Example #1
0
static void populate_enemies(){
    int i;

    for(i = 1; i < MAX_OBJECTS;  i++){
        int object_id = rand() % 1;
        create_enemy(&gobj_list[i], enemy_kind[object_id]);
    }
}
Example #2
0
void Logic::run_enemy(){
	create_enemy(time);
	vector<EnemyPlane*>::iterator iter = enemy.begin();
	while(iter != enemy.end()){
		(*iter)->move(me->pos,sta.dt);
		iter++;
	}
	run_enemy_bullets();
}