Example #1
0
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
    IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
    IDirect3D9 *d3d9_ptr = 0;
    IDirect3DDevice9 *device_ptr = 0;
    D3DPRESENT_PARAMETERS present_parameters;
    HRESULT hr;

    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
    ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
    if (!d3d9_create) return NULL;

    d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
    if (!d3d9_ptr)
    {
        skip("could not create D3D9\n");
        return NULL;
    }

    ZeroMemory(&present_parameters, sizeof(present_parameters));
    present_parameters.Windowed = TRUE;
    present_parameters.hDeviceWindow = create_window();
    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;

    hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
            NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);

    if(FAILED(hr))
    {
        skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
        return NULL;
    }

    return device_ptr;
}
Example #2
0
void initD3D9()
{
#ifdef __WIN32__
    static HMODULE d3d9_handle = 0;
    IDirect3D9 *(__stdcall * d3d9_create)(UINT SDKVersion) = NULL;
    D3DPRESENT_PARAMETERS present_parameters;
    D3DADAPTER_IDENTIFIER9 identifier;
    HRESULT hr;
    HWND hwnd;

    d3d9_handle = LoadLibraryA("d3d9.dll");
    if (!d3d9_handle) {
        fprintf(stderr, "Could not load d3d9.dll\n");
        return;
    }

    d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
    if (!d3d9_create) {
        fprintf(stderr, "Could not get address of Direct3DCreate9\n");
        return;
    }

    gD3D9Ptr = d3d9_create(D3D_SDK_VERSION);
    if (!gD3D9Ptr) {
        fprintf(stderr, "could not create D3D9\n");
        return;
    }

    hwnd = createWindowWin32();

    ZeroMemory(&present_parameters, sizeof(present_parameters));
    present_parameters.Windowed = FALSE;
    present_parameters.hDeviceWindow = hwnd;
    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    present_parameters.BackBufferWidth = DEFAULT_WINDOW_WIDTH;;
    present_parameters.BackBufferHeight = DEFAULT_WINDOW_HEIGHT;
    present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
    present_parameters.EnableAutoDepthStencil = TRUE;
    present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
    present_parameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;

    memset(&identifier, 0, sizeof(identifier));
    IDirect3D9_GetAdapterIdentifier(gD3D9Ptr, 0, 0, &identifier);
    printf("Driver string: \"%s\"\n", identifier.Driver);
    printf("Description string: \"%s\"\n", identifier.Description);
    printf("Device name string: \"%s\"\n", identifier.DeviceName);
    printf("Driver version %d.%d.%d.%d\n",
          HIWORD(identifier.DriverVersion.HighPart), LOWORD(identifier.DriverVersion.HighPart),
          HIWORD(identifier.DriverVersion.LowPart), LOWORD(identifier.DriverVersion.LowPart));

    hr = IDirect3D9_CreateDevice(gD3D9Ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &gDevicePtr);
    if(FAILED(hr)) {
        present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
        hr = IDirect3D9_CreateDevice(gD3D9Ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &gDevicePtr);
        if(FAILED(hr)) {
            hr = IDirect3D9_CreateDevice(gD3D9Ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &gDevicePtr);
        }
    }

    if (FAILED(hr) || !gDevicePtr) {
        fprintf(stderr, "Creating the device failed\n");
        return;
    }

    /* Not yet being used */
    if (0)
        createDummyTexD3D9();

    createShadersD3D9();
    createVertexBuffersD3D9();

    IDirect3DDevice9_GetBackBuffer(gDevicePtr, 0, 0, D3DBACKBUFFER_TYPE_MONO, &gDeviceBackBufferPtr);

    ShowWindow(hwnd, TRUE);
    UpdateWindow(hwnd);

    while (!gIsQuitting) {
        MSG msg;
        while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        displayD3D9();
    }
#else
    fprintf(stderr, "ERROR: D3D9 not supported on this platform\n");
#endif
}