/** * @function detectAndDisplay */ vector<Rect> detectFace(IplImage *frame, bool detectall) { std::vector<Rect> faces, rects; Mat frame_gray; Mat frame1(frame,0); cvtColor( frame1, frame_gray, COLOR_BGR2GRAY ); equalizeHist( frame_gray, frame_gray ); //-- Detect faces face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0, Size(80, 80) ); if (faces.size()>=1) { Mat faceROI = frame_gray( faces[0] ); //-- Draw the face Point center( faces[0].x + faces[0].width/2, faces[0].y + faces[0].height/2 ); // ellipse( frame1, center, Size( faces[0].width/2, faces[0].height/2), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 ); Point face_topleft(faces[0].x+5, faces[0].y); Point face_bottomright(faces[0].x+faces[0].width-5, faces[0].y+faces[0].height+25); rectangle(frame1, face_topleft,face_bottomright, Scalar(0,255,0),3, 8, 0); rects.push_back(faces[0]); if (detectall) { std::vector<Rect> eyes; //-- In each face, detect eyes eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CV_HAAR_SCALE_IMAGE, Size(30, 30) ); if( eyes.size() == 2) { for( size_t j = 0; j < eyes.size(); j++ ) { //-- Draw the eyes Point eye_center( faces[0].x + eyes[j].x + eyes[j].width/2, faces[0].y + eyes[j].y + eyes[j].height/2 ); int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 ); circle( frame1, eye_center, radius, Scalar( 255, 0, 0 ), 3, 8, 0 ); // rectangle(frame1,Rect(faces[0].x+eyes[j].x, faces[0].y+eyes[j].y,eyes[j].width,eyes[j].height),Scalar(255,0,255),3,8,0); rects.push_back(eyes[j]); } } std::vector<Rect> mouths; mouth_cascade.detectMultiScale(faceROI, mouths, 1.1, 2, 0, Size(30, 30)); if (mouths.size()>=1) { rectangle(frame1, Rect(faces[0].x+mouths[0].x, faces[0].y+mouths[0].y,mouths[0].width,mouths[0].height),Scalar(0,255,255),3,8,0); rects.push_back(mouths[0]); } std::vector<Rect> noses; nose_cascade.detectMultiScale(faceROI, noses, 1.1, 2, 0, Size(30, 30)); if (noses.size()==1) { Point nose_center( faces[0].x + noses[0].x + noses[0].width/2, faces[0].y + noses[0].y + noses[0].height/2 ); int radius = cvRound( (noses[0].width + noses[0].height)*0.15 ); circle( frame1, nose_center, radius, Scalar( 255, 0, 255), 3, 8, 0 ); // rectangle(frame1, Rect(faces[0].x+noses[0].x, faces[0].y+noses[0].y,noses[0].width,noses[0].height),Scalar(0,255,255),3,8,0); } } } frame = &IplImage(frame1); return rects; }
void main() { int c; clrscr(); frame1(); c=getch(); if(c==27) { exit(1); } else { clrscr(); mainframe(); } getche(); }
TEST_F(VideoThumbnailerTest, FrameSelection) { vector<VideoFrame> videoFrames; vector<Histogram<int> > histograms; VideoFrame frame1(5, 5, 15); fill(frame1.frameData.begin(), frame1.frameData.end(), 255); VideoFrame frame2(5, 5, 15); fill(frame2.frameData.begin(), frame2.frameData.end(), 0); VideoFrame frame3(5, 5, 15); fill(frame3.frameData.begin(), frame3.frameData.end(), 128); Histogram<int> hist1; hist1.r[255] = 25; hist1.g[255] = 25; hist1.b[255] = 25; Histogram<int> hist2; hist2.r[0] = 25; hist2.g[0] = 25; hist2.b[0] = 25; Histogram<int> hist3; hist3.r[128] = 25; hist3.g[128] = 25; hist3.b[128] = 25; videoFrames.push_back(frame1); videoFrames.push_back(frame2); videoFrames.push_back(frame3); histograms.push_back(hist1); histograms.push_back(hist2); histograms.push_back(hist3); //This test is bad //EXPECT_EQ(getBestThumbnailIndex(videoFrames, histograms), 1); }
Settings::Settings(sfg::Desktop &theDesktop): window(sfg::Window::Create()), desktop(theDesktop), closeButton(sfg::Button::Create("Close")), colors{{"Black","Blue","Blue2","Brown","Green","Green2","Red","Red2", "Violet","Violet2","White","Yellow"}}, boardColors{{"Black","Blue","Brown"}} { window->SetRequisition(sf::Vector2f(100.f,100.f)); window->SetTitle("Settings"); window->Show(false); sfg::Box::Ptr buttonLayout1 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL); sfg::RadioButtonGroup::Ptr buttonGroup1(sfg::RadioButtonGroup::Create()); sfg::Box::Ptr buttonLayout2 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL); sfg::RadioButtonGroup::Ptr buttonGroup2(sfg::RadioButtonGroup::Create()); int iMax(colors.size()); for (int i=0; i<iMax; ++i) { whiteButtons[i] = sfg::RadioButton::Create(colors[i],buttonGroup1); blackButtons[i] = sfg::RadioButton::Create(colors[i],buttonGroup2); buttonLayout1->Pack(whiteButtons[i]); buttonLayout2->Pack(blackButtons[i]); } sfg::Frame::Ptr frame1(sfg::Frame::Create("White")); frame1->Add(buttonLayout1); sfg::Frame::Ptr frame2(sfg::Frame::Create("Black")); frame2->Add(buttonLayout2); sfg::Box::Ptr buttonLayout3 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL); sfg::RadioButtonGroup::Ptr buttonGroup3(sfg::RadioButtonGroup::Create()); iMax = boardColors.size(); for (int i=0; i<iMax; ++i) { boardButtons[i] = sfg::RadioButton::Create(boardColors[i],buttonGroup3); buttonLayout3->Pack(boardButtons[i]); } sfg::Frame::Ptr frame3(sfg::Frame::Create("Board")); frame3->Add(buttonLayout3); sfg::Table::Ptr mainLayout(sfg::Table::Create()); mainLayout->SetRowSpacings(3.f); mainLayout->SetColumnSpacings(3.f); mainLayout->Attach(frame1,{0,0,1,1}); mainLayout->Attach(frame2,{1,0,1,1}); mainLayout->Attach(frame3,{2,0,1,1}); mainLayout->Attach(closeButton,{2,1,1,1}); closeButton->GetSignal(sfg::Widget::OnLeftClick).Connect(std::bind(&Settings::requestClose,this)); window->Add(mainLayout); }
int main( int argc, char** argv ){ if (argc != 2) { printf("USAGE: %s <input>\n", argv[0]); return -1; } char* file = (char *)"file"; int nFrames; uint rows, cols, fps, type; uint qY = 8, qU = 16, qV = 16; uint mode = 7; BitStream bs = BitStream(file, BitStream::WRITE); YuvReader reader(argv[1]); printf("%d\n", reader.open()); printf("%d\n", reader.readHeader()); rows = reader.getNRows(); cols = reader.getNCols(); fps = reader.getFps(); type = reader.getType(); printf("%d, %d, %d, %d, %d, %d, %d, %d\n", cols, rows, fps, type, mode, qY, qU, qV); printf("%d\n", bs.open()); YuvFrame frame1(type, rows, cols); IntraCoder::writeHeader(rows, cols, fps, type, mode, qY, qU, qV, bs); while (reader.readFrame(frame1) == 0){ printf("frame #%d\n",nFrames++); IntraCoder::encode(frame1, bs, mode, qY, qU, qV); } bs.close(); printf("Done! %d frames!\n",nFrames); nFrames = rows = cols = fps = type = qY = qU = qV = mode = 0; BitStream bs1 = BitStream(file, BitStream::READ); printf("%d\n", bs1.open()); printf("%d\n", IntraCoder::readHeader(bs1, &rows, &cols, &fps, &type, &mode, &qY, &qU, &qV)); YuvFrame frame2(type, rows, cols); YuvDisplay display((char*)"YuvShow", fps, rows, cols); printf("%d, %d, %d, %d, %d, %d, %d, %d\n", cols, rows, fps, type, mode, qY, qU, qV); display.start(); while (IntraCoder::decode(bs1, frame2, mode, qY, qU, qV) == 0){ printf("frame #%d\n",nFrames++); display.displayFrame(frame2); } bs1.close(); return 0; }
void SampleApp::Run() { sf::Event event; //m_window.SetFramerateLimit( 60 ); //m_window.EnableVerticalSync( true ); // Tune Renderer sfg::Renderer::Get().TuneDepthTest( sfg::Renderer::ALTERNATE_DEPTH ); sfg::Renderer::Get().TuneAlphaThreshold( .2f ); sfg::Renderer::Get().TunePrecomputeBlending( true ); sfg::Renderer::Get().TuneCull( true ); // Create widgets. m_wndmain = sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ); m_wndmain->SetTitle( L"Example application" ); sfg::Button::Ptr btnaddbuttonh( sfg::Button::Create( L"Add button horizontally" ) ); sfg::Button::Ptr btnaddbuttonv( sfg::Button::Create( L"Add button vertically" ) ); m_titlebar_toggle = sfg::ToggleButton::Create( "Toggle titlebar" ); m_titlebar_toggle->SetActive( true ); { sf::Image add_image; if( add_image.loadFromFile( "data/add.png" ) ) { sfg::Image::Ptr image( sfg::Image::Create( add_image ) ); btnaddbuttonh->SetImage( image ); image = sfg::Image::Create( add_image ); btnaddbuttonv->SetImage( image ); } } sfg::Button::Ptr btnhidewindow( sfg::Button::Create( L"Close window" ) ); btnhidewindow->SetId( "close" ); { sf::Image close_image; if( close_image.loadFromFile( "data/delete.png" ) ) { sfg::Image::Ptr image( sfg::Image::Create( close_image ) ); btnhidewindow->SetImage( image ); } } sfg::Button::Ptr btntogglespace( sfg::Button::Create( L"Box Spacing") ); sfg::Button::Ptr btnloadstyle( sfg::Button::Create( L"Load theme") ); m_entry = sfg::Entry::Create( L"Type" ); m_entry->SetRequisition( sf::Vector2f( 100.f, .0f ) ); m_entry->AppendText( L" something!" ); m_limit_check = sfg::CheckButton::Create( L"Limit to 4 chars" ); m_limit_check->SetId( "limit_check" ); sfg::Entry::Ptr password( sfg::Entry::Create() ); password->HideText( '*' ); // Layout. sfg::Box::Ptr boxtoolbar( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); boxtoolbar->SetSpacing( 5.f ); boxtoolbar->Pack( btnaddbuttonh, false ); boxtoolbar->Pack( btnaddbuttonv, false ); boxtoolbar->Pack( m_titlebar_toggle, false ); boxtoolbar->Pack( btnhidewindow, false ); boxtoolbar->Pack( m_entry, true ); boxtoolbar->Pack( m_limit_check, false ); sfg::Frame::Ptr frame1( sfg::Frame::Create( L"Toolbar 1" ) ); frame1->Add( boxtoolbar ); sfg::Box::Ptr boxtoolbar2( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); boxtoolbar2->SetSpacing( 5.f ); boxtoolbar2->Pack( btntogglespace, false ); boxtoolbar2->Pack( btnloadstyle, false ); m_boxbuttonsh = sfg::Box::Create( sfg::Box::HORIZONTAL ); m_boxbuttonsh->SetSpacing( 5.f ); m_boxbuttonsv = sfg::Box::Create( sfg::Box::VERTICAL ); m_boxbuttonsv->SetSpacing( 5.f ); sfg::Entry::Ptr username_entry( sfg::Entry::Create() ); username_entry->SetMaximumLength( 8 ); m_progress = sfg::ProgressBar::Create( sfg::ProgressBar::HORIZONTAL ); m_progress->SetRequisition( sf::Vector2f( 0.f, 20.f ) ); m_progress_vert = sfg::ProgressBar::Create( sfg::ProgressBar::VERTICAL ); m_progress_vert->SetRequisition( sf::Vector2f( 20.f, 0.f ) ); sfg::Separator::Ptr separatorv( sfg::Separator::Create( sfg::Separator::VERTICAL ) ); m_table = sfg::Table::Create(); m_table->Attach( sfg::Label::Create( L"Please login using your username and password (span example)." ), sf::Rect<sf::Uint32>( 0, 0, 2, 1 ), sfg::Table::FILL, sfg::Table::FILL | sfg::Table::EXPAND ); m_table->Attach( sfg::Label::Create( L"Username:"******"Password:"******"Login" ), sf::Rect<sf::Uint32>( 2, 1, 1, 2 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->Attach( separatorv, sf::Rect<sf::Uint32>( 3, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->Attach( m_progress_vert, sf::Rect<sf::Uint32>( 4, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->SetRowSpacings( 5.f ); m_table->SetColumnSpacings( 5.f ); m_scrolled_window_box = sfg::Box::Create( sfg::Box::VERTICAL ); for( int i = 0; i < 5; i++ ) { sfg::Box::Ptr box = sfg::Box::Create( sfg::Box::HORIZONTAL ); for( int j = 0; j < 20; j++ ) { box->Pack( sfg::Button::Create( L"One button among many" ), true ); } m_scrolled_window_box->Pack( box, false ); } m_scrolled_window = sfg::ScrolledWindow::Create(); m_scrolled_window->SetRequisition( sf::Vector2f( .0f, 150.f ) ); m_scrolled_window->SetScrollbarPolicy( sfg::ScrolledWindow::HORIZONTAL_AUTOMATIC | sfg::ScrolledWindow::VERTICAL_AUTOMATIC ); m_scrolled_window->SetPlacement( sfg::ScrolledWindow::TOP_LEFT ); m_scrolled_window->AddWithViewport( m_scrolled_window_box ); sfg::Scrollbar::Ptr scrollbar( sfg::Scrollbar::Create() ); scrollbar->SetRange( .0f, 100.f ); m_scale = sfg::Scale::Create(); m_scale->SetAdjustment( scrollbar->GetAdjustment() ); m_scale->SetRequisition( sf::Vector2f( 100.f, .0f ) ); boxtoolbar2->Pack( m_scale, false ); m_combo_box = sfg::ComboBox::Create(); m_combo_box->AppendItem( "Item 0" ); m_combo_box->AppendItem( "Item 1" ); m_combo_box->AppendItem( "Item 2" ); m_combo_box->AppendItem( "Item 3" ); boxtoolbar2->Pack( m_combo_box, true ); sfg::Frame::Ptr frame2( sfg::Frame::Create( L"Toolbar 2" ) ); frame2->Add( boxtoolbar2 ); frame2->SetAlignment( sf::Vector2f( .8f, .0f ) ); sfg::Separator::Ptr separatorh( sfg::Separator::Create( sfg::Separator::HORIZONTAL ) ); sfg::Box::Ptr box_image( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); box_image->SetSpacing( 5.f ); sfg::Fixed::Ptr fixed_container( sfg::Fixed::Create() ); sfg::Button::Ptr fixed_button( sfg::Button::Create( L"I'm at (34,61)" ) ); fixed_container->Put( fixed_button, sf::Vector2f( 34.f, 61.f ) ); box_image->Pack( fixed_container, false ); sf::Image sfgui_logo; sfg::Image::Ptr image = sfg::Image::Create(); if( sfgui_logo.loadFromFile("sfgui.png") ) { image->SetImage( sfgui_logo ); box_image->Pack( image, false ); } sfg::Box::Ptr spinner_box( sfg::Box::Create( sfg::Box::VERTICAL ) ); m_spinner = sfg::Spinner::Create(); m_spinner->SetRequisition( sf::Vector2f( 40.f, 40.f ) ); m_spinner->Start(); sfg::ToggleButton::Ptr spinner_toggle( sfg::ToggleButton::Create( L"Spin") ); spinner_toggle->SetActive( true ); spinner_box->SetSpacing( 5.f ); spinner_box->Pack( m_spinner, false ); spinner_box->Pack( spinner_toggle, false ); box_image->Pack( spinner_box, false ); sfg::ComboBox::Ptr aligned_combo_box( sfg::ComboBox::Create() ); aligned_combo_box->AppendItem( L"I'm way over here" ); aligned_combo_box->AppendItem( L"Me too" ); aligned_combo_box->AppendItem( L"Me three" ); aligned_combo_box->SelectItem( 0 ); sfg::Alignment::Ptr alignment( sfg::Alignment::Create() ); alignment->Add( aligned_combo_box ); box_image->Pack( alignment, true ); alignment->SetAlignment( sf::Vector2f( 1.f, .5f ) ); alignment->SetScale( sf::Vector2f( 0.f, .01f ) ); sfg::Box::Ptr boxmain( sfg::Box::Create( sfg::Box::VERTICAL ) ); boxmain->SetSpacing( 5.f ); boxmain->Pack( scrollbar, false ); boxmain->Pack( m_progress, false ); boxmain->Pack( frame1, false ); boxmain->Pack( frame2, false ); boxmain->Pack( m_boxbuttonsh, false ); boxmain->Pack( m_boxbuttonsv, false ); boxmain->Pack( box_image, true ); boxmain->Pack( separatorh, false ); boxmain->Pack( m_table, true ); boxmain->Pack( m_scrolled_window ); sfg::Notebook::Ptr notebook1( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook2( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook3( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook4( sfg::Notebook::Create() ); notebook1->SetTabPosition( sfg::Notebook::TOP ); notebook2->SetTabPosition( sfg::Notebook::RIGHT ); notebook3->SetTabPosition( sfg::Notebook::BOTTOM ); notebook4->SetTabPosition( sfg::Notebook::LEFT ); sfg::Box::Ptr vertigo_box( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); sfg::Button::Ptr vertigo_button( sfg::Button::Create( L"Vertigo" ) ); vertigo_box->Pack( vertigo_button, true, true ); notebook1->AppendPage( boxmain, sfg::Label::Create( "Page Name Here" ) ); notebook1->AppendPage( notebook2, sfg::Label::Create( "Another Page" ) ); notebook2->AppendPage( notebook3, sfg::Label::Create( "Yet Another Page" ) ); notebook2->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); notebook3->AppendPage( notebook4, sfg::Label::Create( "And Another Page" ) ); notebook3->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); notebook4->AppendPage( vertigo_box, sfg::Label::Create( "And The Last Page" ) ); notebook4->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); m_wndmain->Add( notebook1 ); // Signals. btnaddbuttonh->OnClick.Connect( &SampleApp::OnAddButtonHClick, this ); btnaddbuttonv->OnClick.Connect( &SampleApp::OnAddButtonVClick, this ); m_titlebar_toggle->OnClick.Connect( &SampleApp::OnToggleTitlebarClick, this ); btnhidewindow->OnClick.Connect( &SampleApp::OnHideWindowClicked, this ); btntogglespace->OnClick.Connect( &SampleApp::OnToggleSpaceClick, this ); m_limit_check->OnToggle.Connect( &SampleApp::OnLimitCharsToggle, this ); btnloadstyle->OnClick.Connect( &SampleApp::OnLoadThemeClick, this ); m_scale->GetAdjustment()->OnChange.Connect( &SampleApp::OnAdjustmentChange, this ); spinner_toggle->OnClick.Connect( &SampleApp::OnToggleSpinner, this ); m_wndmain->SetPosition( sf::Vector2f( 100.f, 100.f ) ); // Another window sfg::Window::Ptr second_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND ) ); second_window->SetId( "second_window" ); second_window->SetTitle( "Another window" ); sfg::Box::Ptr box( sfg::Box::Create( sfg::Box::VERTICAL, 5.f ) ); box->Pack( sfg::Label::Create( "Aliquam sed pretium lacus." ), false ); box->Pack( sfg::Label::Create( "Nullam placerat mauris vel nulla sagittis pellentesque." ), false ); box->Pack( sfg::Label::Create( "Suspendisse in justo dui." ), false ); box->Pack( sfg::Label::Create( "Ut dolor massa, gravida eu facilisis convallis, convallis sed odio." ), false ); box->Pack( sfg::Label::Create( "Nunc placerat consequat vehicula." ), false ); second_window->Add( box ); second_window->SetPosition( sf::Vector2f( 10.f, 10.f ) ); second_window->SetId( "second_window" ); m_desktop.Add( second_window ); // Add window to desktop m_desktop.Add( m_wndmain ); // Play around with resource manager. sf::Font my_font; my_font.loadFromFile( "data/linden_hill.otf" ); m_desktop.GetEngine().GetResourceManager().AddFont( "custom_font", my_font, false ); // false -> do not manage! // Set properties. m_desktop.SetProperty( "Button#close:Normal", "Color", sf::Color::Yellow ); m_desktop.SetProperty( "Button#close", "FontName", "data/linden_hill.otf" ); m_desktop.SetProperty( "Button#close", "FontSize", 15.f ); m_desktop.SetProperty( "Window#second_window > Box > Label", "FontName", "custom_font" ); m_desktop.SetProperty( "Window#second_window > Box > Label", "FontSize", 18.f ); m_fps_counter = 0; m_fps_clock.restart(); sf::Clock clock; while( m_window.isOpen() ) { while( m_window.pollEvent( event ) ) { if( event.type == sf::Event::Closed ) { m_window.close(); } else if( event.type == sf::Event::Resized ) { m_desktop.UpdateViewRect( sf::FloatRect( 0.f, 0.f, static_cast<float>( event.size.width ), static_cast<float>( event.size.height ) ) ); } m_desktop.HandleEvent( event ); } m_window.draw( m_background_sprite ); sf::Uint64 microseconds = clock.getElapsedTime().asMicroseconds(); // Only update every 5ms if( microseconds > 5000 ) { m_desktop.Update( static_cast<float>( microseconds ) / 1000000.f ); clock.restart(); } sfg::Renderer::Get().Display( m_window ); m_window.display(); if( m_fps_clock.getElapsedTime().asMicroseconds() >= 1000000 ) { m_fps_clock.restart(); std::stringstream sstr; sstr << "SFGUI test -- FPS: " << m_fps_counter; m_window.setTitle( sstr.str() ); m_fps_counter = 0; } ++m_fps_counter; } }
void SampleApp::Run() { sf::Event event; //m_window.SetFramerateLimit( 60 ); //m_window.EnableVerticalSync( true ); // Tune Renderer m_sfgui.TuneUseFBO( true ); m_sfgui.TuneAlphaThreshold( .2f ); m_sfgui.TuneCull( true ); // Create widgets. m_wndmain = sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ); m_wndmain->SetTitle( L"Example application" ); sfg::Button::Ptr btnaddbuttonh( sfg::Button::Create( L"Add button horizontally" ) ); sfg::Button::Ptr btnaddbuttonv( sfg::Button::Create( L"Add button vertically" ) ); m_titlebar_toggle = sfg::ToggleButton::Create( "Toggle titlebar" ); m_titlebar_toggle->SetActive( true ); { sf::Image add_image; if( add_image.loadFromFile( "data/add.png" ) ) { sfg::Image::Ptr image( sfg::Image::Create( add_image ) ); btnaddbuttonh->SetImage( image ); image = sfg::Image::Create( add_image ); btnaddbuttonv->SetImage( image ); } } sfg::Button::Ptr btnhidewindow( sfg::Button::Create( L"Close window" ) ); btnhidewindow->SetId( "close" ); { sf::Image close_image; if( close_image.loadFromFile( "data/delete.png" ) ) { sfg::Image::Ptr image( sfg::Image::Create( close_image ) ); btnhidewindow->SetImage( image ); } } sfg::Button::Ptr btntogglespace( sfg::Button::Create( L"Box Spacing") ); sfg::Button::Ptr btnloadstyle( sfg::Button::Create( L"Load theme") ); m_entry = sfg::Entry::Create( L"Type" ); m_entry->SetRequisition( sf::Vector2f( 100.f, .0f ) ); m_entry->AppendText( L" something!" ); m_limit_check = sfg::CheckButton::Create( L"Limit to 4 chars" ); m_limit_check->SetId( "limit_check" ); sfg::Entry::Ptr password( sfg::Entry::Create() ); password->HideText( '*' ); // Layout. sfg::Box::Ptr boxtoolbar( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); boxtoolbar->SetSpacing( 5.f ); boxtoolbar->Pack( btnaddbuttonh, false ); boxtoolbar->Pack( btnaddbuttonv, false ); boxtoolbar->Pack( m_titlebar_toggle, false ); boxtoolbar->Pack( btnhidewindow, false ); boxtoolbar->Pack( m_entry, true ); boxtoolbar->Pack( m_limit_check, false ); sfg::Frame::Ptr frame1( sfg::Frame::Create( L"Toolbar 1" ) ); frame1->Add( boxtoolbar ); sfg::Box::Ptr boxtoolbar2( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); boxtoolbar2->SetSpacing( 5.f ); boxtoolbar2->Pack( btntogglespace, false ); boxtoolbar2->Pack( btnloadstyle, false ); m_boxbuttonsh = sfg::Box::Create( sfg::Box::HORIZONTAL ); m_boxbuttonsh->SetSpacing( 5.f ); m_boxbuttonsv = sfg::Box::Create( sfg::Box::VERTICAL ); m_boxbuttonsv->SetSpacing( 5.f ); sfg::Entry::Ptr username_entry( sfg::Entry::Create() ); username_entry->SetMaximumLength( 8 ); m_progress = sfg::ProgressBar::Create( sfg::ProgressBar::HORIZONTAL ); m_progress->SetRequisition( sf::Vector2f( 0.f, 20.f ) ); m_progress_vert = sfg::ProgressBar::Create( sfg::ProgressBar::VERTICAL ); m_progress_vert->SetRequisition( sf::Vector2f( 20.f, 0.f ) ); sfg::Separator::Ptr separatorv( sfg::Separator::Create( sfg::Separator::VERTICAL ) ); m_table = sfg::Table::Create(); m_table->Attach( sfg::Label::Create( L"Please login using your username and password (span example)." ), sf::Rect<sf::Uint32>( 0, 0, 2, 1 ), sfg::Table::FILL, sfg::Table::FILL | sfg::Table::EXPAND ); m_table->Attach( sfg::Label::Create( L"Username:"******"Password:"******"Login" ), sf::Rect<sf::Uint32>( 2, 1, 1, 2 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->Attach( separatorv, sf::Rect<sf::Uint32>( 3, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->Attach( m_progress_vert, sf::Rect<sf::Uint32>( 4, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL ); m_table->SetRowSpacings( 5.f ); m_table->SetColumnSpacings( 5.f ); m_scrolled_window_box = sfg::Box::Create( sfg::Box::VERTICAL ); for( int i = 0; i < 5; i++ ) { sfg::Box::Ptr box = sfg::Box::Create( sfg::Box::HORIZONTAL ); for( int j = 0; j < 20; j++ ) { box->Pack( sfg::Button::Create( L"One button among many" ), true ); } m_scrolled_window_box->Pack( box, false ); } m_scrolled_window = sfg::ScrolledWindow::Create(); m_scrolled_window->SetRequisition( sf::Vector2f( .0f, 160.f ) ); m_scrolled_window->SetScrollbarPolicy( sfg::ScrolledWindow::HORIZONTAL_AUTOMATIC | sfg::ScrolledWindow::VERTICAL_AUTOMATIC ); m_scrolled_window->SetPlacement( sfg::ScrolledWindow::TOP_LEFT ); m_scrolled_window->AddWithViewport( m_scrolled_window_box ); sfg::Scrollbar::Ptr scrollbar( sfg::Scrollbar::Create() ); scrollbar->SetRange( .0f, 100.f ); m_scale = sfg::Scale::Create(); m_scale->SetAdjustment( scrollbar->GetAdjustment() ); m_scale->SetRequisition( sf::Vector2f( 100.f, .0f ) ); boxtoolbar2->Pack( m_scale, false ); m_combo_box = sfg::ComboBox::Create(); for( int index = 0; index < 30; ++index ) { std::stringstream sstr; sstr << "Item " << index; m_combo_box->AppendItem( sstr.str() ); } boxtoolbar2->Pack( m_combo_box, true ); sfg::Frame::Ptr frame2( sfg::Frame::Create( L"Toolbar 2" ) ); frame2->Add( boxtoolbar2 ); frame2->SetAlignment( sf::Vector2f( .8f, .0f ) ); sfg::Separator::Ptr separatorh( sfg::Separator::Create( sfg::Separator::HORIZONTAL ) ); sfg::Box::Ptr box_image( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); box_image->SetSpacing( 15.f ); sfg::Fixed::Ptr fixed_container( sfg::Fixed::Create() ); sfg::Button::Ptr fixed_button( sfg::Button::Create( L"I'm at (34,61)" ) ); fixed_container->Put( fixed_button, sf::Vector2f( 34.f, 61.f ) ); box_image->Pack( fixed_container, false ); sf::Image sfgui_logo; m_image = sfg::Image::Create(); if( sfgui_logo.loadFromFile( "data/sfgui.png" ) ) { m_image->SetImage( sfgui_logo ); box_image->Pack( m_image, false ); } sfg::Button::Ptr mirror_image( sfg::Button::Create( L"Mirror Image" ) ); box_image->Pack( mirror_image, false ); sfg::Box::Ptr spinner_box( sfg::Box::Create( sfg::Box::VERTICAL ) ); m_spinner = sfg::Spinner::Create(); m_spinner->SetRequisition( sf::Vector2f( 40.f, 40.f ) ); m_spinner->Start(); sfg::ToggleButton::Ptr spinner_toggle( sfg::ToggleButton::Create( L"Spin") ); spinner_toggle->SetActive( true ); spinner_box->SetSpacing( 5.f ); spinner_box->Pack( m_spinner, false ); spinner_box->Pack( spinner_toggle, false ); box_image->Pack( spinner_box, false ); sfg::Box::Ptr radio_box( sfg::Box::Create( sfg::Box::VERTICAL ) ); sfg::RadioButton::Ptr radio1( sfg::RadioButton::Create( "Radio 1" ) ); sfg::RadioButton::Ptr radio2( sfg::RadioButton::Create( "Radio 2", radio1->GetGroup() ) ); sfg::RadioButton::Ptr radio3( sfg::RadioButton::Create( "Radio 3", radio2->GetGroup() ) ); radio_box->Pack( radio1 ); radio_box->Pack( radio2 ); radio_box->Pack( radio3 ); box_image->Pack( radio_box, false ); sfg::SpinButton::Ptr spinbutton( sfg::SpinButton::Create( scrollbar->GetAdjustment() ) ); spinbutton->SetRequisition( sf::Vector2f( 80.f, 0.f ) ); spinbutton->SetDigits( 3 ); sfg::Box::Ptr spinbutton_box( sfg::Box::Create( sfg::Box::VERTICAL ) ); spinbutton_box->Pack( spinbutton, false, false ); box_image->Pack( spinbutton_box, false, false ); sfg::ComboBox::Ptr aligned_combo_box( sfg::ComboBox::Create() ); aligned_combo_box->AppendItem( L"I'm way over here" ); aligned_combo_box->AppendItem( L"Me too" ); aligned_combo_box->AppendItem( L"Me three" ); aligned_combo_box->SelectItem( 0 ); sfg::Alignment::Ptr alignment( sfg::Alignment::Create() ); alignment->Add( aligned_combo_box ); box_image->Pack( alignment, true ); alignment->SetAlignment( sf::Vector2f( 1.f, .5f ) ); alignment->SetScale( sf::Vector2f( 0.f, .01f ) ); sfg::Box::Ptr boxmain( sfg::Box::Create( sfg::Box::VERTICAL ) ); boxmain->SetSpacing( 5.f ); boxmain->Pack( scrollbar, false ); boxmain->Pack( m_progress, false ); boxmain->Pack( frame1, false ); boxmain->Pack( frame2, false ); boxmain->Pack( m_boxbuttonsh, false ); boxmain->Pack( m_boxbuttonsv, false ); boxmain->Pack( box_image, true ); boxmain->Pack( separatorh, false ); boxmain->Pack( m_table, true ); boxmain->Pack( m_scrolled_window ); sfg::Notebook::Ptr notebook1( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook2( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook3( sfg::Notebook::Create() ); sfg::Notebook::Ptr notebook4( sfg::Notebook::Create() ); notebook1->SetTabPosition( sfg::Notebook::TOP ); notebook2->SetTabPosition( sfg::Notebook::RIGHT ); notebook3->SetTabPosition( sfg::Notebook::BOTTOM ); notebook4->SetTabPosition( sfg::Notebook::LEFT ); sfg::Box::Ptr vertigo_box( sfg::Box::Create( sfg::Box::HORIZONTAL ) ); sfg::Button::Ptr vertigo_button( sfg::Button::Create( L"Vertigo" ) ); vertigo_box->Pack( vertigo_button, true, true ); notebook1->AppendPage( boxmain, sfg::Label::Create( "Page Name Here" ) ); notebook1->AppendPage( notebook2, sfg::Label::Create( "Another Page" ) ); notebook2->AppendPage( notebook3, sfg::Label::Create( "Yet Another Page" ) ); notebook2->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); notebook3->AppendPage( notebook4, sfg::Label::Create( "And Another Page" ) ); notebook3->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); notebook4->AppendPage( vertigo_box, sfg::Label::Create( "And The Last Page" ) ); notebook4->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) ); m_wndmain->Add( notebook1 ); // Signals. btnaddbuttonh->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnAddButtonHClick, this ); btnaddbuttonv->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnAddButtonVClick, this ); m_titlebar_toggle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleTitlebarClick, this ); btnhidewindow->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnHideWindowClicked, this ); btntogglespace->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleSpaceClick, this ); m_limit_check->GetSignal( sfg::ToggleButton::OnToggle ).Connect( &SampleApp::OnLimitCharsToggle, this ); btnloadstyle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnLoadThemeClick, this ); m_scale->GetAdjustment()->GetSignal( sfg::Adjustment::OnChange ).Connect( &SampleApp::OnAdjustmentChange, this ); spinner_toggle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleSpinner, this ); mirror_image->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnMirrorImageClick, this ); spinbutton->SetValue( 20.f ); spinbutton->GetAdjustment()->SetMinorStep( .8f ); m_wndmain->SetPosition( sf::Vector2f( 100.f, 100.f ) ); // Another window sfg::Window::Ptr second_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) ); second_window->SetId( "second_window" ); second_window->SetTitle( "Resize this window to see ad-hoc wrapping." ); sfg::Box::Ptr box( sfg::Box::Create( sfg::Box::VERTICAL, 5.f ) ); sfg::Label::Ptr lipsum = sfg::Label::Create( "Nullam ut ante leo. Quisque consequat condimentum pulvinar. " "Duis a enim sapien, ut vestibulum est. Vestibulum commodo, orci non gravida. " "Aliquam sed pretium lacus. " "Nullam placerat mauris vel nulla sagittis pellentesque. " "Suspendisse in justo dui.\n" "Ut dolor massa, gravida eu facilisis convallis, convallis sed odio.\n" "Nunc placerat consequat vehicula." ); lipsum->SetRequisition( sf::Vector2f( 400.f, 0.f ) ); lipsum->SetLineWrap( true ); box->Pack( lipsum ); second_window->Add( box ); second_window->SetPosition( sf::Vector2f( 10.f, 10.f ) ); second_window->SetId( "second_window" ); m_desktop.Add( second_window ); sfg::Window::Ptr third_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) ); m_gl_canvas = sfg::Canvas::Create( true ); m_gl_canvas->SetRequisition( sf::Vector2f( 200.f, 150.f ) ); third_window->Add( m_gl_canvas ); third_window->SetId( "third_window" ); third_window->SetTitle( "Embedded OpenGL drawing" ); third_window->SetPosition( sf::Vector2f( 480.f, 20.f ) ); m_desktop.Add( third_window ); sf::Texture texture; texture.loadFromImage( sfgui_logo ); m_canvas_sprite.setTexture( texture ); sfg::Window::Ptr fourth_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) ); m_sfml_canvas = sfg::Canvas::Create(); m_sfml_canvas->SetRequisition( sf::Vector2f( static_cast<float>( texture.getSize().x ), static_cast<float>( texture.getSize().y ) ) ); fourth_window->Add( m_sfml_canvas ); fourth_window->SetId( "fourth_window" ); fourth_window->SetTitle( "Embedded SFML drawing" ); fourth_window->SetPosition( sf::Vector2f( 760.f, 20.f ) ); m_desktop.Add( fourth_window ); // Add window to desktop m_desktop.Add( m_wndmain ); // Play around with resource manager. sf::Font my_font; my_font.loadFromFile( "data/linden_hill.otf" ); m_desktop.GetEngine().GetResourceManager().AddFont( "custom_font", my_font, false ); // false -> do not manage! // Set properties. m_desktop.SetProperty( "Button#close:Normal", "Color", sf::Color::Yellow ); // #close is sufficient since there is only 1 widget with this id m_desktop.SetProperty( "#close", "FontName", "data/linden_hill.otf" ); m_desktop.SetProperty( "#close", "FontSize", 15.f ); // Multiple properties can be set at once to save calls. m_desktop.SetProperties( "Window#second_window > Box > Label {" " FontName: custom_font;" " FontSize: 18;" "}" ); m_fps_counter = 0; m_fps_clock.restart(); sf::Clock clock; sf::Clock frame_time_clock; sf::Int64 frame_times[5000]; std::size_t frame_times_index = 0; while( m_window.isOpen() ) { while( m_window.pollEvent( event ) ) { if( event.type == sf::Event::Closed ) { m_window.close(); } else if( event.type == sf::Event::Resized ) { m_desktop.UpdateViewRect( sf::FloatRect( 0.f, 0.f, static_cast<float>( event.size.width ), static_cast<float>( event.size.height ) ) ); } m_desktop.HandleEvent( event ); } m_window.draw( m_background_sprite ); sf::Uint64 microseconds = clock.getElapsedTime().asMicroseconds(); // Only update every 5ms if( microseconds > 5000 ) { m_desktop.Update( static_cast<float>( microseconds ) / 1000000.f ); clock.restart(); // Only refresh canvas contents every 5ms too m_gl_canvas->Bind(); m_gl_canvas->Clear( sf::Color( 0, 0, 0, 0 ), true ); RenderCustomGL(); m_gl_canvas->Display(); m_gl_canvas->Unbind(); m_sfml_canvas->Bind(); m_sfml_canvas->Clear( sf::Color( 0, 0, 0, 0 ) ); RenderCustomSFML(); m_sfml_canvas->Display(); m_sfml_canvas->Unbind(); m_window.setActive( true ); } m_sfgui.Display( m_window ); m_window.display(); sf::Int64 frame_time = frame_time_clock.getElapsedTime().asMicroseconds(); frame_time_clock.restart(); frame_times[ frame_times_index ] = frame_time; frame_times_index = ( frame_times_index + 1 ) % 5000; if( m_fps_clock.getElapsedTime().asMicroseconds() >= 1000000 ) { m_fps_clock.restart(); sf::Int64 total_time = 0; for( std::size_t index = 0; index < 5000; ++index ) { total_time += frame_times[index]; } std::stringstream sstr; sstr << "SFGUI test -- FPS: " << m_fps_counter << " -- Frame Time (microsecs): min: " << *std::min_element( frame_times, frame_times + 5000 ) << " max: " << *std::max_element( frame_times, frame_times + 5000 ) << " avg: " << static_cast<float>( total_time ) / 5000.f; m_window.setTitle( sstr.str() ); m_fps_counter = 0; } ++m_fps_counter; } glDeleteLists( m_custom_draw_display_list, 1 ); }
static int load() { FreeTypeDecoder::initialize(); ShowWindow(GetConsoleWindow(), SW_HIDE); Graphics3D * graphics = D3DGraphics::initialize(); FinalAction finally(D3DGraphics::free); graphics->setClearColor({0.0f, 0.0f, 0.0f}); Handle<Window> window(graphics, 0, 0, 1024, 758); Handle<WindowBackground> back(window); back->name = "Background"; Handle<Panel> frame(back); frame->setPlacement({0.5f, 0.5f, 0.5f, 0.5f}, {-300, -300, 300, 300}); frame << [](const DrawParams & p) { p.graphics->setColor({0.25f, 0.25f, 0.25f}); p.graphics->rectangle(p.clipped); }; Handle<Panel> frame0(frame); frame0->setPlacement(ModelMask::FullSize, {4, 4, -4, -4}); frame0 << [](const DrawParams & p) { p.graphics->setColor({0.5f, 0.5f, 0.5f}); p.graphics->rectangle(p.clipped); }; Handle<Panel> frame1(frame0); frame1->setPlacement(ModelMask::FullSize, {3, 3, -3, -3}); frame1 << [](const DrawParams & p) { p.graphics->setColor({0.75f, 0.75f, 0.75f}); p.graphics->rectangle(p.clipped); }; Handle<Panel> frame2(frame1); frame2->setPlacement(ModelMask::FullSize, {2, 2, -2, -2}); frame2 << [](const DrawParams & p) { p.graphics->setColor({1.0f, 1.0f, 1.0f}); p.graphics->rectangle(p.clipped); }; Handle<Panel> panel(frame2); panel->setPlacement(ModelMask::FullSize, {1, 1, -1, -1}); panel << [](const DrawParams & p) { p.graphics->setColor({0.0f, 0.0f, 0.0f}); p.graphics->rectangle(p.clipped); }; auto arial = Font::load("arial.ttf"); graphics->bind(arial); graphics->setFontSize(16); Handle<String> project_name("Independence"); Handle<Panel> project_name_panel(back); project_name_panel->setPlacement(10, 10, 0, 0); project_name_panel->setSize(graphics->getTextSize(*project_name)); project_name_panel << [arial, project_name](const DrawParams & p) { auto & graphics = p.graphics; auto & region = p.region; graphics->bind(arial); graphics->setFontSize(16); p.graphics->setColor({1.0f, 1.0f, 1.0f}); graphics->draw(region.left, region.top, *project_name); }; Handle<String> text("Press Esc to quit"); Handle<Panel> text_panel(back); text_panel->setPlacement(ModelMask::RightTop, {0, 10, -10, 0}); text_panel->setSize(graphics->getTextSize(*text)); text_panel << [arial, text](const DrawParams & p) { auto & graphics = p.graphics; auto & region = p.region; graphics->bind(arial); graphics->setFontSize(16); p.graphics->setColor({1.0f, 1.0f, 1.0f}); graphics->draw(region.left, region.top, *text); }; Handle<FpsCounter> counter(emptiness); Handle<Panel> fps_panel(back); fps_panel->setPlacement({0.5f, 1.0f, 0.5f, 1.0f}, {-40, -30, 40, -10}); fps_panel << [counter, arial](const DrawParams & p) { auto graphics = p.graphics; graphics->bind(arial); graphics->setFontSize(16); auto text = String(counter->get()) + " fps"; auto textSize = graphics->getTextSize(text); int left = p.region.left + (p.region.width() - textSize.x) / 2; int top = p.region.top + (p.region.height() - textSize.y) / 2; p.graphics->setColor({1.0f, 1.0f, 1.0f}); graphics->draw(left, top, text); }; Handle<Scene> scene(panel); scene->append<Snake>(color(1.0f, 0.0f, 0.0f)); scene->append<Snake>(color(1.0f, 0.5f, 0.0f)); scene->append<Snake>(color(1.0f, 1.0f, 0.0f)); scene->append<Snake>(color(0.0f, 1.0f, 0.0f)); scene->append<Snake>(color(0.0f, 1.0f, 1.0f)); scene->append<Snake>(color(0.0f, 0.0f, 1.0f)); scene->append<Snake>(color(0.5f, 0.0f, 1.0f)); connect(*window, onWindowKeyDown); window->setBorderStyle(BorderStyle::Static); window->setCaption("Independence"); window->centralize(); window->show(); ThreadLoop::add(processWindowMessage); ThreadLoop::add([scene, window, counter, fps_panel] () mutable { //std::this_thread::sleep_for(1ms); counter->next(); window->invalidate(fps_panel); scene->invalidate(); window->validate(); return 0; }); ThreadLoop::run(); return 0; }