Пример #1
0
CoglBitmap *
_cogl_bitmap_copy (CoglBitmap *src_bmp,
                   CoglError **error)
{
  CoglBitmap *dst_bmp;
  CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
  int width = cogl_bitmap_get_width (src_bmp);
  int height = cogl_bitmap_get_height (src_bmp);

  dst_bmp =
    _cogl_bitmap_new_with_malloc_buffer (src_bmp->context,
                                         width, height,
                                         src_format,
                                         error);
  if (!dst_bmp)
    return NULL;

  if (!_cogl_bitmap_copy_subregion (src_bmp,
                                    dst_bmp,
                                    0, 0, /* src_x/y */
                                    0, 0, /* dst_x/y */
                                    width, height,
                                    error))
    {
      cogl_object_unref (dst_bmp);
      return NULL;
    }

  return dst_bmp;
}
Пример #2
0
static void
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
                                   GLenum       gl_target,
                                   GLuint       gl_handle,
                                   CoglBool     is_foreign,
                                   CoglBitmap  *source_bmp,
                                   GLint        internal_gl_format,
                                   GLuint       source_gl_format,
                                   GLuint       source_gl_type)
{
  uint8_t *data;
  CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);

  data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);

  /* Setup gl alignment to match rowstride and top-left corner */
  prep_gl_for_pixels_upload_full (ctx,
                                  cogl_bitmap_get_rowstride (source_bmp),
                                  0, 0, 0, bpp);

  _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);

  GE( ctx, glTexImage2D (gl_target, 0,
                         internal_gl_format,
                         cogl_bitmap_get_width (source_bmp),
                         cogl_bitmap_get_height (source_bmp),
                         0,
                         source_gl_format,
                         source_gl_type,
                         data) );

  _cogl_bitmap_unbind (source_bmp);
}
static CoglBitmap *
prepare_bitmap_alignment_for_upload (CoglContext *ctx,
                                     CoglBitmap *src_bmp,
                                     CoglError **error)
{
  CoglPixelFormat format = cogl_bitmap_get_format (src_bmp);
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
  int src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
  int width = cogl_bitmap_get_width (src_bmp);
  int alignment = 1;

  if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) ||
      src_rowstride == 0)
    return cogl_object_ref (src_bmp);

  /* Work out the alignment of the source rowstride */
  alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1);
  alignment = MIN (alignment, 8);

  /* If the aligned data equals the rowstride then we can upload from
     the bitmap directly using GL_UNPACK_ALIGNMENT */
  if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride)
    return cogl_object_ref (src_bmp);
  /* Otherwise we need to copy the bitmap to pack the alignment
     because GLES has no GL_ROW_LENGTH */
  else
    return _cogl_bitmap_copy (src_bmp, error);
}
Пример #4
0
CoglTexture2D *
_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
                                  CoglPixelFormat internal_format,
                                  CoglBool can_convert_in_place,
                                  CoglError **error)
{
  CoglContext *ctx;

  _COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);

  ctx = _cogl_bitmap_get_context (bmp);

  internal_format =
    _cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
                                             internal_format);

  if (!_cogl_texture_2d_can_create (ctx,
                                    cogl_bitmap_get_width (bmp),
                                    cogl_bitmap_get_height (bmp),
                                    internal_format))
    {
      _cogl_set_error (error, COGL_TEXTURE_ERROR,
                       COGL_TEXTURE_ERROR_SIZE,
                       "Failed to create texture 2d due to size/format"
                       " constraints");
      return NULL;
    }

  return ctx->driver_vtable->texture_2d_new_from_bitmap (bmp,
                                                         internal_format,
                                                         can_convert_in_place,
                                                         error);
}
Пример #5
0
/* This first tries to upload the texture to a CoglTexture2D, but
 * if that's not possible it falls back to a CoglTexture2DSliced.
 *
 * Auto-mipmapping of any uploaded texture is disabled
 */
static CoglTexture *
video_texture_new_from_data (CoglContext *ctx,
                             int width,
                             int height,
                             CoglPixelFormat format,
                             CoglPixelFormat internal_format,
                             int rowstride,
                             const uint8_t *data,
                             CoglError **error)
{
  CoglBitmap *bitmap;
  CoglTexture *tex;
  CoglError *internal_error = NULL;

  bitmap = cogl_bitmap_new_for_data (ctx,
                                     width, height,
                                     format,
                                     rowstride,
                                     (uint8_t *) data);

  if ((is_pot (cogl_bitmap_get_width (bitmap)) &&
       is_pot (cogl_bitmap_get_height (bitmap))) ||
      cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC))
    {
      tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap,
                                                           internal_format,
                                                           &internal_error));
      if (!tex)
        {
          cogl_error_free (internal_error);
          internal_error = NULL;
        }
    }
  else
    tex = NULL;

  if (!tex)
    {
      /* Otherwise create a sliced texture */
      CoglTexture2DSliced *tex_2ds =
        cogl_texture_2d_sliced_new_from_bitmap (bitmap,
                                                -1, /* no maximum waste */
                                                internal_format,
                                                error);
      tex = COGL_TEXTURE (tex_2ds);
    }

  cogl_object_unref (bitmap);

  return tex;
}
Пример #6
0
CoglTextureRectangle *
cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp)
{
  CoglTextureLoader *loader;

  _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);

  loader = _cogl_texture_create_loader ();
  loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
  loader->src.bitmap.bitmap = cogl_object_ref (bmp);
  loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */

  return _cogl_texture_rectangle_create_base (_cogl_bitmap_get_context (bmp),
                                              cogl_bitmap_get_width (bmp),
                                              cogl_bitmap_get_height (bmp),
                                              cogl_bitmap_get_format (bmp),
                                              loader);
}
Пример #7
0
static CoglTexture2D *
_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
                                  CoglBool can_convert_in_place)
{
    CoglTextureLoader *loader;

    _COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);

    loader = _cogl_texture_create_loader ();
    loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
    loader->src.bitmap.bitmap = cogl_object_ref (bmp);
    loader->src.bitmap.can_convert_in_place = can_convert_in_place;

    return  _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
                                          cogl_bitmap_get_width (bmp),
                                          cogl_bitmap_get_height (bmp),
                                          cogl_bitmap_get_format (bmp),
                                          loader);
}
Пример #8
0
CoglTexture3D *
cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
                                 int height,
                                 int depth)
{
  CoglTextureLoader *loader;

  _COGL_RETURN_VAL_IF_FAIL (bmp, NULL);

  loader = _cogl_texture_create_loader ();
  loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
  loader->src.bitmap.bitmap = cogl_object_ref (bmp);
  loader->src.bitmap.height = height;
  loader->src.bitmap.depth = depth;
  loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */

  return _cogl_texture_3d_create_base (_cogl_bitmap_get_context (bmp),
                                       cogl_bitmap_get_width (bmp),
                                       height,
                                       depth,
                                       cogl_bitmap_get_format (bmp),
                                       loader);
}
Пример #9
0
static CoglBool
allocate_from_bitmap (CoglTexture3D *tex_3d,
                      CoglTextureLoader *loader,
                      CoglError **error)
{
  CoglTexture *tex = COGL_TEXTURE (tex_3d);
  CoglContext *ctx = tex->context;
  CoglPixelFormat internal_format;
  CoglBitmap *bmp = loader->src.bitmap.bitmap;
  int bmp_width = cogl_bitmap_get_width (bmp);
  int height = loader->src.bitmap.height;
  int depth = loader->src.bitmap.depth;
  CoglPixelFormat bmp_format = cogl_bitmap_get_format (bmp);
  CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place;
  CoglBitmap *upload_bmp;
  CoglPixelFormat upload_format;
  GLenum gl_intformat;
  GLenum gl_format;
  GLenum gl_type;

  internal_format = _cogl_texture_determine_internal_format (tex, bmp_format);

  if (!_cogl_texture_3d_can_create (ctx,
                                    bmp_width, height, depth,
                                    internal_format,
                                    error))
    return FALSE;

  upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
                                                internal_format,
                                                can_convert_in_place,
                                                error);
  if (upload_bmp == NULL)
    return FALSE;

  upload_format = cogl_bitmap_get_format (upload_bmp);

  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          upload_format,
                                          NULL, /* internal format */
                                          &gl_format,
                                          &gl_type);
  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          internal_format,
                                          &gl_intformat,
                                          NULL,
                                          NULL);

  /* Keep a copy of the first pixel so that if glGenerateMipmap isn't
     supported we can fallback to using GL_GENERATE_MIPMAP */
  if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
    {
      CoglError *ignore = NULL;
      uint8_t *data = _cogl_bitmap_map (upload_bmp,
                                        COGL_BUFFER_ACCESS_READ, 0,
                                        &ignore);

      tex_3d->first_pixel.gl_format = gl_format;
      tex_3d->first_pixel.gl_type = gl_type;

      if (data)
        {
          memcpy (tex_3d->first_pixel.data, data,
                  _cogl_pixel_format_get_bytes_per_pixel (upload_format));
          _cogl_bitmap_unmap (upload_bmp);
        }
      else
        {
          g_warning ("Failed to read first pixel of bitmap for "
                     "glGenerateMipmap fallback");
          cogl_error_free (ignore);
          memset (tex_3d->first_pixel.data, 0,
                  _cogl_pixel_format_get_bytes_per_pixel (upload_format));
        }
    }

  tex_3d->gl_texture =
    ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);

  if (!ctx->texture_driver->upload_to_gl_3d (ctx,
                                             GL_TEXTURE_3D,
                                             tex_3d->gl_texture,
                                             FALSE, /* is_foreign */
                                             height,
                                             depth,
                                             upload_bmp,
                                             gl_intformat,
                                             gl_format,
                                             gl_type,
                                             error))
    {
      cogl_object_unref (upload_bmp);
      return FALSE;
    }

  tex_3d->gl_format = gl_intformat;

  cogl_object_unref (upload_bmp);

  tex_3d->depth = loader->src.bitmap.depth;

  tex_3d->internal_format = internal_format;

  _cogl_texture_set_allocated (tex, internal_format,
                               bmp_width, loader->src.bitmap.height);

  return TRUE;
}
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
                                      GLenum gl_target,
                                      GLuint gl_handle,
                                      CoglBool is_foreign,
                                      GLint height,
                                      GLint depth,
                                      CoglBitmap *source_bmp,
                                      GLint internal_gl_format,
                                      GLuint source_gl_format,
                                      GLuint source_gl_type,
                                      CoglError **error)
{
  CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
  int rowstride = cogl_bitmap_get_rowstride (source_bmp);
  int bmp_width = cogl_bitmap_get_width (source_bmp);
  int bmp_height = cogl_bitmap_get_height (source_bmp);
  uint8_t *data;
  GLenum gl_error;

  _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);

  /* If the rowstride or image height can't be specified with just
     GL_ALIGNMENT alone then we need to copy the bitmap because there
     is no GL_ROW_LENGTH */
  if (rowstride / bpp != bmp_width ||
      height != bmp_height / depth)
    {
      CoglBitmap *bmp;
      int image_height = bmp_height / depth;
      CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp);
      int i;

      _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp);

      /* Initialize the texture with empty data and then upload each
         image with a sub-region update */

      /* Clear any GL errors */
      while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
        ;

      ctx->glTexImage3D (gl_target,
                         0, /* level */
                         internal_gl_format,
                         bmp_width,
                         height,
                         depth,
                         0,
                         source_gl_format,
                         source_gl_type,
                         NULL);

      if (_cogl_gl_util_catch_out_of_memory (ctx, error))
        return FALSE;

      bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
                                                 bmp_width,
                                                 height,
                                                 source_bmp_format,
                                                 error);
      if (!bmp)
        return FALSE;

      for (i = 0; i < depth; i++)
        {
          if (!_cogl_bitmap_copy_subregion (source_bmp,
                                            bmp,
                                            0, image_height * i,
                                            0, 0,
                                            bmp_width,
                                            height,
                                            error))
            {
              cogl_object_unref (bmp);
              return FALSE;
            }

          data = _cogl_bitmap_gl_bind (bmp,
                                       COGL_BUFFER_ACCESS_READ, 0, error);
          if (!data)
            {
              cogl_object_unref (bmp);
              return FALSE;
            }

          /* Clear any GL errors */
          while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
            ;

          ctx->glTexSubImage3D (gl_target,
                                0, /* level */
                                0, /* xoffset */
                                0, /* yoffset */
                                i, /* zoffset */
                                bmp_width, /* width */
                                height, /* height */
                                1, /* depth */
                                source_gl_format,
                                source_gl_type,
                                data);

          if (_cogl_gl_util_catch_out_of_memory (ctx, error))
            {
              cogl_object_unref (bmp);
              _cogl_bitmap_gl_unbind (bmp);
              return FALSE;
            }

          _cogl_bitmap_gl_unbind (bmp);
        }

      cogl_object_unref (bmp);
    }
  else
    {
      data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
      if (!data)
        return FALSE;

      _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);

      /* Clear any GL errors */
      while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
        ;

      ctx->glTexImage3D (gl_target,
                         0, /* level */
                         internal_gl_format,
                         bmp_width,
                         height,
                         depth,
                         0,
                         source_gl_format,
                         source_gl_type,
                         data);

      if (_cogl_gl_util_catch_out_of_memory (ctx, error))
        {
          _cogl_bitmap_gl_unbind (source_bmp);
          return FALSE;
        }

      _cogl_bitmap_gl_unbind (source_bmp);
    }

  return TRUE;
}
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
                                   GLenum gl_target,
                                   GLuint gl_handle,
                                   CoglBool is_foreign,
                                   CoglBitmap *source_bmp,
                                   GLint internal_gl_format,
                                   GLuint source_gl_format,
                                   GLuint source_gl_type,
                                   CoglError **error)
{
  CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
  int rowstride;
  int bmp_width = cogl_bitmap_get_width (source_bmp);
  int bmp_height = cogl_bitmap_get_height (source_bmp);
  CoglBitmap *bmp;
  uint8_t *data;
  GLenum gl_error;
  CoglError *internal_error = NULL;
  CoglBool status = TRUE;

  bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
  if (!bmp)
    return FALSE;

  rowstride = cogl_bitmap_get_rowstride (bmp);

  /* Setup gl alignment to match rowstride and top-left corner */
  _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);

  _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);

  data = _cogl_bitmap_gl_bind (bmp,
                               COGL_BUFFER_ACCESS_READ,
                               0, /* hints */
                               &internal_error);

  /* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
   * have to explicitly check the cogl error pointer to catch
   * problems... */
  if (internal_error)
    {
      cogl_object_unref (bmp);
      _cogl_propagate_error (error, internal_error);
      return FALSE;
    }

  /* Clear any GL errors */
  while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
    ;

  ctx->glTexImage2D (gl_target, 0,
                     internal_gl_format,
                     bmp_width, bmp_height,
                     0,
                     source_gl_format,
                     source_gl_type,
                     data);

  if (_cogl_gl_util_catch_out_of_memory (ctx, error))
    status = FALSE;

  _cogl_bitmap_gl_unbind (bmp);

  cogl_object_unref (bmp);

  return status;
}
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
                                             CoglTexture *texture,
                                             CoglBool is_foreign,
                                             int src_x,
                                             int src_y,
                                             int dst_x,
                                             int dst_y,
                                             int width,
                                             int height,
                                             int level,
                                             CoglBitmap *source_bmp,
				             GLuint source_gl_format,
				             GLuint source_gl_type,
                                             CoglError **error)
{
  GLenum gl_target;
  GLuint gl_handle;
  uint8_t *data;
  CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
  CoglBitmap *slice_bmp;
  int rowstride;
  GLenum gl_error;
  CoglBool status = TRUE;
  CoglError *internal_error = NULL;
  int level_width;
  int level_height;

  cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);

  /* If we have the GL_EXT_unpack_subimage extension then we can
     upload from subregions directly. Otherwise we may need to copy
     the bitmap */
  if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) &&
      (src_x != 0 || src_y != 0 ||
       width != cogl_bitmap_get_width (source_bmp) ||
       height != cogl_bitmap_get_height (source_bmp)))
    {
      slice_bmp =
        _cogl_bitmap_new_with_malloc_buffer (ctx,
                                             width, height,
                                             source_format,
                                             error);
      if (!slice_bmp)
        return FALSE;

      if (!_cogl_bitmap_copy_subregion (source_bmp,
                                        slice_bmp,
                                        src_x, src_y,
                                        0, 0, /* dst_x/y */
                                        width, height,
                                        error))
        {
          cogl_object_unref (slice_bmp);
          return FALSE;
        }

      src_x = src_y = 0;
    }
  else
    {
      slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
      if (!slice_bmp)
        return FALSE;
    }

  rowstride = cogl_bitmap_get_rowstride (slice_bmp);

  /* Setup gl alignment to match rowstride and top-left corner */
  prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp);

  data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);

  /* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
   * have to explicitly check the cogl error pointer to catch
   * problems... */
  if (internal_error)
    {
      _cogl_propagate_error (error, internal_error);
      cogl_object_unref (slice_bmp);
      return FALSE;
    }

  _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);

  /* Clear any GL errors */
  while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
    ;

  _cogl_texture_get_level_size (texture,
                                level,
                                &level_width,
                                &level_height,
                                NULL);

  if (level_width == width && level_height == height)
    {
      /* GL gets upset if you use glTexSubImage2D to define the
       * contents of a mipmap level so we make sure to use
       * glTexImage2D if we are uploading a full mipmap level.
       */
      ctx->glTexImage2D (gl_target,
                         level,
                         _cogl_texture_gl_get_format (texture),
                         width,
                         height,
                         0,
                         source_gl_format,
                         source_gl_type,
                         data);
    }
  else
    {
      /* GL gets upset if you use glTexSubImage2D to initialize the
       * contents of a mipmap level so if this is the first time
       * we've seen a request to upload to this level we call
       * glTexImage2D first to assert that the storage for this
       * level exists.
       */
      if (texture->max_level < level)
        {
          ctx->glTexImage2D (gl_target,
                             level,
                             _cogl_texture_gl_get_format (texture),
                             level_width,
                             level_height,
                             0,
                             source_gl_format,
                             source_gl_type,
                             NULL);
        }

      ctx->glTexSubImage2D (gl_target,
                            level,
                            dst_x, dst_y,
                            width, height,
                            source_gl_format,
                            source_gl_type,
                            data);
    }

  if (_cogl_gl_util_catch_out_of_memory (ctx, error))
    status = FALSE;

  _cogl_bitmap_gl_unbind (slice_bmp);

  cogl_object_unref (slice_bmp);

  return status;
}
Пример #13
0
static gboolean
allocate_from_bitmap (CoglTexture2D *tex_2d,
                      CoglTextureLoader *loader,
                      CoglError **error)
{
  CoglTexture *tex = COGL_TEXTURE (tex_2d);
  CoglBitmap *bmp = loader->src.bitmap.bitmap;
  CoglContext *ctx = _cogl_bitmap_get_context (bmp);
  CoglPixelFormat internal_format;
  int width = cogl_bitmap_get_width (bmp);
  int height = cogl_bitmap_get_height (bmp);
  gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place;
  CoglBitmap *upload_bmp;
  GLenum gl_intformat;
  GLenum gl_format;
  GLenum gl_type;

  internal_format =
    _cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp));

  if (!_cogl_texture_2d_gl_can_create (ctx,
                                       width,
                                       height,
                                       internal_format))
    {
      _cogl_set_error (error, COGL_TEXTURE_ERROR,
                       COGL_TEXTURE_ERROR_SIZE,
                       "Failed to create texture 2d due to size/format"
                       " constraints");
      return FALSE;
    }

  upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
                                                internal_format,
                                                can_convert_in_place,
                                                error);
  if (upload_bmp == NULL)
    return FALSE;

  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          cogl_bitmap_get_format (upload_bmp),
                                          NULL, /* internal format */
                                          &gl_format,
                                          &gl_type);
  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          internal_format,
                                          &gl_intformat,
                                          NULL,
                                          NULL);

  /* Keep a copy of the first pixel so that if glGenerateMipmap isn't
     supported we can fallback to using GL_GENERATE_MIPMAP */
  if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
    {
      CoglError *ignore = NULL;
      uint8_t *data = _cogl_bitmap_map (upload_bmp,
                                        COGL_BUFFER_ACCESS_READ, 0,
                                        &ignore);
      CoglPixelFormat format = cogl_bitmap_get_format (upload_bmp);

      tex_2d->first_pixel.gl_format = gl_format;
      tex_2d->first_pixel.gl_type = gl_type;

      if (data)
        {
          memcpy (tex_2d->first_pixel.data, data,
                  _cogl_pixel_format_get_bytes_per_pixel (format));
          _cogl_bitmap_unmap (upload_bmp);
        }
      else
        {
          g_warning ("Failed to read first pixel of bitmap for "
                     "glGenerateMipmap fallback");
          cogl_error_free (ignore);
          memset (tex_2d->first_pixel.data, 0,
                  _cogl_pixel_format_get_bytes_per_pixel (format));
        }
    }

  tex_2d->gl_texture =
    ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
  if (!ctx->texture_driver->upload_to_gl (ctx,
                                          GL_TEXTURE_2D,
                                          tex_2d->gl_texture,
                                          FALSE,
                                          upload_bmp,
                                          gl_intformat,
                                          gl_format,
                                          gl_type,
                                          error))
    {
      cogl_object_unref (upload_bmp);
      return FALSE;
    }

  tex_2d->gl_internal_format = gl_intformat;

  cogl_object_unref (upload_bmp);

  tex_2d->internal_format = internal_format;

  _cogl_texture_set_allocated (tex, internal_format, width, height);

  return TRUE;
}
Пример #14
0
static CoglBool
allocate_from_bitmap (CoglTextureRectangle *tex_rect,
                      CoglTextureLoader *loader,
                      CoglError **error)
{
  CoglTexture *tex = COGL_TEXTURE (tex_rect);
  CoglContext *ctx = tex->context;
  CoglPixelFormat internal_format;
  CoglBitmap *bmp = loader->src.bitmap.bitmap;
  int width = cogl_bitmap_get_width (bmp);
  int height = cogl_bitmap_get_height (bmp);
  CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place;
  CoglBitmap *upload_bmp;
  GLenum gl_intformat;
  GLenum gl_format;
  GLenum gl_type;

  internal_format =
    _cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp));

  if (!_cogl_texture_rectangle_can_create (ctx,
                                           width,
                                           height,
                                           internal_format,
                                           error))
    return FALSE;

  upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
                                                internal_format,
                                                can_convert_in_place,
                                                error);
  if (upload_bmp == NULL)
    return FALSE;

  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          cogl_bitmap_get_format (upload_bmp),
                                          NULL, /* internal format */
                                          &gl_format,
                                          &gl_type);
  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          internal_format,
                                          &gl_intformat,
                                          NULL,
                                          NULL);

  tex_rect->gl_texture =
    ctx->texture_driver->gen (ctx,
                              GL_TEXTURE_RECTANGLE_ARB,
                              internal_format);
  if (!ctx->texture_driver->upload_to_gl (ctx,
                                          GL_TEXTURE_RECTANGLE_ARB,
                                          tex_rect->gl_texture,
                                          FALSE,
                                          upload_bmp,
                                          gl_intformat,
                                          gl_format,
                                          gl_type,
                                          error))
    {
      cogl_object_unref (upload_bmp);
      return FALSE;
    }

  tex_rect->gl_format = gl_intformat;
  tex_rect->internal_format = internal_format;

  cogl_object_unref (upload_bmp);

  _cogl_texture_set_allocated (COGL_TEXTURE (tex_rect),
                               internal_format, width, height);

  return TRUE;
}