Example #1
0
void MObject3d::updateMatrix(void)
{
	computeLocalMatrix();

	if(hasParent()){
		m_matrix = m_parent->m_matrix * m_matrix;
	}
}
Example #2
0
void MObject3d::updateMatrix(void)
{
    M_PROFILE_SCOPE(MObject3d::updateMatrix);
	computeLocalMatrix();

	if(hasParent()){
		m_matrix = m_parent->m_matrix * m_matrix;
	}
}