Example #1
0
hwUnlitShader::~hwUnlitShader()
{
	detachSceneCallbacks();
}
Example #2
0
ProxyViz::~ProxyViz() 
{ detachSceneCallbacks(); }
Example #3
0
hwPhongShader::~hwPhongShader()
{
	TRACE_API_CALLS("~hwPhongShader");
	detachSceneCallbacks();
}