Example #1
0
/*!
  Remove a thread.
  Return zero if a thread was removed.
 */
int Server::removeThread (u_long ID)
{
  int ret = 1;
  string msg ("remove-thread");
  vector<Multicast<string, void*, int>*>* handlers;


  handlers = getHandlers (msg);

  threadsMutex->lock ();

  if (handlers)
    {
      for (size_t i = 0; i < handlers->size (); i++)
        {
          (*handlers)[i]->updateMulticast (this, msg, &ID);
        }
    }

  for (list<ClientsThread*>::iterator it = threads.begin (); it != threads.end (); it++)
    {
      if ((*it)->id == ID)
        {
          (*it)->stop ();
          ret = 0;
          threads.erase (it);
          break;
        }
    }
  threadsMutex->unlock ();
  return ret;

}
Example #2
0
int MessageDispatcher::addHandler(MessageHandler* o){
    std::vector<MessageHandler*>& handlers = getHandlers();
    if( std::find(handlers.begin(), handlers.end(), o) == handlers.end()){
        handlers.push_back(o) ;
        return handlers.size()-1 ;
    }
    return -1;
}
Example #3
0
/*!
  Create a new thread.
 */
int Server::addThread (bool staticThread)
{
  int ret;
  string msg ("new-thread");
  ClientsThread* newThread = 0;
  vector<Multicast<string, void*, int>*>* handlers;

  purgeThreadsThreshold = 1;

  if (isRebooting ())
    return -1;

  if (!staticThread)
    {
      bool restored = false;

      for (list<ClientsThread*>::iterator it = threads.begin (); it
             != threads.end (); it++)
        {
          ClientsThread* thread = *it;

          if (thread->isToDestroy ())
            {
              thread->setToDestroy (0);
              restored = true;
              break;
            }
        }
      if (restored)
        return 0;
    }

  newThread = new ClientsThread (this);

  handlers = getHandlers (msg);
  if (handlers)
    {
      for (size_t i = 0; i < handlers->size (); i++)
        {
          (*handlers)[i]->updateMulticast (this, msg, newThread);
        }
    }

  newThread->setStatic (staticThread);

  newThread->id = (u_long) (++currentThreadID);

  ret = newThread->run ();

  if (ret)
    {
      log (MYSERVER_LOG_MSG_ERROR, _("Error creating thread"));
      return -1;
    }

  threads.push_back (newThread);
  return 0;
}
Example #4
0
/*!
  Get notified when a connection is closed.
 */
int Server::notifyDeleteConnection (ConnectionPtr s)
{
  string msg ("remove-connection");
  vector<Multicast<string, void*, int>*>* handlers;

  handlers = getHandlers (msg);

  if (handlers)
    for (size_t i = 0; i < handlers->size (); i++)
      (*handlers)[i]->updateMulticast (this, msg, s);

  return 0;
}
Example #5
0
void EventEmitter_regCore(struct EventEmitter* eventEmitter,
                          struct Iface* iface,
                          enum PFChan_Pathfinder ev)
{
    struct EventEmitter_pvt* ee = Identity_check((struct EventEmitter_pvt*) eventEmitter);
    iface->connectedIf = &ee->trickIf;
    struct ArrayList_Ifaces* l = getHandlers(ee, ev, true);
    if (!l) {
        Assert_true(ev == 0);
        return;
    }
    ArrayList_Ifaces_add(l, iface);
}
Example #6
0
static Iface_DEFUN incomingFromPathfinder(struct Message* msg, struct Iface* iface)
{
    struct Pathfinder* pf = Identity_containerOf(iface, struct Pathfinder, iface);
    struct EventEmitter_pvt* ee = Identity_check((struct EventEmitter_pvt*) pf->ee);
    if (msg->length < 4) {
        Log_debug(ee->log, "DROPPF runt");
        return NULL;
    }
    enum PFChan_Pathfinder ev = Message_pop32(msg, NULL);
    Message_push32(msg, pf->pathfinderId, NULL);
    Message_push32(msg, ev, NULL);
    if (ev <= PFChan_Pathfinder__TOO_LOW || ev >= PFChan_Pathfinder__TOO_HIGH) {
        Log_debug(ee->log, "DROPPF invalid type [%d]", ev);
        return NULL;
    }
    if (!PFChan_Pathfinder_sizeOk(ev, msg->length)) {
        Log_debug(ee->log, "DROPPF incorrect length[%d] for type [%d]", msg->length, ev);
        return NULL;
    }

    if (pf->state == Pathfinder_state_DISCONNECTED) {
        if (ev != PFChan_Pathfinder_CONNECT) {
            Log_debug(ee->log, "DROPPF disconnected and event != CONNECT event:[%d]", ev);
            return NULL;
        }
    } else if (pf->state != Pathfinder_state_CONNECTED) {
        Log_debug(ee->log, "DROPPF error state");
        return NULL;
    }

    if (handleFromPathfinder(ev, msg, ee, pf)) { return NULL; }

    struct ArrayList_Ifaces* handlers = getHandlers(ee, ev, false);
    if (!handlers) { return NULL; }
    for (int i = 0; i < handlers->length; i++) {
        struct Message* messageClone = Message_clone(msg, msg->alloc);
        struct Iface* iface = ArrayList_Ifaces_get(handlers, i);
        // We have to call this manually because we don't have an interface handy which is
        // actually plumbed with this one.
        Assert_true(iface);
        Assert_true(iface->send);
        Iface_CALL(iface->send, messageClone, iface);
    }
    return NULL;
}
Example #7
0
/*!
  Reboot the server.
  Returns non zero on errors.
 */
int Server::reboot ()
{
  int ret;
  string msg ("reboot-server");
  vector<Multicast<string, void*, int>*>* handlers;

  handlers = getHandlers (msg);

  if (handlers)
    {
      for (size_t i = 0; i < handlers->size (); i++)
        (*handlers)[i]->updateMulticast (this, msg, 0);
    }

  serverReady = false;
  /* Reset the toReboot flag.  */
  toReboot = false;

  rebooting = true;

  /* Do nothing if the reboot is disabled.  */
  if (!autoRebootEnabled)
    return 0;

  /* Do a beep if outputting to console.  */
  if (logLocation.find ("console://") != string::npos)
    {
      char beep[] = { static_cast<char>(0x7), '\0' };
      string beepStr (beep);
      logManager->log (this, "MAINLOG", logLocation, beepStr);
    }

  log (MYSERVER_LOG_MSG_INFO, _("Rebooting"));

  if (mustEndServer)
    return 0;

  mustEndServer = true;

  ret = terminate ();
  if (ret)
    return ret;

  mustEndServer = false;


  rebooting = false;

  ret = initialize () || postLoad ();

  if (ret)
    {
      log (MYSERVER_LOG_MSG_INFO, _("The server could not be restarted"));
      return ret;
    }

  serverReady = true;

  log (MYSERVER_LOG_MSG_INFO, _("Restarted"));

  return 0;
}
Example #8
0
/*!
  Add a new connection.
  A connection is defined using a connection struct.
 */
ConnectionPtr Server::addConnectionToList (Socket* s,
                                           MYSERVER_SOCKADDRIN* /*asockIn*/,
                                           char *ipAddr, char *localIpAddr,
                                           u_short port, u_short localPort,
                                           int /*id*/)
{
  int doSSLhandshake = 0;
  int doFastCheck = 0;
  Protocol* protocol;
  int opts = 0;
  ConnectionPtr newConnection;
  vector<Multicast<string, void*, int>*>* handlers;

  connectionsPoolLock.lock ();
  try
    {
      newConnection = connectionsPool.forcedGet ();
      connectionsPoolLock.unlock ();
    }
  catch (...)
    {
      connectionsPoolLock.unlock ();
      throw;
    }

  if (!newConnection)
    return NULL;
  else
    newConnection->init ();

  newConnection->setPort (port);
  newConnection->setTimeout ( getTicks () );
  newConnection->setLocalPort (localPort);
  newConnection->setIpAddr (ipAddr);
  newConnection->setLocalIpAddr (localIpAddr);
  newConnection->host = vhostManager.getVHost (0, localIpAddr, localPort);
  if (newConnection->host == NULL)
    {
      try
        {
          connectionsPoolLock.lock ();
          connectionsPool.put (newConnection);
          connectionsPoolLock.unlock ();
        }
      catch (...)
        {
          connectionsPoolLock.unlock ();
          throw;
        }
      return 0;
    }

  protocol = getProtocol (newConnection->host->getProtocolName ());
  if (protocol)
    opts = protocol->getProtocolOptions ();

  if (opts & Protocol::SSL)
    doSSLhandshake = 1;

  if (opts & Protocol::FAST_CHECK)
    doFastCheck = 1;

  string msg ("new-connection");
  handlers = getHandlers (msg);
  if (handlers)
    {
      for (size_t i = 0; i < handlers->size (); i++)
        if ((*handlers)[i]->updateMulticast (this, msg, newConnection) == 1)
          {
            connectionsPoolLock.lock ();
            try
              {
                connectionsPool.put (newConnection);
                connectionsPoolLock.unlock ();
              }
            catch (...)
              {
                connectionsPoolLock.unlock ();
                throw;
              }

            return 0;
          }
    }

  /* Do the SSL handshake if required.  */
  if (doSSLhandshake)
    {
      int ret = 0;
      SslSocket *sslSocket = new SslSocket (s);

      sslSocket->setSSLContext (newConnection->host->getSSLContext (),
                                newConnection->host->getSSLPriorityCache ());

      ret = sslSocket->sslAccept ();
      if (ret < 0)
        {
          connectionsPoolLock.lock ();
          try
            {
              connectionsPool.put (newConnection);
              connectionsPoolLock.unlock ();
            }
          catch (...)
            {
              connectionsPoolLock.unlock ();
              throw;
            }

          delete sslSocket;
          return 0;
        }
      newConnection->socket = sslSocket;
    }
  else
    newConnection->socket = s;

  if (doFastCheck)
    {
      newConnection->setScheduled (1);
      newConnection->setForceControl (1);
      newConnection->socket->setNonBlocking (1);
      connectionsScheduler.addNewReadyConnection (newConnection);
    }
  else
    connectionsScheduler.addNewWaitingConnection (newConnection);

  /*
    If defined maxConnections and the number of active connections
    is bigger than it say to the protocol that will parse the connection
    to remove it from the active connections list.
   */
  if (maxConnections
      && connectionsScheduler.getNumAliveConnections () > maxConnections)
    newConnection->setToRemove (Connection::REMOVE_OVERLOAD);

  connectionsScheduler.registerConnectionID (newConnection);

  return newConnection;
}
Example #9
0
void MessageDispatcher::process(sofa::helper::logging::Message& m){
    std::vector<MessageHandler*>& handlers = getHandlers();
    for( size_t i=0 ; i<handlers.size() ; i++ )
        handlers[i]->process(m) ;
}
Example #10
0
void MessageDispatcher::clearHandlers(){
    std::vector<MessageHandler*>& handlers = getHandlers();
    handlers.clear() ;
}
Example #11
0
int MessageDispatcher::rmHandler(MessageHandler* o){
    std::vector<MessageHandler*>& handlers = getHandlers();
    handlers.erase(remove(handlers.begin(), handlers.end(), o), handlers.end());
    return handlers.size()-1 ;
}