void update_all_actors() { Uint8 str[40]; #ifdef EXTRA_DEBUG ERR(); #endif //we got a nasty error, log it log_to_console(c_red2,resync_server); destroy_all_actors(); str[0]=SEND_ME_MY_ACTORS; my_tcp_send(my_socket,str,1); }
void cleanup_mem(void) { int i; destroy_url_list(); history_destroy(); command_cleanup(); queue_destroy(buddy_request_queue); cleanup_manufacture(); cleanup_text_buffers(); cleanup_fonts(); destroy_all_actors(); end_actors_lists(); cleanup_lights(); /* 2d objects */ destroy_all_2d_objects(); destroy_all_2d_object_defs(); /* 3d objects */ destroy_all_3d_objects(); /* caches */ cache_e3d->free_item = &destroy_e3d; cache_delete(cache_e3d); cache_e3d = NULL; #ifdef NEW_TEXTURES free_texture_cache(); #endif // This should be fixed now Sir_Odie cache_delete(cache_system); cache_system = NULL; /* map location information */ for (i = 0; continent_maps[i].name; i++) { free(continent_maps[i].name); } free (continent_maps); destroy_hash_table(server_marks); for (i = 0; i < video_modes_count; i++) { if (video_modes[i].name) free(video_modes[i].name); } free_shaders(); }
void connect_to_server() { IPaddress ip; if(this_version_is_invalid)return; if(set) { SDLNet_FreeSocketSet(set); set=0; } if(my_socket) { SDLNet_TCP_Close(my_socket); my_socket=0; } log_to_console(c_red1,connect_to_server_str); draw_scene(); // update the screen set=SDLNet_AllocSocketSet(1); if(!set) { char str[120]; sprintf(str,"SDLNet_AllocSocketSet: %s\n", SDLNet_GetError()); log_error(str); SDLNet_Quit(); SDL_Quit(); exit(4); //most of the time this is a major error, but do what you want. } if(SDLNet_ResolveHost(&ip,server_address,port)==-1) { log_to_console(c_red2,failed_resolve); return; } my_socket=SDLNet_TCP_Open(&ip); if(!my_socket) { //check to see if the player is a moron... if(server_address[0]=='1' && server_address[1]=='9' && server_address[2]=='2' && server_address[3]=='.' && server_address[4]=='1' && server_address[5]=='6' && server_address[6]=='8') { log_to_console(c_red1,license_check); log_to_console(c_red1,alt_x_quit); } else { log_to_console(c_red1,failed_connect); log_to_console(c_red1,reconnect_str); log_to_console(c_red1,alt_x_quit); } return; } if(SDLNet_TCP_AddSocket(set,my_socket)==-1) { char str[120]; sprintf(str,"SDLNet_TCP_AddSocket: %s\n",SDLNet_GetError()); log_error(str); SDLNet_Quit(); SDL_Quit(); exit(2); } disconnected=0; //ask for the opening screen if(!previously_logged_in) { Uint8 str[1]; str[0]=SEND_OPENING_SCREEN; my_tcp_send(my_socket,str,1); } else { yourself=-1; you_sit=0; destroy_all_actors(); send_login_info(); } //send the current version to the server send_version_to_server(&ip); last_heart_beat=cur_time; hide_window(trade_win); }
void process_message_from_server(unsigned char *in_data, int data_lenght) { //see what kind of data we got switch (in_data[PROTOCOL]) { case RAW_TEXT: { // do filtering and ignoring data_lenght=filter_or_ignore_text(&in_data[3],data_lenght-3)+3; if(data_lenght > 3) { //how to display it if(interface_mode!=interface_opening) put_text_in_buffer(&in_data[3],data_lenght-3,0); else put_text_in_buffer(&in_data[3],data_lenght-3,54); //lets log it write_to_log(&in_data[3],data_lenght-3); } } break; case SMALL_WINDOW_TEXT: { add_text_to_small_text_buffer(in_data+3, data_lenght-3); display_small_text_window(); } break; case ADD_NEW_ACTOR: { add_actor_from_server(&in_data[3]); } break; case ADD_NEW_ENHANCED_ACTOR: { add_enhanced_actor_from_server(&in_data[3]); } break; case ADD_ACTOR_COMMAND: { add_command_to_actor(*((short *)(in_data+3)),in_data[5]); } break; case REMOVE_ACTOR: { destroy_actor(*((short *)(in_data+3))); } break; case KILL_ALL_ACTORS: { destroy_all_actors(); } break; case NEW_MINUTE: { game_minute=*((short *)(in_data+3)); new_minute(); } break; case LOG_IN_OK: { interface_mode=interface_game; previously_logged_in=1; } break; case HERE_YOUR_STATS: { get_the_stats((Sint16 *)(in_data+3)); } break; case SEND_PARTIAL_STAT: { get_partial_stat(*((Uint8 *)(in_data+3)),*((Sint32 *)(in_data+4))); } break; case GET_KNOWLEDGE_LIST: { get_knowledge_list(*(Uint16 *)(in_data+1)-1, in_data+3); } break; case GET_NEW_KNOWLEDGE: { get_new_knowledge(*(Uint16 *)(in_data+3)); } break; case HERE_YOUR_INVENTORY: { get_your_items(in_data+3); } break; case GET_NEW_INVENTORY_ITEM: { get_new_inventory_item(in_data+3); } break; case REMOVE_ITEM_FROM_INVENTORY: { remove_item_from_inventory(*((Uint8 *)(in_data+3))); } break; case INVENTORY_ITEM_TEXT: { put_small_text_in_box(&in_data[3],data_lenght-3,6*51+100,items_string); if(!(get_show_window(items_win)||get_show_window(trade_win))) { put_text_in_buffer(&in_data[3],data_lenght-3,0); } } break; case GET_KNOWLEDGE_TEXT: { put_small_text_in_box(&in_data[3],data_lenght-3,6*51+150,knowledge_string); } break; case CHANGE_MAP: { current_sector=-1; if(map_file_name[0]!=0) save_map(map_file_name); object_under_mouse=-1;//to prevent a nasty crash, while looking for bags, when we change the map close_dialogue(); // close the dialogue window if open destroy_all_particles(); if(!load_map(&in_data[4])){ // creating map if it does not exist int size=(in_data[3]&0x1f)<<4; new_map(size,size); dungeon=(in_data[3]&0x20)?1:0; strcpy(map_file_name,&in_data[4]); save_map(map_file_name); } kill_local_sounds(); #ifndef NO_MUSIC playing_music=0; #endif //NO_MUSIC get_map_playlist(); have_a_map=1; //also, stop the rain seconds_till_rain_starts=-1; seconds_till_rain_stops=-1; is_raining=0; rain_sound=0;//kill local sounds also kills the rain sound weather_light_offset=0; rain_light_offset=0; } break; case GET_TELEPORTERS_LIST: { add_teleporters_from_list(&in_data[3]); } break; case PLAY_MUSIC: { if(!no_sound)play_music(*((short *)(in_data+3))); } break; case PLAY_SOUND: { if(!no_sound)add_sound_object(*((short *)(in_data+3)),*((short *)(in_data+5)),*((short *)(in_data+7)),*((char *)(in_data+9)),*((short *)(in_data+10))); } break; case TELEPORT_OUT: { add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5))); if(!no_sound)add_sound_object(snd_tele_out,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0); } break; case TELEPORT_IN: { add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5))); if(!no_sound)add_sound_object(snd_tele_in,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0); } break; case LOG_IN_NOT_OK: { sprintf(log_in_error_str,"%s: %s",reg_error_str,invalid_pass); } break; case REDEFINE_YOUR_COLORS: { strcpy(log_in_error_str,redefine_your_colours); } break; case YOU_DONT_EXIST: { sprintf(log_in_error_str,"%s: %s",reg_error_str,char_dont_exist); } break; case CREATE_CHAR_NOT_OK: { sprintf(create_char_error_str,"%s: %s",reg_error_str,char_name_in_use); return; } break; case CREATE_CHAR_OK: { login_from_new_char(); } break; case YOU_ARE: { yourself=*((short *)(in_data+3)); } break; case START_RAIN: { seconds_till_rain_starts=*((Uint8 *)(in_data+3)); seconds_till_rain_stops=-1; } break; case STOP_RAIN: { seconds_till_rain_stops=*((Uint8 *)(in_data+3)); seconds_till_rain_starts=-1; } break; case THUNDER: { add_thunder(rand()%5,*((Uint8 *)(in_data+3))); } break; case SYNC_CLOCK: { server_time_stamp=*((int *)(in_data+3)); client_time_stamp=SDL_GetTicks(); client_server_delta_time=server_time_stamp-client_time_stamp; } break; case PONG: { Uint8 str[160]; sprintf(str,"%s: %i MS",server_latency, SDL_GetTicks()-*((Uint32 *)(in_data+3))); log_to_console(c_green1,str); } break; case UPGRADE_NEW_VERSION: { log_to_console(c_red1,update_your_client); log_to_console(c_red1,(char*)web_update_address); } break; case UPGRADE_TOO_OLD: { log_to_console(c_red1,client_ver_not_supported); log_to_console(c_red1,(char*)web_update_address); this_version_is_invalid=1; } break; case GET_NEW_BAG: { put_bag_on_ground(*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5)),*((Uint8 *)(in_data+7))); } break; case GET_BAGS_LIST: { add_bags_from_list(&in_data[3]); } break; case SPAWN_BAG_PARTICLES: { add_particle_sys_at_tile("./particles/bag_in.part",*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5))); } break; case GET_NEW_GROUND_ITEM: { get_bag_item(in_data+3); } break; case HERE_YOUR_GROUND_ITEMS: { get_bags_items_list(&in_data[3]); } break; case CLOSE_BAG: { hide_window(ground_items_win); } break; case REMOVE_ITEM_FROM_GROUND: { remove_item_from_ground(in_data[3]); } break; case DESTROY_BAG: { remove_bag(in_data[3]); } break; case NPC_TEXT: { put_small_text_in_box(&in_data[3],data_lenght-3,dialogue_menu_x_len-70,dialogue_string); display_dialogue(); if(in_data[3]>=127 && in_data[4]>=127) { add_questlog(&in_data[4],data_lenght-4); } } break; case SEND_NPC_INFO: { my_strcp(npc_name,&in_data[3]); cur_portrait=in_data[23]; } break; case NPC_OPTIONS_LIST: { build_response_entries(&in_data[3],*((Uint16 *)(in_data+1))); } break; case GET_TRADE_ACCEPT: { if(!in_data[3])trade_you_accepted=1; else trade_other_accepted=1; } break; case GET_TRADE_REJECT: { if(!in_data[3])trade_you_accepted=0; else trade_other_accepted=0; } break; case GET_TRADE_EXIT: { hide_window(trade_win); } break; case GET_YOUR_TRADEOBJECTS: { get_your_trade_objects(in_data+3); } break; case GET_TRADE_OBJECT: { put_item_on_trade(in_data+3); } break; case REMOVE_TRADE_OBJECT: { remove_item_from_trade(in_data+3); } break; case GET_TRADE_PARTNER_NAME: { get_trade_partner_name(&in_data[3],*((Uint16 *)(in_data+1))-1); } break; case GET_ACTOR_DAMAGE: { get_actor_damage(*((Uint16 *)(in_data+3)),in_data[5]); } break; case GET_ACTOR_HEAL: { get_actor_heal(*((Uint16 *)(in_data+3)),in_data[5]); } break; case ACTOR_UNWEAR_ITEM: { unwear_item_from_actor(*((Uint16 *)(in_data+3)),in_data[5]); } break; case ACTOR_WEAR_ITEM: { actor_wear_item(*((Uint16 *)(in_data+3)),in_data[5],in_data[6]); } break; case NPC_SAY_OVERTEXT: { add_displayed_text_to_actor( get_actor_ptr_from_id( *((Uint16 *)(in_data+3)) ), in_data+5 ); } break; case BUDDY_EVENT: { if(in_data[3]==1) add_buddy(&in_data[5],in_data[4],data_lenght-5); else if(in_data[3]==0) del_buddy(&in_data[4],data_lenght-4); } break; // BARREN MOON NEW MESSAGES case THIS_IS_ACTIVE_SECTOR: active_sector=*((Uint16 *)(in_data+3)); break; case GET_TILE_DATA: get_tile_data(in_data+3); break; case GET_3D_OBJECTS: get_3d_objects(in_data+3); break; case GET_2D_OBJECTS: get_2d_objects(in_data+3); break; case GET_LIGHT_OBJECTS: get_light_objects(in_data+3); break; case GET_PARTICLE_OBJECTS: get_particle_objects(in_data+3); break; case GET_3D_OBJECTS_FULL_ROTATION: get_3d_objects_full_rotation(in_data+3); break; case GET_CHECKSUMS: { actor *actor=pf_get_our_actor(); get_checksums(in_data+3, sector_get(actor->x_pos,actor->y_pos)); break; } case ADD_3D_OBJECT: add_3d_object(in_data+3); break; case ADD_3D_OBJECT_FULL_ROTATION: add_3d_object_fullrotation(in_data+3); break; case DELETE_3D_OBJECT: delete_3d_object(in_data+3); break; case REPLACE_3D_OBJECT: replace_3d_object(in_data+3); break; case ADD_2D_OBJECT: add_2d_object(in_data+3); break; case DELETE_2D_OBJECT: delete_2d_object(in_data+3); break; case REPLACE_2D_OBJECT: replace_2d_object(in_data+3); break; case ADD_LIGHT: add_lights(in_data+3); break; case DELETE_LIGHT: delete_light(in_data+3); break; case ADD_PARTICLE: add_particle(in_data+3); break; case DELETE_PARTICLE: delete_particle(in_data+3); break; case REPLACE_PARTICLE: replace_particle(in_data+3); break; default: { /* Unknown data type?? */; } break; } }
int process_message (unsigned char* data, int length) { unsigned char* temp; Uint8 command = data[0]; data += 3; // Handlers skip command switch (command) { case RAW_TEXT: printf("%s\n", data+1); handle_raw_text_from_server(data+1); break; case YOU_ARE: me = *((short *)(data)); break; case ADD_NEW_ACTOR: add_actor(*((short *)(data)), data+23, *((short*)(data+2)), *((short*)(data+4))); break; case ADD_NEW_ENHANCED_ACTOR: add_actor(*((short *)(data)), data+28, *((short*)(data+2)), *((short*)(data+4))); break; case REMOVE_ACTOR: destroy_actor(*((short *)(data))); break; case KILL_ALL_ACTORS: destroy_all_actors(); break; case ADD_ACTOR_COMMAND: handle_actor_command(*((short *)(data)), data[2]); break; case HERE_YOUR_INVENTORY: get_inventory_from_server(data); break; case GET_NEW_INVENTORY_ITEM: get_new_inventory_item_from_server(data); break; case REMOVE_ITEM_FROM_INVENTORY: remove_inventory_item(data[0]); break; case GET_TRADE_ACCEPT: printf ("Someone pressed accept!\n"); printf ("%d", data[0]); if (data[0]) { trade.he_accepted++; update_trade(); } else { trade.we_accepted++; } break; case GET_TRADE_REJECT: if (data[0]) { trade.he_accepted = 0; } else { trade.we_accepted = 0; } break; case GET_TRADE_EXIT: end_trade(); check_inventory(); break; case GET_TRADE_OBJECT: if /* (data[7]) */ (data[8]) { /* data[6] is type attribute data[7] is pos atribbute */ get_trade_object(/* data[6] */ data[7], *((Uint16 *)(data)), *((Uint32 *)(data+2))); } break; case REMOVE_TRADE_OBJECT: if /* (data[3]) */ (data[5]) { /* remove_trade_object(data[2], *((Uint16 *)(data))); */ remove_trade_object (data[4], *((Uint32*)(data))); } break; case GET_YOUR_TRADEOBJECTS: get_inventory_from_server(data); break; case GET_TRADE_PARTNER_NAME: temp = data +1; /* Skip storage_available */ temp[length] = 0; /* ?! Isn't this outside of data range? */ activate_trade(temp); /* Should pass the address of begining of partner name */ break; case LOG_IN_OK: logged_in = 1; break; case LOG_IN_NOT_OK: fprintf(stderr, "ERROR: Invalid password\n"); die(); case YOU_DONT_EXIST: fprintf(stderr, "ERROR: Invalid username\n"); die(); default: // ignore it break; } return 1; }