Example #1
0
static void key_func(unsigned char key, int x, int y) {
    switch (key) {
        case 'c':
        case 'C':
            clear_data();
            break;

        case 'd':
        case 'D':
            dump_frames = !dump_frames;
            break;

        case 'q':
        case 'Q':
            free_data();
            exit(0);
            break;

        case 'v':
        case 'V':
            dvel = !dvel;
            break;
	case 'p':
	    dpar = !dpar;
	    break;
	case 'P':
	    for (int i = 0; i < pVector.size(); i++)
      	        pVector[i]->reset();
	    break;
	case 's':
	    pVector.clear();
	    fVector.clear();
	    create_grid(16, true, true);
	    for (int i = 0; i < pVector.size(); i++)
      	        pVector[i]->reset();
	    break;
	case 'S':
	    pVector.clear();
	    fVector.clear();
	    create_grid(N, false, false);
	    for (int i = 0; i < pVector.size(); i++)
      	        pVector[i]->reset();
	    break;
	    
	case '@':
	    VorticityConfinement = !VorticityConfinement;
	    printf("Vorticity confinement %s\n", VorticityConfinement ? "on" : "off");
	    break;
	    
        case 'f':
            drawLine = !drawLine;
            break;

	case ' ':
	    pause = !pause;
	    break;
    }
}
VOID	BuildHierarchy_Uniform()
	{
	INT	i;
	INT	num;
	INT	num_pe;
	INT	status;
	REAL	den;
	GRID	*g;
	GRID	*gr;
	GRID	*ng;
	GRID	testgrid;
	VOXEL	*v;
	RAY	r;
	RAYINFO *rinfo;
	ELEMENT **pepa;

	init_masks();


	pepa = MakeElementArray(&num_pe);

	v = init_world_voxel(pepa,num_pe);

	gm->world_level_grid = init_world_grid(v, pepa, num_pe);
	g = gm->world_level_grid;

	ng = create_grid(v, g, num_pe);

	fprintf(stderr, "Uniform Hierarchy built.\n");
	}
Example #3
0
int			main(void)
{
	char		*line;
	t_box		box;
	int			ret;
	int			i;

	ret = 0;
	ft_bzero(&box, (sizeof(box)));
	while ((ret = get_next_line(0, &line) != 0))
	{
		if ((i = -1) && box.b_play == 0)
			check_player(line, &box);
		else if ((ft_strnequ(line, "Plateau", 7)))
			create_grid(line, &box);
		else if ((ft_strnequ(line, "Piece", 5)))
		{
			get_piece(line, &box);
			print_map(&box);
			while (i < 69999999)
				i++;
			if (!try_rush(&box))
				return (0);
			reinitialise_box(&box);
		}
	}
	return (0);
}
Example #4
0
int			main(int argc, char **argv)
{
	int			nbr_tetris;
	char		**grid;
	t_tetrimino	*tetris;
	t_coord		co;
	t_path		path;

	path.square_size = -1;
	path.path = ft_strnew(27);
	co.x = 0;
	co.y = 0;
	nbr_tetris = -1;
	if (argc != 2 || !(is_valid_file(argv[1])))
		write(1, "error\n", 6);
	else if (!(nbr_tetris = process_file(argv[1], 0, &tetris)))
		write(1, "error\n", 6);
	else
	{
		grid = create_grid(nbr_tetris);
		path = fill_grid(grid, tetris, co, nbr_tetris);
		ft_strrev(path.path);
		grid_from_str(path.path, grid, tetris, co);
		display_grid(grid);
		free_grid(grid);
	}
	return (0);
}
Example #5
0
void GridOrient(vec3d *forward, vec3d *right) {
	vec3d	center;
	int		nrows, ncols;
	float	square_size;

	if (The_grid != NULL) {
		center = The_grid->center;
		nrows = The_grid->nrows;
		ncols = The_grid->ncols;
		square_size = The_grid->square_size;
	} else {
		vm_vec_make(&center, 0.0f, 0.0f, 0.0f);
		nrows = 20;
		ncols = 20;
		square_size = 2.0f;
	}

	The_grid = create_grid(The_grid, forward,
						   right,
						   &center,
						   nrows, ncols,
						   square_size);

	physics_init(&The_grid->physics);
}
Example #6
0
void show_transfer_window (void)
{

    GtkBuilder *gbuilder = gtk_builder_new();
    ex_builder_load_file (gbuilder, "gridform.ui");
    gtk_builder_connect_signals (gbuilder, NULL);

    window = GTK_WIDGET(gtk_builder_get_object (gbuilder, "window"));

    GtkContainer *scrolledwindow_grid = GTK_CONTAINER(gtk_builder_get_object (gbuilder, "scrolledwindow_grid"));

    button_del = GTK_BUTTON(gtk_builder_get_object (gbuilder, "button_del"));

    GtkWidget *button_add = GTK_WIDGET(gtk_builder_get_object (gbuilder, "button_add"));
    GtkWidget *button_edit = GTK_WIDGET(gtk_builder_get_object (gbuilder, "button_edit"));

    gtk_widget_set_visible (button_add, FALSE);
    gtk_widget_set_visible (button_edit, FALSE);

    grid = create_grid (scrolledwindow_grid);

    g_signal_connect (G_OBJECT(grid), "selection_changed", G_CALLBACK (on_grid_selection_changed), NULL);
    g_signal_connect (G_OBJECT(button_del), "clicked", G_CALLBACK (on_button_del_clicked), NULL);


    fill_grid();

    gtk_widget_show(window);
}
Example #7
0
void	launch_new_game(t_box *box)
{
	box->is_launch = 1;
	create_grid(box);
	put_food(box);
	mlx_put_image_to_window(box->mlx, box->win, box->img, 0, 0);
	return ;
}
state_t env_start(env_t* p_env) {
  assert(p_env!=NULL);
  //p_env->cell = p_env->n_cells-1;
  // Put agent at random position (but not in a terminal state)
  create_grid(p_env);
  // Return first observed state
  return env_observe_state(p_env);
}
Example #9
0
int main(int argc, char *argv[])
{
	if (argc >= 2) {
		window_t *main_window = window_open(argv[1], NULL,
		    WINDOW_MAIN | WINDOW_DECORATED | WINDOW_RESIZEABLE, "vdemo");
		if (!main_window) {
			printf("Cannot open main window.\n");
			return 1;
		}

		pixel_t grd_bg = PIXEL(255, 240, 240, 240);
		
		pixel_t btn_bg = PIXEL(255, 240, 240, 240);
		pixel_t btn_fg = PIXEL(255, 186, 186, 186);
		pixel_t btn_text = PIXEL(255, 0, 0, 0);
		
		pixel_t lbl_bg = PIXEL(255, 240, 240, 240);
		pixel_t lbl_text = PIXEL(255, 0, 0, 0);

		my_label_t *lbl_action = create_my_label(NULL, "Hello there!", 16,
		    lbl_bg, lbl_text);
		button_t *btn_confirm = create_button(NULL, NULL, "Confirm", 16,
		    btn_bg, btn_fg, btn_text);
		button_t *btn_cancel = create_button(NULL, NULL, "Cancel", 16,
		    btn_bg, btn_fg, btn_text);
		grid_t *grid = create_grid(window_root(main_window), NULL, 2, 2,
		    grd_bg);
		if (!lbl_action || !btn_confirm || !btn_cancel || !grid) {
			window_close(main_window);
			printf("Cannot create widgets.\n");
			return 1;
		}

		sig_connect(
		    &btn_confirm->clicked,
		    &lbl_action->label.widget,
		    lbl_action->confirm);
		sig_connect(
		    &btn_cancel->clicked,
		    &lbl_action->label.widget,
		    lbl_action->cancel);

		grid->add(grid, &lbl_action->label.widget, 0, 0, 2, 1);
		grid->add(grid, &btn_confirm->widget, 0, 1, 1, 1);
		grid->add(grid, &btn_cancel->widget, 1, 1, 1, 1);
		window_resize(main_window, 0, 0, 200, 76,
		    WINDOW_PLACEMENT_CENTER);

		window_exec(main_window);
		task_retval(0);
		async_manager();
		return 1;
	} else {
		printf("Compositor server not specified.\n");
		return 1;
	}
}
gint
main (gint argc, char *argv[])
{
   gtk_init (&argc, &argv);

   create_grid ();
   gtk_main ();

   return 0;
}
Example #11
0
/* generate random grid structure
   with given site vacancy probability
 */
int run_percolation(grid *gd, double prob, int recursive_flag)
{
    create_grid(gd, prob);
    start_flow(gd);
    
    if (recursive_flag)
        flow_recursive(gd);
    else
        flow_iterative(gd);
    
    return percolates(gd);
}
Example #12
0
void		preparation(t_map **map)
{
	char	**grid;

	grid = NULL;
	g_size = size_min_square(*map);
	init_grid(&grid);
	while (backtrack(grid, *map) != 0)
		create_grid(&grid);
	print_grid(grid);
	delete_tab(&grid);
}
Example #13
0
//	Create a nice grid -- centered at origin, 10x10, 10.0 size squares, in xz plane.
grid *create_default_grid(void)
{
	grid	*rgrid;
	vector	fvec, rvec, cvec;

	rgrid = create_grid(&Global_grid, vm_vec_make(&fvec, 0.0f, 0.0f, 1.0f),
		vm_vec_make(&rvec, 1.0f, 0.0f, 0.0f),
		vm_vec_make(&cvec, 0.0f, 0.0f, 0.0f), 100, 100, 5.0f);

	physics_init(&rgrid->physics);
	return rgrid;
}
Example #14
0
d_surf * _surf_load_bmp(const char * filename, const char * surfname, REAL minz, REAL maxz, REAL startX, REAL startY, REAL stepX, REAL stepY) {
	
	writelog(LOG_MESSAGE, "loading surface from BMP file %s",filename);

	BMP bmp;
	if (bmp.ReadFromFile(filename) == false) {
		writelog(LOG_ERROR,"Error loading surface from bitmap!");
		return NULL;
	}

	size_t NN = bmp.TellWidth();
	size_t MM = bmp.TellHeight();

	extvec * coeff = create_extvec( NN*MM, 0, 0, 0);

	size_t i,j;
	double gray_color;
	double alpha;
	for (j = 0; j < MM; j++) {
		for (i = 0; i < NN; i++) {
			gray_color = bmp(i,j)->Red * 0.299 +
				     bmp(i,j)->Green * 0.587 +
				     bmp(i,j)->Blue * 0.114;
			alpha = bmp(i,j)->Alpha;
			if (alpha == 255)
				(*coeff)(i + (MM-1-j)*NN) = undef_value;
			else {
				if (minz != maxz)
					(*coeff)(i + (MM-1-j)*NN) = (maxz-minz)*gray_color/REAL(255) + minz;
				else
					(*coeff)(i + (MM-1-j)*NN) = gray_color;
			}
		}
	}

	d_grid * grd = create_grid(startX, startX + stepX*(NN-1), stepX,
				   startY, startY + stepY*(MM-1), stepY);


	d_surf * res = create_surf(coeff, grd);

	if (surfname)
		res->setName(surfname);
	else {
		char * name = get_name(filename);
		res->setName(name);
		sstuff_free_char(name);
	}

	return res;

};
Example #15
0
void clique::process(const dataset & p_data, cluster_data & p_result) {
    m_data_ptr   = &p_data;
    m_result_ptr = dynamic_cast<clique_data *>(&p_result);

    create_grid();

    for (auto & block : m_result_ptr->blocks()) {
        if (!block.is_visited()) {
            expand_cluster(block);
        }
    }

    m_cells_map.clear();
}
Example #16
0
void	map_processing(t_e *e)
{
	e->mlx = mlx_init();
	e->win = mlx_new_window(e->mlx, WIN_W, WIN_H, WIN_N);
	e->ima = mlx_new_image(e->mlx, WIN_W, WIN_H);
	e->ima_data = mlx_get_data_addr(
			e->ima, &(e->ima_bits), &(e->ima_line), &(e->ima_endi));
	e->grid = create_grid(e);
	reset(e);
	mlx_key_hook(e->win, key_hook, e);
	mlx_mouse_hook(e->win, mouse_hook, e);
	mlx_expose_hook(e->win, expose_hook, e);
	mlx_hook(e->win, 17, (1L << 17), &end_exe, e);
	mlx_hook(e->win, 2, (1L << 0), &key_hook_press, e);
	mlx_loop(e->mlx);
}
Example #17
0
static int allocate_data(void) {
    FieldToolbox::Create();
    VelocityField = new VectorField(N, visc, dt);
    PrevVelocityField = new VectorField(N, visc, dt);
    DensityField = new ScalarField(N, diff, dt);
    PrevDensityField = new ScalarField(N, diff, dt);

    bodies.push_back(new Rectangle(Vec2f(0.5f, 0.5f), 0.001f, 0.3f, 0.2f));
    create_grid(32, false, true);

    if (!VelocityField || !PrevVelocityField || !DensityField || !PrevDensityField) {
        fprintf(stderr, "cannot allocate data\n");
        return (0);
    }

    return (1);
}
Example #18
0
static void	init_game(s_game	**game,
			  int		nb_players,
			  char		*custom_music)
{
  s_game	*tmp = NULL;
  int		i = 0;

  tmp = malloc(sizeof (struct s_game));
  tmp->screen = SDL_SetVideoMode(LARGEUR, HAUTEUR, 32, SDL_HWSURFACE);
  tmp->bomb = IMG_Load("/u/all/peccau_s/public/data/bomb.png");
  tmp->fire[0] = IMG_Load("/u/all/peccau_s/public/data/node.png");
  tmp->fire[1] = IMG_Load("/u/all/peccau_s/public/data/fire_h.png");
  tmp->fire[2] = IMG_Load("/u/all/peccau_s/public/data/fire_v.png");
  tmp->fire[3] = IMG_Load("/u/all/peccau_s/public/data/fire_nend.png");
  tmp->fire[4] = IMG_Load("/u/all/peccau_s/public/data/fire_eend.png");
  tmp->fire[5] = IMG_Load("/u/all/peccau_s/public/data/fire_send.png");
  tmp->fire[6] = IMG_Load("/u/all/peccau_s/public/data/fire_wend.png");

  for (; i < MAX_CASE - 10; i++, tmp->l_bomb.ticks[i] = 0)
    ;
  tmp->help_s = IMG_Load("/u/all/peccau_s/public/data/help.png");
  tmp->help_r.x = 700;
  tmp->help_r.y = 325;
  tmp->pause = 0;
  tmp->trigger = 1;
  tmp->last_input = 0;
  tmp->current_time = 0;
  tmp->blink = 0;
  tmp->max_players = nb_players;
  tmp->custom_mus = custom_music;
  tmp->info = malloc(sizeof (s_game_info));
  tmp->info->sec = 0;
  tmp->info->min = 0;
  tmp->info->timer_sec_s = NULL;
  tmp->info->timer_sec_r = NULL;
  tmp->info->remain = END_GAME;
  for (i = 0; i < MAX_CASE; i++)
    tmp->l_bomb.p[i] = 0;
  for (i = 0; i < nb_players; i++)
      tmp->l_bomb.pnbb[i] = 1;
  init_font(tmp);
  init_items(tmp);
  *game = tmp;
  config_fonts(*game);
  (*game)->tab = create_grid(*game, nb_players);
}
/**
 * Before any simulations, this module:
 * - creates a grid around the study area, if needed
 * - determines which units are in which grid squares
 *
 * @param self the model.
 * @param units a list of units.
 */
void
handle_before_any_simulations_event (struct adsm_module_t_ *self,
                                     UNT_unit_list_t *units)
{
  local_data_t *local_data;

  #if DEBUG
    g_debug ("----- ENTER handle_before_any_simulations_event (%s)", MODEL_NAME);
  #endif

  local_data = (local_data_t *) (self->model_data);

  create_grid (local_data, units->spatial_index);
  map_units_to_polys (local_data, units);

  #if DEBUG
    g_debug ("----- EXIT handle_before_any_simulations_event (%s)", MODEL_NAME);
  #endif
  return;
}
Example #20
0
d_dem * _surf_to_dem(d_surf * srf) {
	shortvec * coeff = create_shortvec( srf->coeff->size() );
	size_t i;
	REAL val;
	for (i = 0; i < srf->coeff->size(); i++) {
		val = (*(srf->coeff))(i);
		if (val == srf->undef_value)
			(*coeff)(i) = SHRT_MAX;
		else
			(*coeff)(i) = (short)val;
	};

	d_grid * fgrd = srf->grd;
	d_grid * grd = create_grid(fgrd);

	d_dem * res = create_dem(coeff, grd);
	res->undef_value = SHRT_MAX;
	res->setName(srf->getName());

	return res;
};
Example #21
0
VOID	BuildHierarchy_Uniform()
	{
	INT	num_pe;
	GRID	*g;
	GRID	*ng;
	VOXEL	*v;
	ELEMENT **pepa;

	init_masks();


	pepa = MakeElementArray(&num_pe);

	v = init_world_voxel(pepa,num_pe);

	gm->world_level_grid = init_world_grid(v, pepa, num_pe);
	g = gm->world_level_grid;

	ng = create_grid(v, g, num_pe);

	fprintf(stderr, "Uniform Hierarchy built.\n");
	}
Example #22
0
 maze():m_grid(create_grid(0, 0)),m_barrier_grid(create_barrier_grid()) {};
void setup_Spec_LumTables_onthefly(void)
{
  double AbsMAG;
  //FILTERS
  double LambdaFilter[NMAG][MAX_NLambdaFilter], FluxFilter[NMAG][MAX_NLambdaFilter];
  double *FluxFilterOnGrid, FluxFilterInt;
  //InputSSP spectra
  double LambdaInputSSP[SSP_NAGES][SSP_NLambda], FluxInputSSP[SSP_NAGES][SSP_NLambda];
  double *FluxInputSSPConv, *FluxInputSSPOnGrid, FluxInputSSPInt;
  //VEGA
  double LambdaVega[NLambdaVega], FluxVega[NLambdaVega];
  double *FluxVegaConv, *FluxVegaOnGrid, FluxVegaInt;
  //AUX ARRAYS for FILTERS and InputSSP
  double LambdaFilter_SingleFilter[MAX_NLambdaFilter], FluxFilter_SingleFilter[MAX_NLambdaFilter], LambdaInputSSP_SingleAge[SSP_NLambda];
  double redshift;
  //Loops in the code
  int MetalLoop, AgeLoop, snap, band, i;
  FILE *File_PhotTables[NMAG];

#ifdef PARALLEL
  if(ThisTask == 0)
  	printf("\n\nComputing PhotTables on the fly...\n\n");
#else
  printf("\n\nComputing PhotTables on the fly...\n\n");
#endif


  read_vega_spectra(LambdaVega, FluxVega);
#ifndef FULL_SPECTRA
  read_filters(LambdaFilter, FluxFilter);
#endif
  setup_RedshiftTab();
  read_MetalTab();

  //1st loop on the mettalicity files
  for (MetalLoop=0;MetalLoop<SSP_NMETALLICITES;MetalLoop++)
    {
#ifdef PARALLEL
      if(ThisTask == 0)
	printf("Doing Metallicity File %d of %d\n",MetalLoop+1, SSP_NMETALLICITES);
#else
      printf("Doing Metallicity File %d of %d\n",MetalLoop+1, SSP_NMETALLICITES);
#endif
      //READ FULL INPUT SPECTRA into units of erg.s^-1.Hz^-1
      read_InputSSP_spectra(LambdaInputSSP, FluxInputSSP, MetalLoop);

      //2nd Loop on redshift
      for(snap=0;snap<(LastDarkMatterSnapShot+1);snap++)
	{
	  redshift=RedshiftTab[(LastDarkMatterSnapShot+1)-snap-1];

	  //3rd loop on Age
	  for(AgeLoop=0;AgeLoop<SSP_NAGES;AgeLoop++)
	    {
	      //4th loop on Bands
	      //IF FULL_SPECTRA defined a band correspond to a wavelength on the SSP spectra
	      for(band=0;band<NMAG;band++)
		{
#ifndef FULL_SPECTRA
		  //ALLOCATE GRID - size of filter, binning of the spectra
		  int Min_Wave_Grid=0, Max_Wave_Grid=0, Grid_Length=0;

		  double *lgrid=create_grid(LambdaFilter[band][0], LambdaFilter[band][NLambdaFilter[band]-1], AgeLoop, redshift,
					    LambdaInputSSP, &Min_Wave_Grid, &Max_Wave_Grid, &Grid_Length);

		  if(Grid_Length>0)
		    {

		      for(i=0;i<Grid_Length;i++)
			lgrid[i]=(1+redshift)*LambdaInputSSP[AgeLoop][Min_Wave_Grid+i];

		      //VEGA - interpolate spectrum on integral grid
		      FluxVegaOnGrid = malloc(sizeof(double) * Grid_Length);
		      interpolate(lgrid, Grid_Length, LambdaVega, NLambdaVega, FluxVega, FluxVegaOnGrid);


		      /*SSP - multiply by (1+z) to go from rest to observed SSP flux*/
		      FluxInputSSPOnGrid = malloc(sizeof(double) * Grid_Length);
		      for (i=0;i<Grid_Length;i++)
			FluxInputSSPOnGrid[i]=(1.+redshift)*FluxInputSSP[AgeLoop][Min_Wave_Grid+i];

		      //FILTERS - interpolate on integral grid
		      for(i=0;i<NLambdaFilter[band];i++)
			{
			  LambdaFilter_SingleFilter[i]=LambdaFilter[band][i];
			  FluxFilter_SingleFilter[i]=FluxFilter[band][i];
			}
		      FluxFilterOnGrid = malloc(sizeof(double) * Grid_Length);
		      interpolate(lgrid, Grid_Length, LambdaFilter_SingleFilter, NLambdaFilter[band], FluxFilter_SingleFilter, FluxFilterOnGrid) ;

		      /* spectrum and filters are now defined on same grid
		       * CONVOLUTION: direct (configuration) space
		       * simply multiply filter*spectrum it's a convolution in Fourier space */
		      FluxInputSSPConv = malloc(sizeof(double) * Grid_Length);
		      for(i=0;i<Grid_Length;i++)
			FluxInputSSPConv[i]=FluxInputSSPOnGrid[i]*FluxFilterOnGrid[i];

		      FluxVegaConv = malloc(sizeof(double) * Grid_Length);
		      for(i=0;i<Grid_Length;i++) FluxVegaConv[i]=FluxVegaOnGrid[i]*FluxFilterOnGrid[i];

		      //INTEGRATE
		      FluxFilterInt=integrate(FluxFilterOnGrid, Grid_Length);
		      FluxVegaInt=integrate(FluxVegaConv, Grid_Length);
		      FluxInputSSPInt=integrate(FluxInputSSPConv, Grid_Length);

		      //Absolute Observed Frame Magnitudes
		      if (FluxInputSSPInt == 0. || FluxFilterInt == 0.)
			AbsMAG=99.;
		      else
			{
#ifdef AB
			  AbsMAG=get_AbsAB_magnitude(FluxInputSSPInt, FluxFilterInt, redshift);
#endif
#ifdef VEGA
			  AbsMAG=get_AbsAB_magnitude(FluxInputSSPInt, FluxFilterInt, redshift);
			  AbsMAG=AbsMAG+2.5*(log10(FluxVegaInt)-log10(FluxFilterInt))+48.6;
			  //MagABVega[band]=-2.5*(log10(FluxVegaInt)
			  //		-log10(FluxFilterInt))-48.6;
#endif
			}
		      free(FluxVegaOnGrid);
		      free(FluxVegaConv);
		      free(FluxInputSSPOnGrid);
		      free(FluxInputSSPConv);
		      free(FluxFilterOnGrid);
		    }
		  else //if Grid_Length=0 (filter outside the spectra, can happen for observed frame)
		    AbsMAG=99.;

		  LumTables[band][MetalLoop][snap][AgeLoop] = pow(10.,-AbsMAG/2.5);
		  free(lgrid);
#else //ifdef FULL_SPECTRA
		  //FULL_SPECTRA defined -> a band corresponds to a wavelength on the SSP spectra
		  FilterLambda[band]=(1+redshift)*LambdaInputSSP[AgeLoop][band];
		  LumTables[band][MetalLoop][snap][AgeLoop] = (1.+redshift)*FluxInputSSP[AgeLoop][band];
#endif

		}	// end age loop
	    }//end snap loop
	}//end Band loop

    }  //end loop on metallicities
  printf("\nPhotTables Computed.\n\n");

}
Example #24
0
int
main(int argc, char *argv[])
{
  PLFLT *x, *y, *z, *clev;
  PLFLT *xg, *yg, **zg, **szg;
  PLFLT zmin, zmax, lzm, lzM;
  long ct;
  int i, j, k;
  PLINT alg;
  char ylab[40], xlab[40];
  char *title[] = {"Cubic Spline Approximation",
		   "Delaunay Linear Interpolation",
		   "Natural Neighbors Interpolation",
		   "KNN Inv. Distance Weighted",
		   "3NN Linear Interpolation",
		   "4NN Around Inv. Dist. Weighted"};

  PLFLT opt[] = {0., 0., 0., 0., 0., 0.};

  xm = ym = -0.2;
  xM = yM = 0.8;

  plMergeOpts(options, "x21c options", NULL);
  plparseopts(&argc, argv, PL_PARSE_FULL);

  opt[2] = wmin;
  opt[3] = (PLFLT) knn_order;
  opt[4] = threshold;

  /* Initialize plplot */

  plinit();

  create_data(&x, &y, &z, pts); /* the sampled data */
  zmin = z[0];
  zmax = z[0];
  for (i=1; i<pts; i++) {
    if (z[i] > zmax)
      zmax = z[i];
    if (z[i] < zmin)
      zmin = z[i];
  }

  create_grid(&xg, xp, &yg, yp); /* grid the data at */
  plAlloc2dGrid(&zg, xp, yp); /* the output grided data */
  clev = (PLFLT *) malloc(nl * sizeof(PLFLT));

  sprintf(xlab, "Npts=%d gridx=%d gridy=%d", pts, xp, yp);
  plcol0(1);
  plenv(xm, xM, ym, yM, 2, 0);
  plcol0(15);
  pllab(xlab, "", "The original data");
  plcol0(2);
  plpoin(pts, x, y, 5);
  pladv(0);

  plssub(3,2);

  for (k=0; k<2; k++) {
    pladv(0);
    for (alg=1; alg<7; alg++) {

      ct = clock();
      plgriddata(x, y, z, pts, xg, xp, yg, yp, zg, alg, opt[alg-1]);
      sprintf(xlab, "time=%d ms", (clock() - ct)/1000);
      sprintf(ylab, "opt=%.3f", opt[alg-1]);

      /* - CSA can generate NaNs (only interpolates?!).
       * - DTLI and NNI can generate NaNs for points outside the convex hull
       *      of the data points.
       * - NNLI can generate NaNs if a sufficiently thick triangle is not found
       *
       * PLplot should be NaN/Inf aware, but changing it now is quite a job...
       * so, instead of not plotting the NaN regions, a weighted average over
       * the neighbors is done.
       */

      if (alg == GRID_CSA || alg == GRID_DTLI || alg == GRID_NNLI || alg == GRID_NNI) {
	int ii, jj;
	PLFLT dist, d;

	for (i=0; i<xp; i++) {
	  for (j=0; j<yp; j++) {
	    if (isnan(zg[i][j])) { /* average (IDW) over the 8 neighbors */

	      zg[i][j] = 0.; dist = 0.;

	      for (ii=i-1; ii<=i+1 && ii<xp; ii++) {
		for (jj=j-1; jj<=j+1 && jj<yp; jj++) {
		  if (ii >= 0 && jj >= 0 && !isnan(zg[ii][jj])) {
		    d = (abs(ii-i) + abs(jj-j)) == 1 ? 1. : 1.4142;
		    zg[i][j] += zg[ii][jj]/(d*d);
		    dist += d;
		  }
		}
	      }
	      if (dist != 0.)
		zg[i][j] /= dist;
	      else
		zg[i][j] = zmin;

	    }
	  }
	}
      }

      plMinMax2dGrid(zg, xp, yp, &lzM, &lzm);

      plcol0(1);
      pladv(alg);

      if (k == 0) {

	lzm = MIN(lzm, zmin);
	lzM = MAX(lzM, zmax);
	for (i=0; i<nl; i++)
	  clev[i] = lzm + (lzM-lzm)/(nl-1)*i;

	plenv0(xm, xM, ym, yM, 2, 0);
	plcol0(15);
	pllab(xlab, ylab, title[alg-1]);
	plshades(zg, xp, yp, NULL, xm, xM, ym, yM,
		 clev, nl, 1, 0, 1, plfill, 1, NULL, NULL);
	plcol0(2);
      } else {

	for (i=0; i<nl; i++)
	  clev[i] = lzm + (lzM-lzm)/(nl-1)*i;

	cmap1_init();
	plvpor(0.0, 1.0, 0.0, 0.9);
	plwind(-1.0, 1.0, -1.0, 1.5);
	/*
	 * For the comparition to be fair, all plots should have the
	 * same z values, but to get the max/min of the data generated
	 * by all algorithms would imply two passes. Keep it simple.
	 *
	 * plw3d(1., 1., 1., xm, xM, ym, yM, zmin, zmax, 30, -60);
	 */

	plw3d(1., 1., 1., xm, xM, ym, yM, lzm, lzM, 30, -60);
	plbox3("bnstu", ylab, 0.0, 0,
	       "bnstu", xlab, 0.0, 0,
	       "bcdmnstuv", "", 0.0, 4);
	plcol0(15);
	pllab("", "", title[alg-1]);
	plot3dc(xg, yg, zg, xp, yp, DRAW_LINEXY | MAG_COLOR | BASE_CONT, clev, nl);
      }
    }
  }

  plend();

  free_data(x, y, z);
  free_grid(xg, yg);
  free((void *)clev);
  plFree2dGrid(zg, xp, yp);
}
Example #25
0
int main(int argc, char *argv[])
{
char buffer[30];
struct timeval tv;
struct tm result;
window_t *main_window = window_open(argv[1], true, true," ",0,720);
	if (!main_window) {
	printf("Cannot open main window.\n");
		return 1;
	}

	time_t curtime;
	gettimeofday(&tv, NULL); 
	curtime=tv.tv_sec;
	time_utc2tm(curtime,&result);
	strftime(buffer,30,"%T %m-%d-%Y",&result);

	pixel_t grd_bg = PIXEL(255, 25, 25, 112);
	
	pixel_t lbl_bg = PIXEL(255, 25, 25, 112);//(255, 240, 240, 240);
	pixel_t lbl_fg = PIXEL(255, 255, 255, 255);

	my_label_t *stime= create_my_label(NULL,buffer, 16, lbl_bg, lbl_fg);

	grid_t *grid = create_grid(window_root(main_window),1, 10, grd_bg);
	grid->add(grid, &stime->label.widget, 0, 7, 1, 2);
	window_resize(main_window,1024,60);
	window_exec(main_window);

	while(1){
		gettimeofday(&tv, NULL); 
		curtime=tv.tv_sec;
		time_utc2tm(curtime,&result);

//Converting month to integer		
		char month[5];
		strftime(month,5,"%m",&result);
		char *mon;
		mon=month;
		int value=0;
		value=toInteger1(mon);

		switch(value){
case 0:
			strftime(buffer,30,"%T Jan-%d, %Y",&result);		
			break;
case 1:
			strftime(buffer,30,"%T Feb-%d, %Y",&result);		
			break;
case 2:
			strftime(buffer,30,"%T Mar-%d, %Y",&result);		
			break;
case 3:
			strftime(buffer,30,"%T Apr-%d, %Y",&result);		
			break;
case 4:
			strftime(buffer,30,"%T May-%d, %Y",&result);		
			break;
case 5:
			strftime(buffer,30,"%T Jun-%d, %Y",&result);		
			break;
case 6:
			strftime(buffer,30,"%T Jul-%d, %Y",&result);		
			break;
case 7:
			strftime(buffer,30,"%T Aug-%d, %Y",&result);		
			break;
case 8:
			strftime(buffer,30,"%T Sep-%d, %Y",&result);		
			break;
case 9:
			strftime(buffer,30,"%T Oct-%d, %Y",&result);		
			break;
case 10:
			strftime(buffer,30,"%T Nov-%d, %Y",&result);		
			break;
case 11:
			strftime(buffer,30,"%T Dec-%d, %Y",&result);		
			break;
		}	
		stime->label.rewrite(&stime->label.widget, (void *)buffer);
	}

	task_retval(0);
	async_manager();

return 0;
}
Example #26
0
void display_boards(void)
{
  int startx, starty, width, height; 
  int stat_width, stat_height;

  char players_grid[BOARD_SIZE][BOARD_SIZE];

  int f, h = 0;
  char t;
  int i;
  stat_height= 5;
  stat_width=50;

  keypad(stdscr, TRUE);            
  height = 3+BOARD_SIZE; 
  width = 14+BOARD_SIZE; 
  starty = (LINES - height) / 2;  
  startx = (COLS - width) / 2;    
  clear();
  refresh(); 

  player_win = newwin(height, width, starty, startx+20); 
  box(player_win, 0, 0);
  wrefresh(player_win);

  opponent_win = newwin(height, width, starty, startx-20);
  box(opponent_win, 0, 0);
  wrefresh(opponent_win);

  status_win = newwin(stat_height, stat_width, starty+13, startx-20);

  create_grid(players_grid, Shipset);

  clear();
  refresh();

  mvprintw(starty-1, startx-15, global_user_name);
  mvwprintw(opponent_win, 1,1,"  A B C D E F G H I J");
  wattron(opponent_win,COLOR_PAIR(2));
  mvwprintw(opponent_win, 1, 1, " ");
  wattroff(opponent_win,COLOR_PAIR(2));

  for (h = 0; h<BOARD_SIZE; h++) {
    mvwprintw(opponent_win, 2+h, 1,"%d|", h);
    for (f =0; f<BOARD_SIZE; f++) {
      t = players_grid[h][f];
      if (t == '*') {
        wattron(opponent_win,COLOR_PAIR(2));
        mvwprintw(opponent_win, 2+h,3+f*2, "%c", t);
        wattroff(opponent_win,COLOR_PAIR(2));
      } else {
    mvwprintw(opponent_win, 2+h,3+f*2, "%c", t);
      }
      mvwprintw(opponent_win, 2+h,4+f*2, "|");
    }
  }
  wrefresh(opponent_win);

  mvprintw(starty-1, startx+21, peer_user_name);
  mvwprintw(player_win,1,1,"  A B C D E F G H I J");

  for (i=0;i<BOARD_SIZE;i++) {
    mvwprintw(player_win,i+2,1,"%d|_|_|_|_|_|_|_|_|_|_|",i+0);
  }
  refresh();
  wrefresh(player_win);
  wrefresh(status_win); 

  attroff(A_UNDERLINE);

}
Example #27
0
void Engine::init_scene() {
    Node* scene = nodes["scene"] = new Node(NULL);

    // shaders //

    // "simple_shader"
    shaders["simple_shader"] = make_shader("shaders/p_v.glsl",
                                           "shaders/unicolor_f.glsl");

    // "light1"
    {
        Shader* shader = shaders["light1"] =
                make_shader("shaders/pn_v.glsl", "shaders/light1_f.glsl");

        // TODO put uniforms in "material"-class or something?
        set_uniform(shader, "mycolor", glm::vec4(1.f));
        set_uniform(shader, "ambient_intensity", glm::vec4(.1f,.1f,.1f,1.f));
        set_uniform(shader, "diffuse_color", glm::vec4(.5f,.5f,.5f,1.f));
        set_uniform(shader, "specular_color", glm::vec4(1.f,1.f,1.f,1.f));

        set_uniform(shader, "atten_k", .04f);
        set_uniform(shader, "gauss_k", .1f);
    }

    // objects //

    // grid
    {
        Shader* shader = shaders["simple_shader"];

        Node* node = nodes["grid"] = new Node(scene);

        int no = 5;
        glm::vec3 scale = glm::vec3(20.f);
        VAO* vao = create_grid(no, scale);

        std::vector<Uniform*> material;

        glm::vec4 white = glm::vec4(1.f);
        StoredUniform<glm::vec4>* mycolor =
                new StoredUniform<glm::vec4>(shader, "mycolor", white);
        material.push_back(mycolor);

        renderables.push_back(
                    new BasicRenderObject(shader, node, vao, material));

        // mem
        vaos.push_back(vao);
        uniforms.push_back(mycolor);
    }

    // redcube
    {
        Shader* shader = shaders["light1"];

        Node* node = nodes["redcube"] = new Node(scene);
        node->position = glm::vec3(.5f,.5f,-1.7f);

        glm::vec3 scale = glm::vec3(.05f);
        VAO* vao = create_cube_with_normals(scale);

        std::vector<Uniform*> material;

        glm::vec4 red = glm::vec4(1.f,0.f,.5f,1.f);
        StoredUniform<glm::vec4>* mycolor =
                new StoredUniform<glm::vec4>(shader, "mycolor", red);
        material.push_back(mycolor);

        renderables.push_back(
                new LitRenderObject(shader, node, vao, material));


        // physics
        btCollisionShape* cube_shape = new btBoxShape(from_vec3(scale/2.f));

        float mass = 0.f;
        redcube_rb = create_rigid_body(mass, node, cube_shape);
        physics->add_rigid_body(redcube_rb);


        // mem
        vaos.push_back(vao);
        uniforms.push_back(mycolor);
        collision_shapes.push_back(cube_shape);
    }

    make_litcube("cyancube",
                 glm::vec4(0.f, 1.f, 1.f, 1.f),
                 glm::vec3(0.05f));
    nodes["cyancube"]->orientation =
            glm::angleAxis(glm::radians(45.f),
                           glm::normalize(glm::vec3(-1.f, 1.f, 1.f)));

    make_litcube("yellowcube",
                 glm::vec4(1.f, 1.f, 0.f, 1.f),
                 glm::vec3(0.05f));
    nodes["yellowcube"]->orientation = nodes["cyancube"]->orientation;

    make_litcube("bluecube",
                 glm::vec4(0.f, 0.f, 1.f, 1.f),
                 glm::vec3(1.f),
                 30.f,
                 glm::vec3(0.f, 1.5f, -5.f));

    // lightcube
    {
        Shader* shader = shaders["simple_shader"];

        Node* node = nodes["lightcube"] = new Node(scene);
        node->position = glm::vec3(0.f, 1.f, 0.f);

        glm::vec3 scale = glm::vec3(.3f,.3f,.3f);
        VAO* vao = create_cube(scale);

        std::vector<Uniform*> material;

        glm::vec4 white = glm::vec4(1.f,1.f,1.f,1.f);
        StoredUniform<glm::vec4>* mycolor =
                new StoredUniform<glm::vec4>(shader, "mycolor", white);
        material.push_back(mycolor);

        renderables.push_back(
                new BasicRenderObject(shader, node, vao, material));

        // sync point light with position
        PointLight light0(node, glm::vec4(.7f,.7f,.7f,1.f));
        set_uniform(shaders["light1"], "light.position",
                    glm::vec3(light0.get_position()));
        set_uniform(shaders["light1"], "light.intensity",
                    light0.get_intensity());

        // mem
        vaos.push_back(vao);
        uniforms.push_back(mycolor);
    }

    // plane
    {
        Shader* shader = shaders["light1"];

        Node* node = nodes["plane"] = new Node(scene);
        node->position = glm::vec3(0.f, -.5f, 0.f);

        glm::vec3 scale = glm::vec3(20.f, 1.f, 20.f);
        VAO* vao = create_cube_with_normals(scale);

        std::vector<Uniform*> material;

        glm::vec4 goldish = glm::vec4(1.f,1.f,0.f,1.f);
        StoredUniform<glm::vec4>* mycolor =
                new StoredUniform<glm::vec4>(shader, "mycolor", goldish);
        material.push_back(mycolor);

        renderables.push_back(
                new LitRenderObject(shader, node, vao, material));

        // physics
        btCollisionShape* shape = new btBoxShape(from_vec3(scale/2.f));

        float mass = 0.f;
        btRigidBody* rigid_body = create_rigid_body(mass, node, shape);
        physics->add_rigid_body(rigid_body);

        // mem
        uniforms.push_back(mycolor);
        vaos.push_back(vao);
        collision_shapes.push_back(shape);
    }

    // bound
    {
        Shader* shader = shaders["light1"];

        Node* node = nodes["bound"] = new Node(scene);

        glm::vec3 scale = glm::vec3(20.f);
        bool face_inward = true;
        VAO* vao = create_cube_with_normals(scale, face_inward);

        std::vector<Uniform*> material;

        glm::vec4 greenblueish = glm::vec4(0.f,1.f,1.f,1.f);
        StoredUniform<glm::vec4>* mycolor =
            new StoredUniform<glm::vec4>(shader, "mycolor", greenblueish);
        material.push_back(mycolor);

        renderables.push_back(
                new LitRenderObject(shader, node, vao, material));

        // mem
        vaos.push_back(vao);
        uniforms.push_back(mycolor);
    }

    // roboarm
    {
        nodes["roboarm0"] = new Node(scene);
        nodes["roboarm1"] = new Node(scene);
        nodes["roboarm2"] = new Node(scene);
        nodes["roboarm3"] = new Node(scene);

        glm::vec3 scale = glm::vec3(0.1f, 0.4f, 0.1f);

        nodes["roboarm0"]->position = glm::vec3(0.f, 1.f, -2.f);
        //nodes["roboarm0"]->orientation =
        //        glm::angleAxis(glm::radians(180.f), glm::vec3(1.f, 0.f, 0.f));

        nodes["roboarm1"]->position = nodes["roboarm0"]->position +
            nodes["roboarm0"]->orientation * glm::vec3(0.f, scale.y, 0.f);
        nodes["roboarm1"]->orientation = nodes["roboarm0"]->orientation;

        nodes["roboarm2"]->position = nodes["roboarm1"]->position +
            nodes["roboarm1"]->orientation * glm::vec3(0.f, scale.y, 0.f);
        nodes["roboarm2"]->orientation = nodes["roboarm1"]->orientation;

        nodes["roboarm3"]->position = nodes["roboarm2"]->position +
            nodes["roboarm2"]->orientation * glm::vec3(0.f, scale.y, 0.f);
        nodes["roboarm3"]->orientation = nodes["roboarm2"]->orientation;

        // render
        {
            Shader* shader = shaders["light1"];

            glm::vec4 black = glm::vec4(0.f,0.f,0.f,1.f);
            StoredUniform<glm::vec4>* mycolor =
                    new StoredUniform<glm::vec4>(shader, "mycolor", black);

            std::vector<Uniform*> material;
            material.push_back(mycolor);

            // TODO use rounder shapes...
            VAO* vao = create_cube_with_normals(scale);

            auto make_renderable =
                [&shader, &material, &vao] (Node* node) {
                    return new LitRenderObject(shader, node, vao, material);
                };

            renderables.insert(renderables.end(),
                {
                    make_renderable(nodes["roboarm0"]),
                    make_renderable(nodes["roboarm1"]),
                    make_renderable(nodes["roboarm2"]),
                    make_renderable(nodes["roboarm3"]),
                }
            );

            // mem
            uniforms.push_back(mycolor);
            vaos.push_back(vao);
        }

        btCollisionShape *shape = new btBoxShape(from_vec3(scale/2.f));
        float density = 1000.f,
              volume = scale.x * scale.y * scale.z,
              mass = density * volume;

        // mem
        collision_shapes.push_back(shape);


        btRigidBody *rb0 = create_rigid_body(0.f, nodes["roboarm0"], shape),
                    *rb1 = create_rigid_body(mass, nodes["roboarm1"], shape),
                    *rb2 = create_rigid_body(mass, nodes["roboarm2"], shape),
                    *rb3 = create_rigid_body(mass, nodes["roboarm3"], shape);

        rb1->setActivationState(DISABLE_DEACTIVATION);
        rb2->setActivationState(DISABLE_DEACTIVATION);
        rb3->setActivationState(DISABLE_DEACTIVATION);

        physics->add_rigid_body(rb0);
        physics->add_rigid_body(rb1);
        physics->add_rigid_body(rb2);
        physics->add_rigid_body(rb3);

        btMatrix3x3 rot;
        rot.setIdentity();

        btTransform trans_up(rot, btVector3(0.f, scale.y/2, 0.f)),
                    trans_down(rot, btVector3(0.f, -scale.y/2, 0.f));

        rc1 = new btHingeConstraint(*rb0, *rb1,
                                    trans_up, trans_down);

        rc2 = new btHingeConstraint(*rb1, *rb2,
                                    trans_up, trans_down);

        rc3 = new btHingeConstraint(*rb2, *rb3,
                                    trans_up, trans_down);

        float pi = glm::pi<float>();

        rc1->setLimit(-pi/2, pi/2);
        rc2->setLimit(-pi/2, pi/2);
        rc3->setLimit(-pi/2, pi/2);

        bool intercollision = false;
        physics->add_constraint(rc1, intercollision);
        physics->add_constraint(rc2, intercollision);
        physics->add_constraint(rc3, intercollision);

        roboarm0 = new KinematicChain(nullptr, rb0, nullptr);
        roboarm1 = new KinematicChain(roboarm0, rb1, rc1);
        roboarm2 = new KinematicChain(roboarm1, rb2, rc2);
        roboarm3 = new KinematicChain(roboarm2, rb3, rc3);
    }
}
Example #28
0
 maze(std::size_t x, std::size_t y):m_grid(create_grid(x, y)),
      m_barrier_grid(create_barrier_grid()) {};
Example #29
0
void modify_grid(grid *gridp)
{
	create_grid(gridp, &gridp->gmatrix.v.fvec, &gridp->gmatrix.v.rvec, &gridp->center,
		gridp->nrows, gridp->ncols, gridp->square_size);
}
Example #30
0
int main(int argc, char** argv)
{
	char c;
	unsigned width_override = 0;
	unsigned height_override = 0;
	unsigned window_width = 512;
	unsigned window_height = 512;
	unsigned long time_generations = 0;
	view.fullscreen = true;

	DEBUG("Initializing GLUT\n");
	glutInit (&argc, argv);
	glutInitDisplayMode (GLUT_RGBA);

	while ((c = getopt_long(argc, argv, "w:s:hft:", longopts, NULL)) != -1) {
		switch (c) {
		case 's':
			sscanf(optarg, "%ux%u\n", &width_override, &height_override);
			break;
		case 'w':
			sscanf(optarg, "%ux%u\n", &window_width, &window_height);
			break;
		case 'f':
			view.fullscreen = true;
			break;
		case 't':
			time_generations = strtoul(optarg, NULL, 10);
			break;
		case 'h':
		default:
			usage(argv[0]);
		}
	}
	argc -= optind;
	argv += optind;


	atexit(cleanup);
	init_parallel_component();

	compute_params.generations_per_redraw = 0.05;

	create_window(window_width, window_height);

	uint8_t* data = NULL;
	unsigned width = width_override ? width_override : 128;
	unsigned height = height_override ? height_override : 128;
	if (argc >= 1) {
		const char* filename = argv[0];
		DEBUG("Filename argument \"%s\" given\n", filename);
		unsigned __width, __height;
		data = read_file(filename, &__width, &__height, width_override, height_override);
		if (data != NULL) {
			width = __width;
			height = __height;
		}
	}
	create_grid(width, height, data);

	if (time_generations) {
		struct timeval t1, t2;
		gettimeofday(&t1, NULL);
		DEBUG("Timing how long it takes to advance %lu generations\n", time_generations);
		advance_generations(time_generations);
		gettimeofday(&t2, NULL);
		unsigned long us_elapsed =  (t2.tv_sec * 1000000 + t2.tv_usec) - 
							(t1.tv_sec * 1000000 + t1.tv_usec);
		printf("%lu milliseconds elapsed\n", us_elapsed / 1000);
	} else {
		reset_view();
		glutMainLoop();

	}

	return 0;
}