hwUnlitShader::~hwUnlitShader() { detachSceneCallbacks(); }
ProxyViz::~ProxyViz() { detachSceneCallbacks(); }
hwPhongShader::~hwPhongShader() { TRACE_API_CALLS("~hwPhongShader"); detachSceneCallbacks(); }
hwUnlitShader::~hwUnlitShader() { detachSceneCallbacks(); }
ProxyViz::~ProxyViz() { detachSceneCallbacks(); }
hwPhongShader::~hwPhongShader() { TRACE_API_CALLS("~hwPhongShader"); detachSceneCallbacks(); }