static void APIENTRY logBindTexture(GLenum target, GLuint texture) { fprintf(log_fp, "glBindTexture( 0x%x, %u )\n", target, texture); dllBindTexture(target, texture); }
static void APIENTRY logBindTexture(GLenum target, GLuint texture) { SIGf("%s( %#x, %u )\n", "glBindTexture", target, texture); dllBindTexture(target, texture); }