Example #1
0
void GLSLShader::updateCurrentMatrices()
{
	glm::mat4 model(currentModelView());
	model *= currentTransfo();

	currentPMV() = currentProjection() * model;
	currentNormalMatrix() = glm::inverseTranspose(model);

	for(std::set< std::pair<void*, GLSLShader*> >::iterator it = m_registeredShaders->begin(); it != m_registeredShaders->end(); ++it)
		it->second->updateMatrices(currentProjection(), model, currentPMV(), currentNormalMatrix());
}
Example #2
0
void GLSLShader::updateAllFromGLMatrices()
{
	GLdouble modelview[16];
	GLdouble projection[16];
	glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
	glGetDoublev( GL_PROJECTION_MATRIX, projection );

	glm::mat4& model = currentModelView();
	glm::mat4& proj = currentProjection();

	for (unsigned int i = 0; i < 4; ++i)
	{
		for (unsigned int j = 0; j < 4; ++j)
		{
			proj[i][j] = float(projection[4*i+j]);
			model[i][j] = float(modelview[4*i+j]);
		}
	}
	model = currentTransfo() * model;

	currentPMV() = proj * model;
	currentNormalMatrix() = glm::inverseTranspose(model);

	for(std::set< std::pair<void*, GLSLShader*> >::iterator it = m_registeredShaders->begin(); it != m_registeredShaders->end(); ++it)
		it->second->updateMatrices(proj, model, currentPMV(), currentNormalMatrix());
}
Example #3
0
int ViewportParams::polarity() const
{
    // For mercator this just gives the extreme latitudes
    // instead of the actual poles but it works fine as well:
    GeoDataCoordinates northPole( 0.0, +currentProjection()->maxLat() );
    GeoDataCoordinates southPole( 0.0, -currentProjection()->maxLat() );

    bool globeHidesN, globeHidesS;
    qreal x;
    qreal yN, yS;

    currentProjection()->screenCoordinates( northPole, this,
                                          x, yN, globeHidesN );
    currentProjection()->screenCoordinates( southPole, this,
                                          x, yS, globeHidesS );

    int polarity = 0;

    // case of the flat map:
    if ( !globeHidesN && !globeHidesS ) {
        if ( yN < yS ) {
            polarity = +1;
        }
        if ( yS < yN ) {
            polarity = -1;
        }
    }
    else {
        if ( !globeHidesN && yN < height() / 2 ) {
            polarity = +1;
        }
        if ( !globeHidesN && yN > height() / 2 ) {
            polarity = -1;
        }
        if ( !globeHidesS && yS > height() / 2 ) {
            polarity = +1;
        }
        if ( !globeHidesS && yS < height() / 2 ) {
            polarity = -1;
        }
    }

    return polarity;
}
void milxQtDiffusionTensorModel::colourByDirection()
{
    vtkSmartPointer<vtkPolyData> currentMesh = model.Result();

    typedef double projectionType;

    ///Determine colours based on axes directions
    vtkSmartPointer<vtkUnsignedCharArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New();
        scalars->SetNumberOfComponents(3);
        scalars->SetNumberOfTuples(currentMesh->GetNumberOfPoints());
        scalars->SetName("Fibre Colours");
        scalars->FillComponent(0, 0);
        scalars->FillComponent(1, 0);
        scalars->FillComponent(2, 0);
    vtkSmartPointer<vtkFloatArray> projections = vtkSmartPointer<vtkFloatArray>::New();
        projections->SetNumberOfComponents(3);
        projections->SetNumberOfTuples(currentMesh->GetNumberOfPoints());
        projections->SetName("Fibre Projections");
        projections->FillComponent(0, 0.0);
        projections->FillComponent(1, 0.0);
        projections->FillComponent(2, 0.0);

    emit working(-1);
    if(currentMesh->GetNumberOfLines() == 0)
    {
        printInfo("No lines in model. Computing colours for mesh.");

        ///Use the dot product in each axis
        for(size_t j = 0; j < 3; j ++)
        {
            projectionType axis[3] = {0.0, 0.0, 0.0};
            axis[j] = 1.0;
            cout << "Computing toward axis " << j << endl;

            ///Colour based on each of the gradient values in that direction
            for(vtkIdType k = 0; k < currentMesh->GetNumberOfPoints(); k ++)
            {
                coordinate currentProjection(projections->GetTuple3(k)), position(currentMesh->GetPoint(k));

                projectionType projection = vtkMath::Dot(axis, position.data_block()); //project to axis being done,
                currentProjection[j] = projection; //projection in each direction

                projections->SetTuple3(k, currentProjection[0], currentProjection[1], currentProjection[2]);
            }
        }

        ///Colour based on each of the gradient values in that direction
        for(vtkIdType k = 0; k < currentMesh->GetNumberOfPoints(); k ++)
        {
            coordinate currentProjection(projections->GetTuple3(k));
            coordinate currentProjSquared = element_product(currentProjection, currentProjection);
            projectionType maxProjection = currentProjSquared.max_value();
            currentProjSquared /= maxProjection;

            unsigned char colourOfPoint[3] = {0, 0, 0};
            colourOfPoint[0] = static_cast<unsigned char>( currentProjSquared[0]*255.0 );
            colourOfPoint[1] = static_cast<unsigned char>( currentProjSquared[1]*255.0 );
            colourOfPoint[2] = static_cast<unsigned char>( currentProjSquared[2]*255.0 );

            scalars->SetTupleValue(k, colourOfPoint);
        }

        currentMesh->GetPointData()->SetVectors(projections);
        currentMesh->GetPointData()->SetScalars(scalars);
    }
    else
    {
        printInfo("Re-colouring lines by axes directions");
        //Ensure lines done properly so can colour appropriately
        currentMesh->GetLines()->InitTraversal();
        vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
        vtkSmartPointer<vtkIdList> idList = vtkSmartPointer<vtkIdList>::New();
        std::vector<vtkIdType> trackLengths;
        for(vtkIdType j = 0; j < currentMesh->GetNumberOfLines(); j ++)
        {
            currentMesh->GetLines()->GetNextCell(idList);
            trackLengths.push_back(idList->GetNumberOfIds());
            for(vtkIdType pointId = 0; pointId < idList->GetNumberOfIds(); pointId ++)
            {
    //            std::cout << idList->GetId(pointId) << " ";

                double position[3];
                currentMesh->GetPoint(idList->GetId(pointId), position);
                points->InsertNextPoint(position);
            }
        }

        //Re-stitch lines together
        vtkIdType step = 0;
        vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
        for(size_t j = 0; j < trackLengths.size(); j ++)
        {
            for(vtkIdType k = step; k < trackLengths[j]-1; k ++)
            {
                vtkSmartPointer<vtkLine> line = vtkSmartPointer<vtkLine>::New();
                    line->GetPointIds()->SetId(0, k);
                    line->GetPointIds()->SetId(1, k+1);
                lines->InsertNextCell(line);
            }
            qDebug() << trackLengths[j] << endl;
            step += trackLengths[j];
        }

        vtkSmartPointer<vtkPolyData> linesPolyData = vtkSmartPointer<vtkPolyData>::New();
            //Add the points to the dataset
            linesPolyData->SetPoints(points);
            //Add the lines to the dataset
            linesPolyData->SetLines(lines);
            linesPolyData->Modified();
        model.SetInput(linesPolyData);
    }

    emit done(-1);
    generateModel();
}