void MObject3d::updateMatrix(void) { computeLocalMatrix(); if(hasParent()){ m_matrix = m_parent->m_matrix * m_matrix; } }
void MObject3d::updateMatrix(void) { M_PROFILE_SCOPE(MObject3d::updateMatrix); computeLocalMatrix(); if(hasParent()){ m_matrix = m_parent->m_matrix * m_matrix; } }