Пример #1
0
void update_all_actors()
{
	Uint8 str[40];

#ifdef EXTRA_DEBUG
	ERR();
#endif

	//we got a nasty error, log it
	log_to_console(c_red2,resync_server);

	destroy_all_actors();
	str[0]=SEND_ME_MY_ACTORS;
	my_tcp_send(my_socket,str,1);
}
Пример #2
0
void cleanup_mem(void)
{
	int i;

	destroy_url_list();
	history_destroy();
	command_cleanup();
	queue_destroy(buddy_request_queue);
	cleanup_manufacture();
	cleanup_text_buffers();
	cleanup_fonts();
	destroy_all_actors();
	end_actors_lists();
	cleanup_lights();
	/* 2d objects */
	destroy_all_2d_objects();
	destroy_all_2d_object_defs();
	/* 3d objects */
	destroy_all_3d_objects();
	/* caches */
	cache_e3d->free_item = &destroy_e3d;
	cache_delete(cache_e3d);
	cache_e3d = NULL;
#ifdef NEW_TEXTURES
	free_texture_cache();
#endif
	// This should be fixed now  Sir_Odie
	cache_delete(cache_system);
	cache_system = NULL;
	/* map location information */
	for (i = 0; continent_maps[i].name; i++)
	{
	    free(continent_maps[i].name);
	}
	free (continent_maps);

	destroy_hash_table(server_marks);
	
	for (i = 0; i < video_modes_count; i++)
	{
		if (video_modes[i].name)
			free(video_modes[i].name);
	}
	free_shaders();
}
Пример #3
0
void connect_to_server()
{
	IPaddress ip;
	if(this_version_is_invalid)return;
	if(set)
		{
			SDLNet_FreeSocketSet(set);
			set=0;
		}
	if(my_socket)
		{
			SDLNet_TCP_Close(my_socket);
			my_socket=0;
		}

	log_to_console(c_red1,connect_to_server_str);
	draw_scene();	// update the screen
	set=SDLNet_AllocSocketSet(1);
	if(!set)
        {
            char str[120];
            sprintf(str,"SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
            log_error(str);
			SDLNet_Quit();
			SDL_Quit();
			exit(4); //most of the time this is a major error, but do what you want.

        }

	if(SDLNet_ResolveHost(&ip,server_address,port)==-1)
		{
			log_to_console(c_red2,failed_resolve);
			return;
		}

	my_socket=SDLNet_TCP_Open(&ip);
	if(!my_socket)
		{
			//check to see if the player is a moron...
			if(server_address[0]=='1' && server_address[1]=='9' && server_address[2]=='2'
			   && server_address[3]=='.' && server_address[4]=='1' && server_address[5]=='6'
			   && server_address[6]=='8')
			  	{
			   		log_to_console(c_red1,license_check);
					log_to_console(c_red1,alt_x_quit);
				}
			else
				{
					log_to_console(c_red1,failed_connect);
					log_to_console(c_red1,reconnect_str);
					log_to_console(c_red1,alt_x_quit);
				}
            return;
		}

	if(SDLNet_TCP_AddSocket(set,my_socket)==-1)
		{
            char str[120];
            sprintf(str,"SDLNet_TCP_AddSocket: %s\n",SDLNet_GetError());
            log_error(str);
			SDLNet_Quit();
			SDL_Quit();
			exit(2);
		}
	disconnected=0;
	//ask for the opening screen
	if(!previously_logged_in)
		{
			Uint8 str[1];
			str[0]=SEND_OPENING_SCREEN;
			my_tcp_send(my_socket,str,1);
		}
	else
		{
			yourself=-1;
			you_sit=0;
			destroy_all_actors();
			send_login_info();
		}

    //send the current version to the server
    send_version_to_server(&ip);
    last_heart_beat=cur_time;
	hide_window(trade_win);
}
Пример #4
0
void process_message_from_server(unsigned char *in_data, int data_lenght)
{
	//see what kind of data we got
	switch (in_data[PROTOCOL])
		{
		case RAW_TEXT:
			{
				// do filtering and ignoring
				data_lenght=filter_or_ignore_text(&in_data[3],data_lenght-3)+3;
				if(data_lenght > 3)
					{
						//how to display it
						if(interface_mode!=interface_opening)
							put_text_in_buffer(&in_data[3],data_lenght-3,0);
						else put_text_in_buffer(&in_data[3],data_lenght-3,54);
						//lets log it
						write_to_log(&in_data[3],data_lenght-3);
					}
			}
			break;
		
		case SMALL_WINDOW_TEXT:
			{
				add_text_to_small_text_buffer(in_data+3, data_lenght-3);
				display_small_text_window();
			}
			break;

		case ADD_NEW_ACTOR:
			{
				add_actor_from_server(&in_data[3]);
			}
			break;

		case ADD_NEW_ENHANCED_ACTOR:
			{
				add_enhanced_actor_from_server(&in_data[3]);
			}
			break;

		case ADD_ACTOR_COMMAND:
			{
				add_command_to_actor(*((short *)(in_data+3)),in_data[5]);
			}
			break;

		case REMOVE_ACTOR:
			{
				destroy_actor(*((short *)(in_data+3)));
			}
			break;

		case KILL_ALL_ACTORS:
			{
				destroy_all_actors();
			}
			break;

		case NEW_MINUTE:
			{
				game_minute=*((short *)(in_data+3));
				new_minute();
			}
			break;

		case LOG_IN_OK:
			{
				interface_mode=interface_game;
				previously_logged_in=1;
			}
			break;

		case HERE_YOUR_STATS:
			{
				get_the_stats((Sint16 *)(in_data+3));
			}
			break;

		case SEND_PARTIAL_STAT:
			{
				get_partial_stat(*((Uint8 *)(in_data+3)),*((Sint32 *)(in_data+4)));
			}
			break;

		case GET_KNOWLEDGE_LIST:
			{
				get_knowledge_list(*(Uint16 *)(in_data+1)-1, in_data+3);
			}
			break;

		case GET_NEW_KNOWLEDGE:
			{
				get_new_knowledge(*(Uint16 *)(in_data+3));
			}
			break;

		case HERE_YOUR_INVENTORY:
			{
				get_your_items(in_data+3);
			}
			break;

		case GET_NEW_INVENTORY_ITEM:
			{
				get_new_inventory_item(in_data+3);
			}
			break;

		case REMOVE_ITEM_FROM_INVENTORY:
			{
				remove_item_from_inventory(*((Uint8 *)(in_data+3)));
			}
			break;

		case INVENTORY_ITEM_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,6*51+100,items_string);
				if(!(get_show_window(items_win)||get_show_window(trade_win)))
					{
						put_text_in_buffer(&in_data[3],data_lenght-3,0);
					}
			}
			break;

		case GET_KNOWLEDGE_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,6*51+150,knowledge_string);
			}
			break;

		case CHANGE_MAP:
			{
				current_sector=-1;
				if(map_file_name[0]!=0)
					save_map(map_file_name);
				object_under_mouse=-1;//to prevent a nasty crash, while looking for bags, when we change the map
				close_dialogue();	// close the dialogue window if open
				destroy_all_particles();

				if(!load_map(&in_data[4])){ // creating map if it does not exist
					int size=(in_data[3]&0x1f)<<4;
					new_map(size,size);
					dungeon=(in_data[3]&0x20)?1:0;
					strcpy(map_file_name,&in_data[4]);
					save_map(map_file_name);
				}
				kill_local_sounds();
#ifndef	NO_MUSIC
				playing_music=0;
#endif	//NO_MUSIC
				get_map_playlist();
				have_a_map=1;
				//also, stop the rain
				seconds_till_rain_starts=-1;
				seconds_till_rain_stops=-1;
				is_raining=0;
				rain_sound=0;//kill local sounds also kills the rain sound
				weather_light_offset=0;
				rain_light_offset=0;
			}
			break;

		case GET_TELEPORTERS_LIST:
			{
				add_teleporters_from_list(&in_data[3]);
			}
			break;

		case PLAY_MUSIC:
			{
				if(!no_sound)play_music(*((short *)(in_data+3)));
			}
			break;

		case PLAY_SOUND:
			{
				if(!no_sound)add_sound_object(*((short *)(in_data+3)),*((short *)(in_data+5)),*((short *)(in_data+7)),*((char *)(in_data+9)),*((short *)(in_data+10)));
			}
			break;

		case TELEPORT_OUT:
			{
				add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5)));
				if(!no_sound)add_sound_object(snd_tele_out,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0);
			}
			break;

		case TELEPORT_IN:
			{
				add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5)));
				if(!no_sound)add_sound_object(snd_tele_in,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0);
			}
			break;

		case LOG_IN_NOT_OK:
			{
				sprintf(log_in_error_str,"%s: %s",reg_error_str,invalid_pass);
			}
			break;

		case REDEFINE_YOUR_COLORS:
			{
				strcpy(log_in_error_str,redefine_your_colours);
			}
			break;

		case YOU_DONT_EXIST:
			{
				sprintf(log_in_error_str,"%s: %s",reg_error_str,char_dont_exist);
			}
			break;


		case CREATE_CHAR_NOT_OK:
			{
				sprintf(create_char_error_str,"%s: %s",reg_error_str,char_name_in_use);
				return;
			}
			break;


		case CREATE_CHAR_OK:
			{
				login_from_new_char();
			}
			break;

		case YOU_ARE:
			{
				yourself=*((short *)(in_data+3));
			}
			break;

		case START_RAIN:
			{
				seconds_till_rain_starts=*((Uint8 *)(in_data+3));
				seconds_till_rain_stops=-1;
			}
			break;

		case STOP_RAIN:
			{
				seconds_till_rain_stops=*((Uint8 *)(in_data+3));
				seconds_till_rain_starts=-1;
			}
			break;

		case THUNDER:
			{
				add_thunder(rand()%5,*((Uint8 *)(in_data+3)));
			}
			break;


		case SYNC_CLOCK:
			{
				server_time_stamp=*((int *)(in_data+3));
				client_time_stamp=SDL_GetTicks();
				client_server_delta_time=server_time_stamp-client_time_stamp;
			}
			break;

		case PONG:
			{
				Uint8 str[160];
				sprintf(str,"%s: %i MS",server_latency, SDL_GetTicks()-*((Uint32 *)(in_data+3)));
				log_to_console(c_green1,str);
			}
			break;

		case UPGRADE_NEW_VERSION:
			{
				log_to_console(c_red1,update_your_client);
				log_to_console(c_red1,(char*)web_update_address);
			}
			break;

		case UPGRADE_TOO_OLD:
			{
				log_to_console(c_red1,client_ver_not_supported);
				log_to_console(c_red1,(char*)web_update_address);
				this_version_is_invalid=1;
			}
			break;

		case GET_NEW_BAG:
			{
				put_bag_on_ground(*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5)),*((Uint8 *)(in_data+7)));
			}
			break;

		case GET_BAGS_LIST:
			{
				add_bags_from_list(&in_data[3]);
			}
			break;

		case SPAWN_BAG_PARTICLES:
			{
			  add_particle_sys_at_tile("./particles/bag_in.part",*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5)));
			}
			break;

		case GET_NEW_GROUND_ITEM:
			{
				get_bag_item(in_data+3);
			}
			break;

		case HERE_YOUR_GROUND_ITEMS:
			{
				get_bags_items_list(&in_data[3]);
			}
			break;

		case CLOSE_BAG:
			{
				hide_window(ground_items_win);
			}
			break;

		case REMOVE_ITEM_FROM_GROUND:
			{
				remove_item_from_ground(in_data[3]);
			}
			break;

		case DESTROY_BAG:
			{
				remove_bag(in_data[3]);
			}
			break;

		case NPC_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,dialogue_menu_x_len-70,dialogue_string);
				display_dialogue();
				if(in_data[3]>=127 && in_data[4]>=127)
					{
						add_questlog(&in_data[4],data_lenght-4);
					}
			}
			break;

		case SEND_NPC_INFO:
			{
				my_strcp(npc_name,&in_data[3]);
				cur_portrait=in_data[23];
			}
			break;

		case NPC_OPTIONS_LIST:
			{
				build_response_entries(&in_data[3],*((Uint16 *)(in_data+1)));
			}
			break;

		case GET_TRADE_ACCEPT:
			{
				if(!in_data[3])trade_you_accepted=1;
				else
					trade_other_accepted=1;
			}
			break;

		case GET_TRADE_REJECT:
			{
				if(!in_data[3])trade_you_accepted=0;
				else
					trade_other_accepted=0;
			}
			break;

		case GET_TRADE_EXIT:
			{
				hide_window(trade_win);
			}
			break;

		case GET_YOUR_TRADEOBJECTS:
			{
				get_your_trade_objects(in_data+3);
			}
			break;

		case GET_TRADE_OBJECT:
			{
				put_item_on_trade(in_data+3);
			}
			break;

		case REMOVE_TRADE_OBJECT:
			{
				remove_item_from_trade(in_data+3);
			}
			break;

		case GET_TRADE_PARTNER_NAME:
			{
				get_trade_partner_name(&in_data[3],*((Uint16 *)(in_data+1))-1);
			}
			break;

		case GET_ACTOR_DAMAGE:
			{
				get_actor_damage(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case GET_ACTOR_HEAL:
			{
				get_actor_heal(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case ACTOR_UNWEAR_ITEM:
			{
				unwear_item_from_actor(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case ACTOR_WEAR_ITEM:
			{
				actor_wear_item(*((Uint16 *)(in_data+3)),in_data[5],in_data[6]);
			}
			break;

		case NPC_SAY_OVERTEXT:
			{
				add_displayed_text_to_actor(
					get_actor_ptr_from_id( *((Uint16 *)(in_data+3)) ), in_data+5 );
			}
			break;

		case BUDDY_EVENT:
			{
				if(in_data[3]==1)
					add_buddy(&in_data[5],in_data[4],data_lenght-5);
				else if(in_data[3]==0)
					del_buddy(&in_data[4],data_lenght-4);
			}
			break;

		// BARREN MOON NEW MESSAGES
		case THIS_IS_ACTIVE_SECTOR:
			active_sector=*((Uint16 *)(in_data+3));
			break;

		case GET_TILE_DATA:
			get_tile_data(in_data+3);
			break;

		case GET_3D_OBJECTS:
			get_3d_objects(in_data+3);
			break;

		case GET_2D_OBJECTS:
			get_2d_objects(in_data+3);
			break;

		case GET_LIGHT_OBJECTS:
			get_light_objects(in_data+3);
			break;

		case GET_PARTICLE_OBJECTS:
			get_particle_objects(in_data+3);
			break;

		case GET_3D_OBJECTS_FULL_ROTATION:
			get_3d_objects_full_rotation(in_data+3);
			break;

		case GET_CHECKSUMS:
		{
			actor *actor=pf_get_our_actor();
			get_checksums(in_data+3, sector_get(actor->x_pos,actor->y_pos));
			break;
		}

		case ADD_3D_OBJECT:
			add_3d_object(in_data+3);
			break;

		case ADD_3D_OBJECT_FULL_ROTATION:
			add_3d_object_fullrotation(in_data+3);
			break;

		case DELETE_3D_OBJECT:
			delete_3d_object(in_data+3);
			break;

		case REPLACE_3D_OBJECT:
			replace_3d_object(in_data+3);
			break;

		case ADD_2D_OBJECT:
			add_2d_object(in_data+3);
			break;

		case DELETE_2D_OBJECT:
			delete_2d_object(in_data+3);
			break;

		case REPLACE_2D_OBJECT:
			replace_2d_object(in_data+3);
			break;

		case ADD_LIGHT:
			add_lights(in_data+3);
			break;

		case DELETE_LIGHT:
			delete_light(in_data+3);
			break;

		case ADD_PARTICLE:
			add_particle(in_data+3);
			break;

		case DELETE_PARTICLE:
			delete_particle(in_data+3);
			break;

		case REPLACE_PARTICLE:
			replace_particle(in_data+3);
			break;

		default:
			{
				/* Unknown data type?? */;
			}
			break;
		}
}
Пример #5
0
int process_message (unsigned char* data, int length) {
	unsigned char* temp;
	
    Uint8 command = data[0];
    data += 3;    // Handlers skip command
    
    switch (command) {
	case RAW_TEXT:
 		printf("%s\n", data+1);
		handle_raw_text_from_server(data+1);
		break;
	case YOU_ARE:
		me = *((short *)(data));
		break;
	case ADD_NEW_ACTOR:
		add_actor(*((short *)(data)), data+23, *((short*)(data+2)), *((short*)(data+4)));
		break;
	case ADD_NEW_ENHANCED_ACTOR:
		add_actor(*((short *)(data)), data+28, *((short*)(data+2)), *((short*)(data+4)));
		break;
	case REMOVE_ACTOR:
		destroy_actor(*((short *)(data)));
		break;
	case KILL_ALL_ACTORS:
		destroy_all_actors();
		break;
	case ADD_ACTOR_COMMAND:
		handle_actor_command(*((short *)(data)), data[2]);
		break;
	case HERE_YOUR_INVENTORY:
		get_inventory_from_server(data);
		break;
	case GET_NEW_INVENTORY_ITEM:
		get_new_inventory_item_from_server(data);
		break;
	case REMOVE_ITEM_FROM_INVENTORY:
		remove_inventory_item(data[0]);
		break;
	case GET_TRADE_ACCEPT:
		printf ("Someone pressed accept!\n");
		printf ("%d", data[0]);
		if (data[0]) {
			trade.he_accepted++;
			update_trade();
		} else {
			trade.we_accepted++;
		}
		break;
	case GET_TRADE_REJECT:
		if (data[0]) {
			trade.he_accepted = 0;
		} else {
			trade.we_accepted = 0;
		}
		break;
	case GET_TRADE_EXIT:
		end_trade();
		check_inventory();
		break;
	case GET_TRADE_OBJECT:
		if /* (data[7]) */ (data[8]) {
			/*
				data[6] is type attribute
				data[7] is pos atribbute
			*/
			get_trade_object(/* data[6] */ data[7], *((Uint16 *)(data)), *((Uint32 *)(data+2)));
		}
		break;
	case REMOVE_TRADE_OBJECT:
		if /* (data[3]) */ (data[5]) {
			/* remove_trade_object(data[2], *((Uint16 *)(data))); */
			remove_trade_object (data[4], *((Uint32*)(data)));
		}
		break;
	case GET_YOUR_TRADEOBJECTS:
		get_inventory_from_server(data);
		break;
	case GET_TRADE_PARTNER_NAME:
		temp = data +1; /* Skip storage_available */
		temp[length] = 0; /* ?! Isn't this outside of data range? */
		activate_trade(temp); /* Should pass the address of begining of partner name */
		break;
	case LOG_IN_OK:
         logged_in  = 1;
         break;
	case LOG_IN_NOT_OK:
		fprintf(stderr, "ERROR: Invalid password\n");
		die();
	case YOU_DONT_EXIST:
		fprintf(stderr, "ERROR: Invalid username\n");
		die();
	default: // ignore it
		break;
	}
	return 1;
}