コード例 #1
0
/**
 * @function detectAndDisplay
 */
vector<Rect> detectFace(IplImage *frame, bool detectall)
{
   std::vector<Rect> faces, rects;
   Mat frame_gray;
   Mat frame1(frame,0);
   cvtColor( frame1, frame_gray, COLOR_BGR2GRAY );

   equalizeHist( frame_gray, frame_gray );

   //-- Detect faces
   face_cascade.detectMultiScale( frame_gray, faces, 1.1, 2, 0, Size(80, 80) );
   if (faces.size()>=1)
    {
      Mat faceROI = frame_gray( faces[0] );
      //-- Draw the face
      Point center( faces[0].x + faces[0].width/2, faces[0].y + faces[0].height/2 );
//      ellipse( frame1, center, Size( faces[0].width/2, faces[0].height/2), 0, 0, 360, Scalar( 255, 0, 0 ), 2, 8, 0 );
      Point face_topleft(faces[0].x+5, faces[0].y);
      Point face_bottomright(faces[0].x+faces[0].width-5, faces[0].y+faces[0].height+25);
      rectangle(frame1, face_topleft,face_bottomright, Scalar(0,255,0),3, 8, 0);
      rects.push_back(faces[0]);
      if (detectall)
      {
          std::vector<Rect> eyes;
          //-- In each face, detect eyes
          eyes_cascade.detectMultiScale( faceROI, eyes, 1.1, 2, 0 |CV_HAAR_SCALE_IMAGE, Size(30, 30) );
          if( eyes.size() == 2)
          {
              for( size_t j = 0; j < eyes.size(); j++ )
              { //-- Draw the eyes
                  Point eye_center( faces[0].x + eyes[j].x + eyes[j].width/2, faces[0].y + eyes[j].y + eyes[j].height/2 );
                  int radius = cvRound( (eyes[j].width + eyes[j].height)*0.25 );
                  circle( frame1, eye_center, radius, Scalar( 255, 0, 0 ), 3, 8, 0 );
                  //            rectangle(frame1,Rect(faces[0].x+eyes[j].x, faces[0].y+eyes[j].y,eyes[j].width,eyes[j].height),Scalar(255,0,255),3,8,0);
                  rects.push_back(eyes[j]);
              }

          }
          std::vector<Rect> mouths;
          mouth_cascade.detectMultiScale(faceROI, mouths, 1.1, 2, 0, Size(30, 30));
          if (mouths.size()>=1)
          {
              rectangle(frame1, Rect(faces[0].x+mouths[0].x, faces[0].y+mouths[0].y,mouths[0].width,mouths[0].height),Scalar(0,255,255),3,8,0);
              rects.push_back(mouths[0]);
          }

          std::vector<Rect> noses;
          nose_cascade.detectMultiScale(faceROI, noses, 1.1, 2, 0, Size(30, 30));
          if (noses.size()==1)
          {
              Point nose_center( faces[0].x + noses[0].x + noses[0].width/2, faces[0].y + noses[0].y + noses[0].height/2 );
              int radius = cvRound( (noses[0].width + noses[0].height)*0.15 );
              circle( frame1, nose_center, radius, Scalar( 255, 0, 255), 3, 8, 0 );
              //          rectangle(frame1, Rect(faces[0].x+noses[0].x, faces[0].y+noses[0].y,noses[0].width,noses[0].height),Scalar(0,255,255),3,8,0);
          }
      }
    }
   frame = &IplImage(frame1);
   return rects;
}
コード例 #2
0
ファイル: MASTER_C.C プロジェクト: didiradi/C-CPP-Projects
void main()
{
int c;
clrscr();
frame1();
c=getch();
if(c==27)
{
	exit(1);
}
else
{
	clrscr();
	mainframe();
}
getche();
}
コード例 #3
0
TEST_F(VideoThumbnailerTest, FrameSelection)
{
    vector<VideoFrame> videoFrames;
    vector<Histogram<int> > histograms;

    VideoFrame frame1(5, 5, 15);
    fill(frame1.frameData.begin(), frame1.frameData.end(), 255);

    VideoFrame frame2(5, 5, 15);
    fill(frame2.frameData.begin(), frame2.frameData.end(), 0);

    VideoFrame frame3(5, 5, 15);
    fill(frame3.frameData.begin(), frame3.frameData.end(), 128);

    Histogram<int> hist1;
    hist1.r[255] = 25;
    hist1.g[255] = 25;
    hist1.b[255] = 25;

    Histogram<int> hist2;
    hist2.r[0] = 25;
    hist2.g[0] = 25;
    hist2.b[0] = 25;

    Histogram<int> hist3;
    hist3.r[128] = 25;
    hist3.g[128] = 25;
    hist3.b[128] = 25;

    videoFrames.push_back(frame1);
    videoFrames.push_back(frame2);
    videoFrames.push_back(frame3);

    histograms.push_back(hist1);
    histograms.push_back(hist2);
    histograms.push_back(hist3);

    //This test is bad
    //EXPECT_EQ(getBestThumbnailIndex(videoFrames, histograms), 1);
}
コード例 #4
0
ファイル: Settings.cpp プロジェクト: Kojirion/blackWolf
Settings::Settings(sfg::Desktop &theDesktop):
    window(sfg::Window::Create()),
    desktop(theDesktop),
    closeButton(sfg::Button::Create("Close")),
    colors{{"Black","Blue","Blue2","Brown","Green","Green2","Red","Red2",
                                                          "Violet","Violet2","White","Yellow"}},
    boardColors{{"Black","Blue","Brown"}}
{
    window->SetRequisition(sf::Vector2f(100.f,100.f));
    window->SetTitle("Settings");
    window->Show(false);



    sfg::Box::Ptr buttonLayout1 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL);
    sfg::RadioButtonGroup::Ptr buttonGroup1(sfg::RadioButtonGroup::Create());

    sfg::Box::Ptr buttonLayout2 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL);
    sfg::RadioButtonGroup::Ptr buttonGroup2(sfg::RadioButtonGroup::Create());

    int iMax(colors.size());
    for (int i=0; i<iMax; ++i)
    {
        whiteButtons[i] = sfg::RadioButton::Create(colors[i],buttonGroup1);
        blackButtons[i] = sfg::RadioButton::Create(colors[i],buttonGroup2);

        buttonLayout1->Pack(whiteButtons[i]);
        buttonLayout2->Pack(blackButtons[i]);
    }

    sfg::Frame::Ptr frame1(sfg::Frame::Create("White"));
    frame1->Add(buttonLayout1);

    sfg::Frame::Ptr frame2(sfg::Frame::Create("Black"));
    frame2->Add(buttonLayout2);

    sfg::Box::Ptr buttonLayout3 = sfg::Box::Create(sfg::Box::Orientation::VERTICAL);
    sfg::RadioButtonGroup::Ptr buttonGroup3(sfg::RadioButtonGroup::Create());

    iMax = boardColors.size();
    for (int i=0; i<iMax; ++i)
    {
        boardButtons[i] = sfg::RadioButton::Create(boardColors[i],buttonGroup3);

        buttonLayout3->Pack(boardButtons[i]);
    }

    sfg::Frame::Ptr frame3(sfg::Frame::Create("Board"));
    frame3->Add(buttonLayout3);

    sfg::Table::Ptr mainLayout(sfg::Table::Create());
    mainLayout->SetRowSpacings(3.f);
    mainLayout->SetColumnSpacings(3.f);

    mainLayout->Attach(frame1,{0,0,1,1});
    mainLayout->Attach(frame2,{1,0,1,1});
    mainLayout->Attach(frame3,{2,0,1,1});
    mainLayout->Attach(closeButton,{2,1,1,1});

    closeButton->GetSignal(sfg::Widget::OnLeftClick).Connect(std::bind(&Settings::requestClose,this));

    window->Add(mainLayout);
}
コード例 #5
0
ファイル: TestIntraCoder.cpp プロジェクト: fmanco/cavt2
int main( int argc, char** argv ){

	if (argc != 2) {
		printf("USAGE: %s <input>\n", argv[0]);
		return -1;
	}

	char* file = (char *)"file";
	int nFrames;
	uint rows, cols, fps, type;
	uint qY = 8, qU = 16, qV = 16;
	uint mode = 7;

	BitStream bs = BitStream(file, BitStream::WRITE);

	YuvReader reader(argv[1]);
	printf("%d\n", reader.open());
	printf("%d\n", reader.readHeader());

	rows = reader.getNRows();
	cols = reader.getNCols();
	fps = reader.getFps();
	type = reader.getType();

	printf("%d, %d, %d, %d, %d, %d, %d, %d\n", cols, rows, fps, type, mode, qY, qU, qV);

	printf("%d\n", bs.open());

	YuvFrame frame1(type, rows, cols);

	IntraCoder::writeHeader(rows, cols, fps, type, mode, qY, qU, qV, bs);

	while (reader.readFrame(frame1) == 0){
		printf("frame #%d\n",nFrames++);
		IntraCoder::encode(frame1, bs, mode, qY, qU, qV);
	}

	bs.close();

	printf("Done! %d frames!\n",nFrames);

	nFrames = rows = cols = fps = type = qY = qU = qV = mode = 0;

	BitStream bs1 = BitStream(file, BitStream::READ);
	printf("%d\n", bs1.open());

	printf("%d\n", IntraCoder::readHeader(bs1, &rows, &cols, &fps, &type, &mode, &qY, &qU, &qV));
	YuvFrame frame2(type, rows, cols);

	YuvDisplay display((char*)"YuvShow", fps, rows, cols);
	printf("%d, %d, %d, %d, %d, %d, %d, %d\n", cols, rows, fps, type, mode, qY, qU, qV);

	display.start();

	while (IntraCoder::decode(bs1, frame2, mode, qY, qU, qV) == 0){
		printf("frame #%d\n",nFrames++);
		display.displayFrame(frame2);
	}

	bs1.close();

	return 0;
}
コード例 #6
0
ファイル: Test.cpp プロジェクト: spacechase0/SFGUI
void SampleApp::Run() {
	sf::Event event;

	//m_window.SetFramerateLimit( 60 );
	//m_window.EnableVerticalSync( true );

	// Tune Renderer
	sfg::Renderer::Get().TuneDepthTest( sfg::Renderer::ALTERNATE_DEPTH );
	sfg::Renderer::Get().TuneAlphaThreshold( .2f );
	sfg::Renderer::Get().TunePrecomputeBlending( true );
	sfg::Renderer::Get().TuneCull( true );

	// Create widgets.
	m_wndmain = sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE );
	m_wndmain->SetTitle( L"Example application" );

	sfg::Button::Ptr btnaddbuttonh( sfg::Button::Create( L"Add button horizontally" ) );
	sfg::Button::Ptr btnaddbuttonv( sfg::Button::Create( L"Add button vertically" ) );
	m_titlebar_toggle = sfg::ToggleButton::Create( "Toggle titlebar" );
	m_titlebar_toggle->SetActive( true );

	{
		sf::Image add_image;
		if( add_image.loadFromFile( "data/add.png" ) ) {
			sfg::Image::Ptr image( sfg::Image::Create( add_image ) );
			btnaddbuttonh->SetImage( image );

			image = sfg::Image::Create( add_image );
			btnaddbuttonv->SetImage( image );
		}
	}

	sfg::Button::Ptr btnhidewindow( sfg::Button::Create( L"Close window" ) );
	btnhidewindow->SetId( "close" );

	{
		sf::Image close_image;
		if( close_image.loadFromFile( "data/delete.png" ) ) {
			sfg::Image::Ptr image( sfg::Image::Create( close_image ) );
			btnhidewindow->SetImage( image );
		}
	}

	sfg::Button::Ptr btntogglespace( sfg::Button::Create( L"Box Spacing") );
	sfg::Button::Ptr btnloadstyle( sfg::Button::Create( L"Load theme") );

	m_entry = sfg::Entry::Create( L"Type" );
	m_entry->SetRequisition( sf::Vector2f( 100.f, .0f ) );
	m_entry->AppendText( L" something!" );

	m_limit_check = sfg::CheckButton::Create( L"Limit to 4 chars" );
	m_limit_check->SetId( "limit_check" );

	sfg::Entry::Ptr password( sfg::Entry::Create() );
	password->HideText( '*' );

	// Layout.
	sfg::Box::Ptr boxtoolbar( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	boxtoolbar->SetSpacing( 5.f );
	boxtoolbar->Pack( btnaddbuttonh, false );
	boxtoolbar->Pack( btnaddbuttonv, false );
	boxtoolbar->Pack( m_titlebar_toggle, false );
	boxtoolbar->Pack( btnhidewindow, false );
	boxtoolbar->Pack( m_entry, true );
	boxtoolbar->Pack( m_limit_check, false );

	sfg::Frame::Ptr frame1( sfg::Frame::Create( L"Toolbar 1" ) );
	frame1->Add( boxtoolbar );

	sfg::Box::Ptr boxtoolbar2( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	boxtoolbar2->SetSpacing( 5.f );
	boxtoolbar2->Pack( btntogglespace, false );
	boxtoolbar2->Pack( btnloadstyle, false );

	m_boxbuttonsh = sfg::Box::Create( sfg::Box::HORIZONTAL );
	m_boxbuttonsh->SetSpacing( 5.f );

	m_boxbuttonsv = sfg::Box::Create( sfg::Box::VERTICAL );
	m_boxbuttonsv->SetSpacing( 5.f );

	sfg::Entry::Ptr username_entry( sfg::Entry::Create() );
	username_entry->SetMaximumLength( 8 );

	m_progress = sfg::ProgressBar::Create( sfg::ProgressBar::HORIZONTAL );
	m_progress->SetRequisition( sf::Vector2f( 0.f, 20.f ) );

	m_progress_vert = sfg::ProgressBar::Create( sfg::ProgressBar::VERTICAL );
	m_progress_vert->SetRequisition( sf::Vector2f( 20.f, 0.f ) );

	sfg::Separator::Ptr separatorv( sfg::Separator::Create( sfg::Separator::VERTICAL ) );

	m_table = sfg::Table::Create();
	m_table->Attach( sfg::Label::Create( L"Please login using your username and password (span example)." ), sf::Rect<sf::Uint32>( 0, 0, 2, 1 ), sfg::Table::FILL, sfg::Table::FILL | sfg::Table::EXPAND );
	m_table->Attach( sfg::Label::Create( L"Username:"******"Password:"******"Login" ), sf::Rect<sf::Uint32>( 2, 1, 1, 2 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->Attach( separatorv, sf::Rect<sf::Uint32>( 3, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->Attach( m_progress_vert, sf::Rect<sf::Uint32>( 4, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->SetRowSpacings( 5.f );
	m_table->SetColumnSpacings( 5.f );

	m_scrolled_window_box = sfg::Box::Create( sfg::Box::VERTICAL );

	for( int i = 0; i < 5; i++ ) {
		sfg::Box::Ptr box = sfg::Box::Create( sfg::Box::HORIZONTAL );

		for( int j = 0; j < 20; j++ ) {
			box->Pack( sfg::Button::Create( L"One button among many" ), true );
		}

		m_scrolled_window_box->Pack( box, false );
	}

	m_scrolled_window = sfg::ScrolledWindow::Create();
	m_scrolled_window->SetRequisition( sf::Vector2f( .0f, 150.f ) );
	m_scrolled_window->SetScrollbarPolicy( sfg::ScrolledWindow::HORIZONTAL_AUTOMATIC | sfg::ScrolledWindow::VERTICAL_AUTOMATIC );
	m_scrolled_window->SetPlacement( sfg::ScrolledWindow::TOP_LEFT );
	m_scrolled_window->AddWithViewport( m_scrolled_window_box );

	sfg::Scrollbar::Ptr scrollbar( sfg::Scrollbar::Create() );
	scrollbar->SetRange( .0f, 100.f );

	m_scale = sfg::Scale::Create();
	m_scale->SetAdjustment( scrollbar->GetAdjustment() );
	m_scale->SetRequisition( sf::Vector2f( 100.f, .0f ) );
	boxtoolbar2->Pack( m_scale, false );

	m_combo_box = sfg::ComboBox::Create();
	m_combo_box->AppendItem( "Item 0" );
	m_combo_box->AppendItem( "Item 1" );
	m_combo_box->AppendItem( "Item 2" );
	m_combo_box->AppendItem( "Item 3" );
	boxtoolbar2->Pack( m_combo_box, true );

	sfg::Frame::Ptr frame2( sfg::Frame::Create( L"Toolbar 2" ) );
	frame2->Add( boxtoolbar2 );
	frame2->SetAlignment( sf::Vector2f( .8f, .0f ) );

	sfg::Separator::Ptr separatorh( sfg::Separator::Create( sfg::Separator::HORIZONTAL ) );

	sfg::Box::Ptr box_image( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	box_image->SetSpacing( 5.f );

	sfg::Fixed::Ptr fixed_container( sfg::Fixed::Create() );
	sfg::Button::Ptr fixed_button( sfg::Button::Create( L"I'm at (34,61)" ) );
	fixed_container->Put( fixed_button, sf::Vector2f( 34.f, 61.f ) );
	box_image->Pack( fixed_container, false );

	sf::Image sfgui_logo;
	sfg::Image::Ptr image = sfg::Image::Create();

	if( sfgui_logo.loadFromFile("sfgui.png") ) {
		image->SetImage( sfgui_logo );
		box_image->Pack( image, false );
	}

	sfg::Box::Ptr spinner_box( sfg::Box::Create( sfg::Box::VERTICAL ) );

	m_spinner = sfg::Spinner::Create();
	m_spinner->SetRequisition( sf::Vector2f( 40.f, 40.f ) );
	m_spinner->Start();
	sfg::ToggleButton::Ptr spinner_toggle( sfg::ToggleButton::Create( L"Spin") );
	spinner_toggle->SetActive( true );
	spinner_box->SetSpacing( 5.f );
	spinner_box->Pack( m_spinner, false );
	spinner_box->Pack( spinner_toggle, false );

	box_image->Pack( spinner_box, false );

	sfg::ComboBox::Ptr aligned_combo_box( sfg::ComboBox::Create() );
	aligned_combo_box->AppendItem( L"I'm way over here" );
	aligned_combo_box->AppendItem( L"Me too" );
	aligned_combo_box->AppendItem( L"Me three" );
	aligned_combo_box->SelectItem( 0 );

	sfg::Alignment::Ptr alignment( sfg::Alignment::Create() );
	alignment->Add( aligned_combo_box );
	box_image->Pack( alignment, true );
	alignment->SetAlignment( sf::Vector2f( 1.f, .5f ) );
	alignment->SetScale( sf::Vector2f( 0.f, .01f ) );

	sfg::Box::Ptr boxmain( sfg::Box::Create( sfg::Box::VERTICAL ) );
	boxmain->SetSpacing( 5.f );
	boxmain->Pack( scrollbar, false );
	boxmain->Pack( m_progress, false );
	boxmain->Pack( frame1, false );
	boxmain->Pack( frame2, false );
	boxmain->Pack( m_boxbuttonsh, false );
	boxmain->Pack( m_boxbuttonsv, false );
	boxmain->Pack( box_image, true );
	boxmain->Pack( separatorh, false );
	boxmain->Pack( m_table, true );
	boxmain->Pack( m_scrolled_window );

	sfg::Notebook::Ptr notebook1( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook2( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook3( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook4( sfg::Notebook::Create() );

	notebook1->SetTabPosition( sfg::Notebook::TOP );
	notebook2->SetTabPosition( sfg::Notebook::RIGHT );
	notebook3->SetTabPosition( sfg::Notebook::BOTTOM );
	notebook4->SetTabPosition( sfg::Notebook::LEFT );

	sfg::Box::Ptr vertigo_box( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	sfg::Button::Ptr vertigo_button( sfg::Button::Create( L"Vertigo" ) );
	vertigo_box->Pack( vertigo_button, true, true );

	notebook1->AppendPage( boxmain, sfg::Label::Create( "Page Name Here" ) );
	notebook1->AppendPage( notebook2, sfg::Label::Create( "Another Page" ) );
	notebook2->AppendPage( notebook3, sfg::Label::Create( "Yet Another Page" ) );
	notebook2->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );
	notebook3->AppendPage( notebook4, sfg::Label::Create( "And Another Page" ) );
	notebook3->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );
	notebook4->AppendPage( vertigo_box, sfg::Label::Create( "And The Last Page" ) );
	notebook4->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );

	m_wndmain->Add( notebook1 );

	// Signals.
	btnaddbuttonh->OnClick.Connect( &SampleApp::OnAddButtonHClick, this );
	btnaddbuttonv->OnClick.Connect( &SampleApp::OnAddButtonVClick, this );
	m_titlebar_toggle->OnClick.Connect( &SampleApp::OnToggleTitlebarClick, this );
	btnhidewindow->OnClick.Connect( &SampleApp::OnHideWindowClicked, this );
	btntogglespace->OnClick.Connect( &SampleApp::OnToggleSpaceClick, this );
	m_limit_check->OnToggle.Connect( &SampleApp::OnLimitCharsToggle, this );
	btnloadstyle->OnClick.Connect( &SampleApp::OnLoadThemeClick, this );
	m_scale->GetAdjustment()->OnChange.Connect( &SampleApp::OnAdjustmentChange, this );
	spinner_toggle->OnClick.Connect( &SampleApp::OnToggleSpinner, this );

	m_wndmain->SetPosition( sf::Vector2f( 100.f, 100.f ) );

	// Another window
	sfg::Window::Ptr second_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND ) );
	second_window->SetId( "second_window" );
	second_window->SetTitle( "Another window" );
	sfg::Box::Ptr box( sfg::Box::Create( sfg::Box::VERTICAL, 5.f ) );
	box->Pack( sfg::Label::Create( "Aliquam sed pretium lacus." ), false );
	box->Pack( sfg::Label::Create( "Nullam placerat mauris vel nulla sagittis pellentesque." ), false );
	box->Pack( sfg::Label::Create( "Suspendisse in justo dui." ), false );
	box->Pack( sfg::Label::Create( "Ut dolor massa, gravida eu facilisis convallis, convallis sed odio." ), false );
	box->Pack( sfg::Label::Create( "Nunc placerat consequat vehicula." ), false );
	second_window->Add( box );
	second_window->SetPosition( sf::Vector2f( 10.f, 10.f ) );
	second_window->SetId( "second_window" );
	m_desktop.Add( second_window );

	// Add window to desktop
	m_desktop.Add( m_wndmain );

	// Play around with resource manager.
	sf::Font my_font;
	my_font.loadFromFile( "data/linden_hill.otf" );
	m_desktop.GetEngine().GetResourceManager().AddFont( "custom_font", my_font, false ); // false -> do not manage!

	// Set properties.
	m_desktop.SetProperty( "Button#close:Normal", "Color", sf::Color::Yellow );
	m_desktop.SetProperty( "Button#close", "FontName", "data/linden_hill.otf" );
	m_desktop.SetProperty( "Button#close", "FontSize", 15.f );
	m_desktop.SetProperty( "Window#second_window > Box > Label", "FontName", "custom_font" );
	m_desktop.SetProperty( "Window#second_window > Box > Label", "FontSize", 18.f );

	m_fps_counter = 0;
	m_fps_clock.restart();

	sf::Clock clock;

	while( m_window.isOpen() ) {
		while( m_window.pollEvent( event ) ) {
			if( event.type == sf::Event::Closed ) {
				m_window.close();
			}
			else if( event.type == sf::Event::Resized ) {
				m_desktop.UpdateViewRect( sf::FloatRect( 0.f, 0.f, static_cast<float>( event.size.width ), static_cast<float>( event.size.height ) ) );
			}

			m_desktop.HandleEvent( event );
		}

		m_window.draw( m_background_sprite );

		sf::Uint64 microseconds = clock.getElapsedTime().asMicroseconds();

		// Only update every 5ms
		if( microseconds > 5000 ) {
			m_desktop.Update( static_cast<float>( microseconds ) / 1000000.f );
			clock.restart();
		}

		sfg::Renderer::Get().Display( m_window );

		m_window.display();

		if( m_fps_clock.getElapsedTime().asMicroseconds() >= 1000000 ) {
			m_fps_clock.restart();

			std::stringstream sstr;
			sstr << "SFGUI test -- FPS: " << m_fps_counter;

			m_window.setTitle( sstr.str() );

			m_fps_counter = 0;
		}

		++m_fps_counter;
	}
}
コード例 #7
0
ファイル: Test.cpp プロジェクト: TheComet93/ponyban
void SampleApp::Run() {
	sf::Event event;

	//m_window.SetFramerateLimit( 60 );
	//m_window.EnableVerticalSync( true );

	// Tune Renderer
	m_sfgui.TuneUseFBO( true );
	m_sfgui.TuneAlphaThreshold( .2f );
	m_sfgui.TuneCull( true );

	// Create widgets.
	m_wndmain = sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE );
	m_wndmain->SetTitle( L"Example application" );

	sfg::Button::Ptr btnaddbuttonh( sfg::Button::Create( L"Add button horizontally" ) );
	sfg::Button::Ptr btnaddbuttonv( sfg::Button::Create( L"Add button vertically" ) );
	m_titlebar_toggle = sfg::ToggleButton::Create( "Toggle titlebar" );
	m_titlebar_toggle->SetActive( true );

	{
		sf::Image add_image;
		if( add_image.loadFromFile( "data/add.png" ) ) {
			sfg::Image::Ptr image( sfg::Image::Create( add_image ) );
			btnaddbuttonh->SetImage( image );

			image = sfg::Image::Create( add_image );
			btnaddbuttonv->SetImage( image );
		}
	}

	sfg::Button::Ptr btnhidewindow( sfg::Button::Create( L"Close window" ) );
	btnhidewindow->SetId( "close" );

	{
		sf::Image close_image;
		if( close_image.loadFromFile( "data/delete.png" ) ) {
			sfg::Image::Ptr image( sfg::Image::Create( close_image ) );
			btnhidewindow->SetImage( image );
		}
	}

	sfg::Button::Ptr btntogglespace( sfg::Button::Create( L"Box Spacing") );
	sfg::Button::Ptr btnloadstyle( sfg::Button::Create( L"Load theme") );

	m_entry = sfg::Entry::Create( L"Type" );
	m_entry->SetRequisition( sf::Vector2f( 100.f, .0f ) );
	m_entry->AppendText( L" something!" );

	m_limit_check = sfg::CheckButton::Create( L"Limit to 4 chars" );
	m_limit_check->SetId( "limit_check" );

	sfg::Entry::Ptr password( sfg::Entry::Create() );
	password->HideText( '*' );

	// Layout.
	sfg::Box::Ptr boxtoolbar( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	boxtoolbar->SetSpacing( 5.f );
	boxtoolbar->Pack( btnaddbuttonh, false );
	boxtoolbar->Pack( btnaddbuttonv, false );
	boxtoolbar->Pack( m_titlebar_toggle, false );
	boxtoolbar->Pack( btnhidewindow, false );
	boxtoolbar->Pack( m_entry, true );
	boxtoolbar->Pack( m_limit_check, false );

	sfg::Frame::Ptr frame1( sfg::Frame::Create( L"Toolbar 1" ) );
	frame1->Add( boxtoolbar );

	sfg::Box::Ptr boxtoolbar2( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	boxtoolbar2->SetSpacing( 5.f );
	boxtoolbar2->Pack( btntogglespace, false );
	boxtoolbar2->Pack( btnloadstyle, false );

	m_boxbuttonsh = sfg::Box::Create( sfg::Box::HORIZONTAL );
	m_boxbuttonsh->SetSpacing( 5.f );

	m_boxbuttonsv = sfg::Box::Create( sfg::Box::VERTICAL );
	m_boxbuttonsv->SetSpacing( 5.f );

	sfg::Entry::Ptr username_entry( sfg::Entry::Create() );
	username_entry->SetMaximumLength( 8 );

	m_progress = sfg::ProgressBar::Create( sfg::ProgressBar::HORIZONTAL );
	m_progress->SetRequisition( sf::Vector2f( 0.f, 20.f ) );

	m_progress_vert = sfg::ProgressBar::Create( sfg::ProgressBar::VERTICAL );
	m_progress_vert->SetRequisition( sf::Vector2f( 20.f, 0.f ) );

	sfg::Separator::Ptr separatorv( sfg::Separator::Create( sfg::Separator::VERTICAL ) );

	m_table = sfg::Table::Create();
	m_table->Attach( sfg::Label::Create( L"Please login using your username and password (span example)." ), sf::Rect<sf::Uint32>( 0, 0, 2, 1 ), sfg::Table::FILL, sfg::Table::FILL | sfg::Table::EXPAND );
	m_table->Attach( sfg::Label::Create( L"Username:"******"Password:"******"Login" ), sf::Rect<sf::Uint32>( 2, 1, 1, 2 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->Attach( separatorv, sf::Rect<sf::Uint32>( 3, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->Attach( m_progress_vert, sf::Rect<sf::Uint32>( 4, 0, 1, 3 ), sfg::Table::FILL, sfg::Table::FILL );
	m_table->SetRowSpacings( 5.f );
	m_table->SetColumnSpacings( 5.f );

	m_scrolled_window_box = sfg::Box::Create( sfg::Box::VERTICAL );

	for( int i = 0; i < 5; i++ ) {
		sfg::Box::Ptr box = sfg::Box::Create( sfg::Box::HORIZONTAL );

		for( int j = 0; j < 20; j++ ) {
			box->Pack( sfg::Button::Create( L"One button among many" ), true );
		}

		m_scrolled_window_box->Pack( box, false );
	}

	m_scrolled_window = sfg::ScrolledWindow::Create();
	m_scrolled_window->SetRequisition( sf::Vector2f( .0f, 160.f ) );
	m_scrolled_window->SetScrollbarPolicy( sfg::ScrolledWindow::HORIZONTAL_AUTOMATIC | sfg::ScrolledWindow::VERTICAL_AUTOMATIC );
	m_scrolled_window->SetPlacement( sfg::ScrolledWindow::TOP_LEFT );
	m_scrolled_window->AddWithViewport( m_scrolled_window_box );

	sfg::Scrollbar::Ptr scrollbar( sfg::Scrollbar::Create() );
	scrollbar->SetRange( .0f, 100.f );

	m_scale = sfg::Scale::Create();
	m_scale->SetAdjustment( scrollbar->GetAdjustment() );
	m_scale->SetRequisition( sf::Vector2f( 100.f, .0f ) );
	boxtoolbar2->Pack( m_scale, false );

	m_combo_box = sfg::ComboBox::Create();

	for( int index = 0; index < 30; ++index ) {
		std::stringstream sstr;

		sstr << "Item " << index;

		m_combo_box->AppendItem( sstr.str() );
	}

	boxtoolbar2->Pack( m_combo_box, true );

	sfg::Frame::Ptr frame2( sfg::Frame::Create( L"Toolbar 2" ) );
	frame2->Add( boxtoolbar2 );
	frame2->SetAlignment( sf::Vector2f( .8f, .0f ) );

	sfg::Separator::Ptr separatorh( sfg::Separator::Create( sfg::Separator::HORIZONTAL ) );

	sfg::Box::Ptr box_image( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	box_image->SetSpacing( 15.f );

	sfg::Fixed::Ptr fixed_container( sfg::Fixed::Create() );
	sfg::Button::Ptr fixed_button( sfg::Button::Create( L"I'm at (34,61)" ) );
	fixed_container->Put( fixed_button, sf::Vector2f( 34.f, 61.f ) );
	box_image->Pack( fixed_container, false );

	sf::Image sfgui_logo;
	m_image = sfg::Image::Create();

	if( sfgui_logo.loadFromFile( "data/sfgui.png" ) ) {
		m_image->SetImage( sfgui_logo );
		box_image->Pack( m_image, false );
	}

	sfg::Button::Ptr mirror_image( sfg::Button::Create( L"Mirror Image" ) );

	box_image->Pack( mirror_image, false );

	sfg::Box::Ptr spinner_box( sfg::Box::Create( sfg::Box::VERTICAL ) );

	m_spinner = sfg::Spinner::Create();
	m_spinner->SetRequisition( sf::Vector2f( 40.f, 40.f ) );
	m_spinner->Start();
	sfg::ToggleButton::Ptr spinner_toggle( sfg::ToggleButton::Create( L"Spin") );
	spinner_toggle->SetActive( true );
	spinner_box->SetSpacing( 5.f );
	spinner_box->Pack( m_spinner, false );
	spinner_box->Pack( spinner_toggle, false );

	box_image->Pack( spinner_box, false );

	sfg::Box::Ptr radio_box( sfg::Box::Create( sfg::Box::VERTICAL ) );

	sfg::RadioButton::Ptr radio1( sfg::RadioButton::Create( "Radio 1" ) );
	sfg::RadioButton::Ptr radio2( sfg::RadioButton::Create( "Radio 2", radio1->GetGroup() ) );
	sfg::RadioButton::Ptr radio3( sfg::RadioButton::Create( "Radio 3", radio2->GetGroup() ) );

	radio_box->Pack( radio1 );
	radio_box->Pack( radio2 );
	radio_box->Pack( radio3 );

	box_image->Pack( radio_box, false );

	sfg::SpinButton::Ptr spinbutton( sfg::SpinButton::Create( scrollbar->GetAdjustment() ) );
	spinbutton->SetRequisition( sf::Vector2f( 80.f, 0.f ) );
	spinbutton->SetDigits( 3 );

	sfg::Box::Ptr spinbutton_box( sfg::Box::Create( sfg::Box::VERTICAL ) );
	spinbutton_box->Pack( spinbutton, false, false );

	box_image->Pack( spinbutton_box, false, false );

	sfg::ComboBox::Ptr aligned_combo_box( sfg::ComboBox::Create() );
	aligned_combo_box->AppendItem( L"I'm way over here" );
	aligned_combo_box->AppendItem( L"Me too" );
	aligned_combo_box->AppendItem( L"Me three" );
	aligned_combo_box->SelectItem( 0 );

	sfg::Alignment::Ptr alignment( sfg::Alignment::Create() );
	alignment->Add( aligned_combo_box );
	box_image->Pack( alignment, true );
	alignment->SetAlignment( sf::Vector2f( 1.f, .5f ) );
	alignment->SetScale( sf::Vector2f( 0.f, .01f ) );

	sfg::Box::Ptr boxmain( sfg::Box::Create( sfg::Box::VERTICAL ) );
	boxmain->SetSpacing( 5.f );
	boxmain->Pack( scrollbar, false );
	boxmain->Pack( m_progress, false );
	boxmain->Pack( frame1, false );
	boxmain->Pack( frame2, false );
	boxmain->Pack( m_boxbuttonsh, false );
	boxmain->Pack( m_boxbuttonsv, false );
	boxmain->Pack( box_image, true );
	boxmain->Pack( separatorh, false );
	boxmain->Pack( m_table, true );
	boxmain->Pack( m_scrolled_window );

	sfg::Notebook::Ptr notebook1( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook2( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook3( sfg::Notebook::Create() );
	sfg::Notebook::Ptr notebook4( sfg::Notebook::Create() );

	notebook1->SetTabPosition( sfg::Notebook::TOP );
	notebook2->SetTabPosition( sfg::Notebook::RIGHT );
	notebook3->SetTabPosition( sfg::Notebook::BOTTOM );
	notebook4->SetTabPosition( sfg::Notebook::LEFT );

	sfg::Box::Ptr vertigo_box( sfg::Box::Create( sfg::Box::HORIZONTAL ) );
	sfg::Button::Ptr vertigo_button( sfg::Button::Create( L"Vertigo" ) );
	vertigo_box->Pack( vertigo_button, true, true );

	notebook1->AppendPage( boxmain, sfg::Label::Create( "Page Name Here" ) );
	notebook1->AppendPage( notebook2, sfg::Label::Create( "Another Page" ) );
	notebook2->AppendPage( notebook3, sfg::Label::Create( "Yet Another Page" ) );
	notebook2->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );
	notebook3->AppendPage( notebook4, sfg::Label::Create( "And Another Page" ) );
	notebook3->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );
	notebook4->AppendPage( vertigo_box, sfg::Label::Create( "And The Last Page" ) );
	notebook4->AppendPage( sfg::Label::Create( L"" ), sfg::Label::Create( "Dummy Page" ) );

	m_wndmain->Add( notebook1 );

	// Signals.
	btnaddbuttonh->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnAddButtonHClick, this );
	btnaddbuttonv->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnAddButtonVClick, this );
	m_titlebar_toggle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleTitlebarClick, this );
	btnhidewindow->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnHideWindowClicked, this );
	btntogglespace->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleSpaceClick, this );
	m_limit_check->GetSignal( sfg::ToggleButton::OnToggle ).Connect( &SampleApp::OnLimitCharsToggle, this );
	btnloadstyle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnLoadThemeClick, this );
	m_scale->GetAdjustment()->GetSignal( sfg::Adjustment::OnChange ).Connect( &SampleApp::OnAdjustmentChange, this );
	spinner_toggle->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnToggleSpinner, this );
	mirror_image->GetSignal( sfg::Widget::OnLeftClick ).Connect( &SampleApp::OnMirrorImageClick, this );

	spinbutton->SetValue( 20.f );
	spinbutton->GetAdjustment()->SetMinorStep( .8f );

	m_wndmain->SetPosition( sf::Vector2f( 100.f, 100.f ) );

	// Another window
	sfg::Window::Ptr second_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) );
	second_window->SetId( "second_window" );
	second_window->SetTitle( "Resize this window to see ad-hoc wrapping." );
	sfg::Box::Ptr box( sfg::Box::Create( sfg::Box::VERTICAL, 5.f ) );

	sfg::Label::Ptr lipsum = sfg::Label::Create(
		"Nullam ut ante leo. Quisque consequat condimentum pulvinar. "
		"Duis a enim sapien, ut vestibulum est. Vestibulum commodo, orci non gravida. "
		"Aliquam sed pretium lacus. "
		"Nullam placerat mauris vel nulla sagittis pellentesque. "
		"Suspendisse in justo dui.\n"
		"Ut dolor massa, gravida eu facilisis convallis, convallis sed odio.\n"
		"Nunc placerat consequat vehicula."
	);

	lipsum->SetRequisition( sf::Vector2f( 400.f, 0.f ) );
	lipsum->SetLineWrap( true );

	box->Pack( lipsum );
	second_window->Add( box );
	second_window->SetPosition( sf::Vector2f( 10.f, 10.f ) );
	second_window->SetId( "second_window" );
	m_desktop.Add( second_window );

	sfg::Window::Ptr third_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) );

	m_gl_canvas = sfg::Canvas::Create( true );
	m_gl_canvas->SetRequisition( sf::Vector2f( 200.f, 150.f ) );

	third_window->Add( m_gl_canvas );

	third_window->SetId( "third_window" );
	third_window->SetTitle( "Embedded OpenGL drawing" );
	third_window->SetPosition( sf::Vector2f( 480.f, 20.f ) );
	m_desktop.Add( third_window );

	sf::Texture texture;
	texture.loadFromImage( sfgui_logo );
	m_canvas_sprite.setTexture( texture );

	sfg::Window::Ptr fourth_window( sfg::Window::Create( sfg::Window::TITLEBAR | sfg::Window::BACKGROUND | sfg::Window::RESIZE ) );

	m_sfml_canvas = sfg::Canvas::Create();
	m_sfml_canvas->SetRequisition( sf::Vector2f( static_cast<float>( texture.getSize().x ), static_cast<float>( texture.getSize().y ) ) );

	fourth_window->Add( m_sfml_canvas );

	fourth_window->SetId( "fourth_window" );
	fourth_window->SetTitle( "Embedded SFML drawing" );
	fourth_window->SetPosition( sf::Vector2f( 760.f, 20.f ) );
	m_desktop.Add( fourth_window );

	// Add window to desktop
	m_desktop.Add( m_wndmain );

	// Play around with resource manager.
	sf::Font my_font;
	my_font.loadFromFile( "data/linden_hill.otf" );
	m_desktop.GetEngine().GetResourceManager().AddFont( "custom_font", my_font, false ); // false -> do not manage!

	// Set properties.
	m_desktop.SetProperty( "Button#close:Normal", "Color", sf::Color::Yellow );
	// #close is sufficient since there is only 1 widget with this id
	m_desktop.SetProperty( "#close", "FontName", "data/linden_hill.otf" );
	m_desktop.SetProperty( "#close", "FontSize", 15.f );

	// Multiple properties can be set at once to save calls.
	m_desktop.SetProperties(
		"Window#second_window > Box > Label {"
		"	FontName: custom_font;"
		"	FontSize: 18;"
		"}"
	);

	m_fps_counter = 0;
	m_fps_clock.restart();

	sf::Clock clock;
	sf::Clock frame_time_clock;

	sf::Int64 frame_times[5000];
	std::size_t frame_times_index = 0;

	while( m_window.isOpen() ) {
		while( m_window.pollEvent( event ) ) {
			if( event.type == sf::Event::Closed ) {
				m_window.close();
			}
			else if( event.type == sf::Event::Resized ) {
				m_desktop.UpdateViewRect( sf::FloatRect( 0.f, 0.f, static_cast<float>( event.size.width ), static_cast<float>( event.size.height ) ) );
			}

			m_desktop.HandleEvent( event );
		}

		m_window.draw( m_background_sprite );

		sf::Uint64 microseconds = clock.getElapsedTime().asMicroseconds();

		// Only update every 5ms
		if( microseconds > 5000 ) {
			m_desktop.Update( static_cast<float>( microseconds ) / 1000000.f );
			clock.restart();

			// Only refresh canvas contents every 5ms too
			m_gl_canvas->Bind();
			m_gl_canvas->Clear( sf::Color( 0, 0, 0, 0 ), true );
			RenderCustomGL();
			m_gl_canvas->Display();
			m_gl_canvas->Unbind();

			m_sfml_canvas->Bind();
			m_sfml_canvas->Clear( sf::Color( 0, 0, 0, 0 ) );
			RenderCustomSFML();
			m_sfml_canvas->Display();
			m_sfml_canvas->Unbind();

			m_window.setActive( true );
		}

		m_sfgui.Display( m_window );

		m_window.display();

		sf::Int64 frame_time = frame_time_clock.getElapsedTime().asMicroseconds();
		frame_time_clock.restart();

		frame_times[ frame_times_index ] = frame_time;
		frame_times_index = ( frame_times_index + 1 ) % 5000;

		if( m_fps_clock.getElapsedTime().asMicroseconds() >= 1000000 ) {
			m_fps_clock.restart();

			sf::Int64 total_time = 0;

			for( std::size_t index = 0; index < 5000; ++index ) {
				total_time += frame_times[index];
			}

			std::stringstream sstr;
			sstr << "SFGUI test -- FPS: " << m_fps_counter << " -- Frame Time (microsecs): min: "
			<< *std::min_element( frame_times, frame_times + 5000 ) << " max: "
			<< *std::max_element( frame_times, frame_times + 5000 ) << " avg: "
			<< static_cast<float>( total_time ) / 5000.f;

			m_window.setTitle( sstr.str() );

			m_fps_counter = 0;
		}

		++m_fps_counter;
	}

	glDeleteLists( m_custom_draw_display_list, 1 );
}
コード例 #8
0
	static int load()
	{
		FreeTypeDecoder::initialize();

		ShowWindow(GetConsoleWindow(), SW_HIDE);

		Graphics3D * graphics = D3DGraphics::initialize();
		FinalAction finally(D3DGraphics::free);

		graphics->setClearColor({0.0f, 0.0f, 0.0f});

		Handle<Window> window(graphics, 0, 0, 1024, 758);
		Handle<WindowBackground> back(window);
		back->name = "Background";

		Handle<Panel> frame(back);
		frame->setPlacement({0.5f, 0.5f, 0.5f, 0.5f}, {-300, -300, 300, 300});
		frame << [](const DrawParams & p)
		{
			p.graphics->setColor({0.25f, 0.25f, 0.25f});
			p.graphics->rectangle(p.clipped);
		};

		Handle<Panel> frame0(frame);
		frame0->setPlacement(ModelMask::FullSize, {4, 4, -4, -4});
		frame0 << [](const DrawParams & p)
		{
			p.graphics->setColor({0.5f, 0.5f, 0.5f});
			p.graphics->rectangle(p.clipped);
		};

		Handle<Panel> frame1(frame0);
		frame1->setPlacement(ModelMask::FullSize, {3, 3, -3, -3});
		frame1 << [](const DrawParams & p)
		{
			p.graphics->setColor({0.75f, 0.75f, 0.75f});
			p.graphics->rectangle(p.clipped);
		};

		Handle<Panel> frame2(frame1);
		frame2->setPlacement(ModelMask::FullSize, {2, 2, -2, -2});
		frame2 << [](const DrawParams & p)
		{
			p.graphics->setColor({1.0f, 1.0f, 1.0f});
			p.graphics->rectangle(p.clipped);
		};

		Handle<Panel> panel(frame2);
		panel->setPlacement(ModelMask::FullSize, {1, 1, -1, -1});
		panel << [](const DrawParams & p)
		{
			p.graphics->setColor({0.0f, 0.0f, 0.0f});
			p.graphics->rectangle(p.clipped);
		};

		auto arial = Font::load("arial.ttf");

		graphics->bind(arial);
		graphics->setFontSize(16);

		Handle<String> project_name("Independence");
		Handle<Panel> project_name_panel(back);
		project_name_panel->setPlacement(10, 10, 0, 0);
		project_name_panel->setSize(graphics->getTextSize(*project_name));

		project_name_panel << [arial, project_name](const DrawParams & p)
		{
			auto & graphics = p.graphics;
			auto & region = p.region;
			graphics->bind(arial);
			graphics->setFontSize(16);

			p.graphics->setColor({1.0f, 1.0f, 1.0f});
			graphics->draw(region.left, region.top, *project_name);
		};

		Handle<String> text("Press Esc to quit");
		Handle<Panel> text_panel(back);
		text_panel->setPlacement(ModelMask::RightTop, {0, 10, -10, 0});
		text_panel->setSize(graphics->getTextSize(*text));

		text_panel << [arial, text](const DrawParams & p)
		{
			auto & graphics = p.graphics;
			auto & region = p.region;
			graphics->bind(arial);
			graphics->setFontSize(16);

			p.graphics->setColor({1.0f, 1.0f, 1.0f});
			graphics->draw(region.left, region.top, *text);
		};

		Handle<FpsCounter> counter(emptiness);

		Handle<Panel> fps_panel(back);
		fps_panel->setPlacement({0.5f, 1.0f, 0.5f, 1.0f}, {-40, -30, 40, -10});
		fps_panel << [counter, arial](const DrawParams & p)
		{
			auto graphics = p.graphics;
			graphics->bind(arial);
			graphics->setFontSize(16);

			auto text = String(counter->get()) + " fps";
			auto textSize = graphics->getTextSize(text);
			int left = p.region.left + (p.region.width() - textSize.x) / 2;
			int top = p.region.top + (p.region.height() - textSize.y) / 2;

			p.graphics->setColor({1.0f, 1.0f, 1.0f});
			graphics->draw(left, top, text);
		};
		
		Handle<Scene> scene(panel);
		scene->append<Snake>(color(1.0f, 0.0f, 0.0f));
		scene->append<Snake>(color(1.0f, 0.5f, 0.0f));
		scene->append<Snake>(color(1.0f, 1.0f, 0.0f));
		scene->append<Snake>(color(0.0f, 1.0f, 0.0f));
		scene->append<Snake>(color(0.0f, 1.0f, 1.0f));
		scene->append<Snake>(color(0.0f, 0.0f, 1.0f));
		scene->append<Snake>(color(0.5f, 0.0f, 1.0f));

		connect(*window, onWindowKeyDown);

		window->setBorderStyle(BorderStyle::Static);
		window->setCaption("Independence");
		window->centralize();
		window->show();

		ThreadLoop::add(processWindowMessage);
		ThreadLoop::add([scene, window, counter, fps_panel] () mutable
		{
			//std::this_thread::sleep_for(1ms);
			
			counter->next();
			window->invalidate(fps_panel);
			
			scene->invalidate();
			window->validate();

			return 0;
		});

		ThreadLoop::run();

		return 0;
	}