_bmp), 0, 0, 0, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( ctx, glTexImage2D (gl_target, 0, internal_gl_format, cogl_bitmap_get_width (source_bmp), cogl_bitmap_get_height (source_bmp), 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); }
static CoglBitmap * prepare_bitmap_alignment_for_upload (CoglContext *ctx, CoglBitmap *src_bmp, CoglError **error) { CoglPixelFormat format = cogl_bitmap_get_format (src_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (format); int src_rowstride = cogl_bitmap_get_rowstride (src_bmp); int width = cogl_bitmap_get_width (src_bmp); int alignment = 1; if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) || src_rowstride == 0) return cogl_object_ref (src_bmp); /* Work out the alignment of the source rowstride */ alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1); alignment = MIN (alignment, 8); /* If the aligned data equals the rowstride then we can upload from the bitmap directly using GL_UNPACK_ALIGNMENT */ if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride) return cogl_object_ref (src_bmp); /* Otherwise we need to copy the bitmap to pack the alignment because GLES has no GL_ROW_LENGTH */ else return _cogl_bitmap_copy (src_bmp, error); }
CoglTexture2D * _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp, CoglPixelFormat internal_format, CoglBool can_convert_in_place, CoglError **error) { CoglContext *ctx; _COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL); ctx = _cogl_bitmap_get_context (bmp); internal_format = _cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp), internal_format); if (!_cogl_texture_2d_can_create (ctx, cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), internal_format)) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE, "Failed to create texture 2d due to size/format" " constraints"); return NULL; } return ctx->driver_vtable->texture_2d_new_from_bitmap (bmp, internal_format, can_convert_in_place, error); }
/* This first tries to upload the texture to a CoglTexture2D, but * if that's not possible it falls back to a CoglTexture2DSliced. * * Auto-mipmapping of any uploaded texture is disabled */ static CoglTexture * video_texture_new_from_data (CoglContext *ctx, int width, int height, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data, CoglError **error) { CoglBitmap *bitmap; CoglTexture *tex; CoglError *internal_error = NULL; bitmap = cogl_bitmap_new_for_data (ctx, width, height, format, rowstride, (uint8_t *) data); if ((is_pot (cogl_bitmap_get_width (bitmap)) && is_pot (cogl_bitmap_get_height (bitmap))) || cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC)) { tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap, internal_format, &internal_error)); if (!tex) { cogl_error_free (internal_error); internal_error = NULL; } } else tex = NULL; if (!tex) { /* Otherwise create a sliced texture */ CoglTexture2DSliced *tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bitmap, -1, /* no maximum waste */ internal_format, error); tex = COGL_TEXTURE (tex_2ds); } cogl_object_unref (bitmap); return tex; }
CoglTextureRectangle * cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp) { CoglTextureLoader *loader; _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL); loader = _cogl_texture_create_loader (); loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP; loader->src.bitmap.bitmap = cogl_object_ref (bmp); loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */ return _cogl_texture_rectangle_create_base (_cogl_bitmap_get_context (bmp), cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), cogl_bitmap_get_format (bmp), loader); }
static CoglTexture2D * _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp, CoglBool can_convert_in_place) { CoglTextureLoader *loader; _COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL); loader = _cogl_texture_create_loader (); loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP; loader->src.bitmap.bitmap = cogl_object_ref (bmp); loader->src.bitmap.can_convert_in_place = can_convert_in_place; return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp), cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), cogl_bitmap_get_format (bmp), loader); }
CoglTexture3D * cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp, int height, int depth) { CoglTextureLoader *loader; _COGL_RETURN_VAL_IF_FAIL (bmp, NULL); loader = _cogl_texture_create_loader (); loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP; loader->src.bitmap.bitmap = cogl_object_ref (bmp); loader->src.bitmap.height = height; loader->src.bitmap.depth = depth; loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */ return _cogl_texture_3d_create_base (_cogl_bitmap_get_context (bmp), cogl_bitmap_get_width (bmp), height, depth, cogl_bitmap_get_format (bmp), loader); }
static CoglBool allocate_from_bitmap (CoglTexture3D *tex_3d, CoglTextureLoader *loader, CoglError **error) { CoglTexture *tex = COGL_TEXTURE (tex_3d); CoglContext *ctx = tex->context; CoglPixelFormat internal_format; CoglBitmap *bmp = loader->src.bitmap.bitmap; int bmp_width = cogl_bitmap_get_width (bmp); int height = loader->src.bitmap.height; int depth = loader->src.bitmap.depth; CoglPixelFormat bmp_format = cogl_bitmap_get_format (bmp); CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place; CoglBitmap *upload_bmp; CoglPixelFormat upload_format; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; internal_format = _cogl_texture_determine_internal_format (tex, bmp_format); if (!_cogl_texture_3d_can_create (ctx, bmp_width, height, depth, internal_format, error)) return FALSE; upload_bmp = _cogl_bitmap_convert_for_upload (bmp, internal_format, can_convert_in_place, error); if (upload_bmp == NULL) return FALSE; upload_format = cogl_bitmap_get_format (upload_bmp); ctx->driver_vtable->pixel_format_to_gl (ctx, upload_format, NULL, /* internal format */ &gl_format, &gl_type); ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, NULL, NULL); /* Keep a copy of the first pixel so that if glGenerateMipmap isn't supported we can fallback to using GL_GENERATE_MIPMAP */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN)) { CoglError *ignore = NULL; uint8_t *data = _cogl_bitmap_map (upload_bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore); tex_3d->first_pixel.gl_format = gl_format; tex_3d->first_pixel.gl_type = gl_type; if (data) { memcpy (tex_3d->first_pixel.data, data, _cogl_pixel_format_get_bytes_per_pixel (upload_format)); _cogl_bitmap_unmap (upload_bmp); } else { g_warning ("Failed to read first pixel of bitmap for " "glGenerateMipmap fallback"); cogl_error_free (ignore); memset (tex_3d->first_pixel.data, 0, _cogl_pixel_format_get_bytes_per_pixel (upload_format)); } } tex_3d->gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format); if (!ctx->texture_driver->upload_to_gl_3d (ctx, GL_TEXTURE_3D, tex_3d->gl_texture, FALSE, /* is_foreign */ height, depth, upload_bmp, gl_intformat, gl_format, gl_type, error)) { cogl_object_unref (upload_bmp); return FALSE; } tex_3d->gl_format = gl_intformat; cogl_object_unref (upload_bmp); tex_3d->depth = loader->src.bitmap.depth; tex_3d->internal_format = internal_format; _cogl_texture_set_allocated (tex, internal_format, bmp_width, loader->src.bitmap.height); return TRUE; }
static CoglBool _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, GLint height, GLint depth, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type, CoglError **error) { CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); int rowstride = cogl_bitmap_get_rowstride (source_bmp); int bmp_width = cogl_bitmap_get_width (source_bmp); int bmp_height = cogl_bitmap_get_height (source_bmp); uint8_t *data; GLenum gl_error; _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); /* If the rowstride or image height can't be specified with just GL_ALIGNMENT alone then we need to copy the bitmap because there is no GL_ROW_LENGTH */ if (rowstride / bpp != bmp_width || height != bmp_height / depth) { CoglBitmap *bmp; int image_height = bmp_height / depth; CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp); int i; _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp); /* Initialize the texture with empty data and then upload each image with a sub-region update */ /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, NULL); if (_cogl_gl_util_catch_out_of_memory (ctx, error)) return FALSE; bmp = _cogl_bitmap_new_with_malloc_buffer (ctx, bmp_width, height, source_bmp_format, error); if (!bmp) return FALSE; for (i = 0; i < depth; i++) { if (!_cogl_bitmap_copy_subregion (source_bmp, bmp, 0, image_height * i, 0, 0, bmp_width, height, error)) { cogl_object_unref (bmp); return FALSE; } data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0, error); if (!data) { cogl_object_unref (bmp); return FALSE; } /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glTexSubImage3D (gl_target, 0, /* level */ 0, /* xoffset */ 0, /* yoffset */ i, /* zoffset */ bmp_width, /* width */ height, /* height */ 1, /* depth */ source_gl_format, source_gl_type, data); if (_cogl_gl_util_catch_out_of_memory (ctx, error)) { cogl_object_unref (bmp); _cogl_bitmap_gl_unbind (bmp); return FALSE; } _cogl_bitmap_gl_unbind (bmp); } cogl_object_unref (bmp); } else { data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error); if (!data) return FALSE; _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp); /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, data); if (_cogl_gl_util_catch_out_of_memory (ctx, error)) { _cogl_bitmap_gl_unbind (source_bmp); return FALSE; } _cogl_bitmap_gl_unbind (source_bmp); } return TRUE; }
static CoglBool _cogl_texture_driver_upload_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type, CoglError **error) { CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); int rowstride; int bmp_width = cogl_bitmap_get_width (source_bmp); int bmp_height = cogl_bitmap_get_height (source_bmp); CoglBitmap *bmp; uint8_t *data; GLenum gl_error; CoglError *internal_error = NULL; CoglBool status = TRUE; bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error); if (!bmp) return FALSE; rowstride = cogl_bitmap_get_rowstride (bmp); /* Setup gl alignment to match rowstride and top-left corner */ _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0, /* hints */ &internal_error); /* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we * have to explicitly check the cogl error pointer to catch * problems... */ if (internal_error) { cogl_object_unref (bmp); _cogl_propagate_error (error, internal_error); return FALSE; } /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glTexImage2D (gl_target, 0, internal_gl_format, bmp_width, bmp_height, 0, source_gl_format, source_gl_type, data); if (_cogl_gl_util_catch_out_of_memory (ctx, error)) status = FALSE; _cogl_bitmap_gl_unbind (bmp); cogl_object_unref (bmp); return status; }
static CoglBool _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx, CoglTexture *texture, CoglBool is_foreign, int src_x, int src_y, int dst_x, int dst_y, int width, int height, int level, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type, CoglError **error) { GLenum gl_target; GLuint gl_handle; uint8_t *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); CoglBitmap *slice_bmp; int rowstride; GLenum gl_error; CoglBool status = TRUE; CoglError *internal_error = NULL; int level_width; int level_height; cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target); /* If we have the GL_EXT_unpack_subimage extension then we can upload from subregions directly. Otherwise we may need to copy the bitmap */ if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) && (src_x != 0 || src_y != 0 || width != cogl_bitmap_get_width (source_bmp) || height != cogl_bitmap_get_height (source_bmp))) { slice_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx, width, height, source_format, error); if (!slice_bmp) return FALSE; if (!_cogl_bitmap_copy_subregion (source_bmp, slice_bmp, src_x, src_y, 0, 0, /* dst_x/y */ width, height, error)) { cogl_object_unref (slice_bmp); return FALSE; } src_x = src_y = 0; } else { slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error); if (!slice_bmp) return FALSE; } rowstride = cogl_bitmap_get_rowstride (slice_bmp); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp); data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error); /* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we * have to explicitly check the cogl error pointer to catch * problems... */ if (internal_error) { _cogl_propagate_error (error, internal_error); cogl_object_unref (slice_bmp); return FALSE; } _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); /* Clear any GL errors */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; _cogl_texture_get_level_size (texture, level, &level_width, &level_height, NULL); if (level_width == width && level_height == height) { /* GL gets upset if you use glTexSubImage2D to define the * contents of a mipmap level so we make sure to use * glTexImage2D if we are uploading a full mipmap level. */ ctx->glTexImage2D (gl_target, level, _cogl_texture_gl_get_format (texture), width, height, 0, source_gl_format, source_gl_type, data); } else { /* GL gets upset if you use glTexSubImage2D to initialize the * contents of a mipmap level so if this is the first time * we've seen a request to upload to this level we call * glTexImage2D first to assert that the storage for this * level exists. */ if (texture->max_level < level) { ctx->glTexImage2D (gl_target, level, _cogl_texture_gl_get_format (texture), level_width, level_height, 0, source_gl_format, source_gl_type, NULL); } ctx->glTexSubImage2D (gl_target, level, dst_x, dst_y, width, height, source_gl_format, source_gl_type, data); } if (_cogl_gl_util_catch_out_of_memory (ctx, error)) status = FALSE; _cogl_bitmap_gl_unbind (slice_bmp); cogl_object_unref (slice_bmp); return status; }
static gboolean allocate_from_bitmap (CoglTexture2D *tex_2d, CoglTextureLoader *loader, CoglError **error) { CoglTexture *tex = COGL_TEXTURE (tex_2d); CoglBitmap *bmp = loader->src.bitmap.bitmap; CoglContext *ctx = _cogl_bitmap_get_context (bmp); CoglPixelFormat internal_format; int width = cogl_bitmap_get_width (bmp); int height = cogl_bitmap_get_height (bmp); gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place; CoglBitmap *upload_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; internal_format = _cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp)); if (!_cogl_texture_2d_gl_can_create (ctx, width, height, internal_format)) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE, "Failed to create texture 2d due to size/format" " constraints"); return FALSE; } upload_bmp = _cogl_bitmap_convert_for_upload (bmp, internal_format, can_convert_in_place, error); if (upload_bmp == NULL) return FALSE; ctx->driver_vtable->pixel_format_to_gl (ctx, cogl_bitmap_get_format (upload_bmp), NULL, /* internal format */ &gl_format, &gl_type); ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, NULL, NULL); /* Keep a copy of the first pixel so that if glGenerateMipmap isn't supported we can fallback to using GL_GENERATE_MIPMAP */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN)) { CoglError *ignore = NULL; uint8_t *data = _cogl_bitmap_map (upload_bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore); CoglPixelFormat format = cogl_bitmap_get_format (upload_bmp); tex_2d->first_pixel.gl_format = gl_format; tex_2d->first_pixel.gl_type = gl_type; if (data) { memcpy (tex_2d->first_pixel.data, data, _cogl_pixel_format_get_bytes_per_pixel (format)); _cogl_bitmap_unmap (upload_bmp); } else { g_warning ("Failed to read first pixel of bitmap for " "glGenerateMipmap fallback"); cogl_error_free (ignore); memset (tex_2d->first_pixel.data, 0, _cogl_pixel_format_get_bytes_per_pixel (format)); } } tex_2d->gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format); if (!ctx->texture_driver->upload_to_gl (ctx, GL_TEXTURE_2D, tex_2d->gl_texture, FALSE, upload_bmp, gl_intformat, gl_format, gl_type, error)) { cogl_object_unref (upload_bmp); return FALSE; } tex_2d->gl_internal_format = gl_intformat; cogl_object_unref (upload_bmp); tex_2d->internal_format = internal_format; _cogl_texture_set_allocated (tex, internal_format, width, height); return TRUE; }
static CoglBool allocate_from_bitmap (CoglTextureRectangle *tex_rect, CoglTextureLoader *loader, CoglError **error) { CoglTexture *tex = COGL_TEXTURE (tex_rect); CoglContext *ctx = tex->context; CoglPixelFormat internal_format; CoglBitmap *bmp = loader->src.bitmap.bitmap; int width = cogl_bitmap_get_width (bmp); int height = cogl_bitmap_get_height (bmp); CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place; CoglBitmap *upload_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; internal_format = _cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp)); if (!_cogl_texture_rectangle_can_create (ctx, width, height, internal_format, error)) return FALSE; upload_bmp = _cogl_bitmap_convert_for_upload (bmp, internal_format, can_convert_in_place, error); if (upload_bmp == NULL) return FALSE; ctx->driver_vtable->pixel_format_to_gl (ctx, cogl_bitmap_get_format (upload_bmp), NULL, /* internal format */ &gl_format, &gl_type); ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, NULL, NULL); tex_rect->gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_RECTANGLE_ARB, internal_format); if (!ctx->texture_driver->upload_to_gl (ctx, GL_TEXTURE_RECTANGLE_ARB, tex_rect->gl_texture, FALSE, upload_bmp, gl_intformat, gl_format, gl_type, error)) { cogl_object_unref (upload_bmp); return FALSE; } tex_rect->gl_format = gl_intformat; tex_rect->internal_format = internal_format; cogl_object_unref (upload_bmp); _cogl_texture_set_allocated (COGL_TEXTURE (tex_rect), internal_format, width, height); return TRUE; }