btScalar btHingeConstraint::getHingeAngle()
{
    const btVector3 refAxis0  = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
    const btVector3 refAxis1  = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
    const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
    btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
    return m_referenceSign * angle;
}
void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
{
	m_calculatedTransformA = transA * m_frameInA;
	m_calculatedTransformB = transB * m_frameInB;
	calculateLinearInfo();
	calculateAngleInfo();

	btScalar miA = getRigidBodyA().getInvMass();
	btScalar miB = getRigidBodyB().getInvMass();
	m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
	btScalar miS = miA + miB;
	if(miS > btScalar(0.f))
	{
		m_factA = miB / miS;
	}
	else 
	{
		m_factA = btScalar(0.5f);
	}
	m_factB = btScalar(1.0f) - m_factA;
}
void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
{
	btAssert(!m_useSolveConstraintObsolete);
	int i, s = info->rowskip;
	// transforms in world space
	btTransform trA = transA*m_rbAFrame;
	btTransform trB = transB*m_rbBFrame;
	// pivot point
	btVector3 pivotAInW = trA.getOrigin();
	btVector3 pivotBInW = trB.getOrigin();
#if 1
	// difference between frames in WCS
	btVector3 ofs = trB.getOrigin() - trA.getOrigin();
	// now get weight factors depending on masses
	btScalar miA = getRigidBodyA().getInvMass();
	btScalar miB = getRigidBodyB().getInvMass();
	bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
	btScalar miS = miA + miB;
	btScalar factA, factB;
	if(miS > btScalar(0.f))
	{
		factA = miB / miS;
	}
	else 
	{
		factA = btScalar(0.5f);
	}
	factB = btScalar(1.0f) - factA;
	// get the desired direction of hinge axis
	// as weighted sum of Z-orthos of frameA and frameB in WCS
	btVector3 ax1A = trA.getBasis().getColumn(2);
	btVector3 ax1B = trB.getBasis().getColumn(2);
	btVector3 ax1 = ax1A * factA + ax1B * factB;
	ax1.normalize();
	// fill first 3 rows 
	// we want: velA + wA x relA == velB + wB x relB
	btTransform bodyA_trans = transA;
	btTransform bodyB_trans = transB;
	int s0 = 0;
	int s1 = s;
	int s2 = s * 2;
	int nrow = 2; // last filled row
	btVector3 tmpA, tmpB, relA, relB, p, q;
	// get vector from bodyB to frameB in WCS
	relB = trB.getOrigin() - bodyB_trans.getOrigin();
	// get its projection to hinge axis
	btVector3 projB = ax1 * relB.dot(ax1);
	// get vector directed from bodyB to hinge axis (and orthogonal to it)
	btVector3 orthoB = relB - projB;
	// same for bodyA
	relA = trA.getOrigin() - bodyA_trans.getOrigin();
	btVector3 projA = ax1 * relA.dot(ax1);
	btVector3 orthoA = relA - projA;
	btVector3 totalDist = projA - projB;
	// get offset vectors relA and relB
	relA = orthoA + totalDist * factA;
	relB = orthoB - totalDist * factB;
	// now choose average ortho to hinge axis
	p = orthoB * factA + orthoA * factB;
	btScalar len2 = p.length2();
	if(len2 > SIMD_EPSILON)
	{
		p /= btSqrt(len2);
	}
	else
	{
		p = trA.getBasis().getColumn(1);
	}
	// make one more ortho
	q = ax1.cross(p);
	// fill three rows
	tmpA = relA.cross(p);
	tmpB = relB.cross(p);
    for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i];
    for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i];
	tmpA = relA.cross(q);
	tmpB = relB.cross(q);
	if(hasStaticBody && getSolveLimit())
	{ // to make constraint between static and dynamic objects more rigid
		// remove wA (or wB) from equation if angular limit is hit
		tmpB *= factB;
		tmpA *= factA;
	}
	for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i];
    for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i];
	tmpA = relA.cross(ax1);
	tmpB = relB.cross(ax1);
	if(hasStaticBody)
	{ // to make constraint between static and dynamic objects more rigid
		// remove wA (or wB) from equation
		tmpB *= factB;
		tmpA *= factA;
	}
	for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
    for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];

	for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i];
	for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i];
	for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i];
	// compute three elements of right hand side
	btScalar k = info->fps * info->erp;
	btScalar rhs = k * p.dot(ofs);
	info->m_constraintError[s0] = rhs;
	rhs = k * q.dot(ofs);
	info->m_constraintError[s1] = rhs;
	rhs = k * ax1.dot(ofs);
	info->m_constraintError[s2] = rhs;
	// the hinge axis should be the only unconstrained
	// rotational axis, the angular velocity of the two bodies perpendicular to
	// the hinge axis should be equal. thus the constraint equations are
	//    p*w1 - p*w2 = 0
	//    q*w1 - q*w2 = 0
	// where p and q are unit vectors normal to the hinge axis, and w1 and w2
	// are the angular velocity vectors of the two bodies.
	int s3 = 3 * s;
	int s4 = 4 * s;
	info->m_J1angularAxis[s3 + 0] = p[0];
	info->m_J1angularAxis[s3 + 1] = p[1];
	info->m_J1angularAxis[s3 + 2] = p[2];
	info->m_J1angularAxis[s4 + 0] = q[0];
	info->m_J1angularAxis[s4 + 1] = q[1];
	info->m_J1angularAxis[s4 + 2] = q[2];

	info->m_J2angularAxis[s3 + 0] = -p[0];
	info->m_J2angularAxis[s3 + 1] = -p[1];
	info->m_J2angularAxis[s3 + 2] = -p[2];
	info->m_J2angularAxis[s4 + 0] = -q[0];
	info->m_J2angularAxis[s4 + 1] = -q[1];
	info->m_J2angularAxis[s4 + 2] = -q[2];
	// compute the right hand side of the constraint equation. set relative
	// body velocities along p and q to bring the hinge back into alignment.
	// if ax1A,ax1B are the unit length hinge axes as computed from bodyA and
	// bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
	// if "theta" is the angle between ax1 and ax2, we need an angular velocity
	// along u to cover angle erp*theta in one step :
	//   |angular_velocity| = angle/time = erp*theta / stepsize
	//                      = (erp*fps) * theta
	//    angular_velocity  = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
	//                      = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
	// ...as ax1 and ax2 are unit length. if theta is smallish,
	// theta ~= sin(theta), so
	//    angular_velocity  = (erp*fps) * (ax1 x ax2)
	// ax1 x ax2 is in the plane space of ax1, so we project the angular
	// velocity to p and q to find the right hand side.
	k = info->fps * info->erp;
	btVector3 u = ax1A.cross(ax1B);
	info->m_constraintError[s3] = k * u.dot(p);
	info->m_constraintError[s4] = k * u.dot(q);
#endif
	// check angular limits
	nrow = 4; // last filled row
	int srow;
	btScalar limit_err = btScalar(0.0);
	int limit = 0;
	if(getSolveLimit())
	{
		limit_err = m_correction * m_referenceSign;
		limit = (limit_err > btScalar(0.0)) ? 1 : 2;
	}
	// if the hinge has joint limits or motor, add in the extra row
	int powered = 0;
	if(getEnableAngularMotor())
	{
		powered = 1;
	}
	if(limit || powered) 
	{
		nrow++;
		srow = nrow * info->rowskip;
		info->m_J1angularAxis[srow+0] = ax1[0];
		info->m_J1angularAxis[srow+1] = ax1[1];
		info->m_J1angularAxis[srow+2] = ax1[2];

		info->m_J2angularAxis[srow+0] = -ax1[0];
		info->m_J2angularAxis[srow+1] = -ax1[1];
		info->m_J2angularAxis[srow+2] = -ax1[2];

		btScalar lostop = getLowerLimit();
		btScalar histop = getUpperLimit();
		if(limit && (lostop == histop))
		{  // the joint motor is ineffective
			powered = 0;
		}
		info->m_constraintError[srow] = btScalar(0.0f);
		btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp;
		if(powered)
		{
			if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
			{
				info->cfm[srow] = m_normalCFM;
			}
			btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
			info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
			info->m_lowerLimit[srow] = - m_maxMotorImpulse;
			info->m_upperLimit[srow] =   m_maxMotorImpulse;
		}
		if(limit)
		{
			k = info->fps * currERP;
			info->m_constraintError[srow] += k * limit_err;
			if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
			{
				info->cfm[srow] = m_stopCFM;
			}
			if(lostop == histop) 
			{
				// limited low and high simultaneously
				info->m_lowerLimit[srow] = -SIMD_INFINITY;
				info->m_upperLimit[srow] = SIMD_INFINITY;
			}
			else if(limit == 1) 
			{ // low limit
				info->m_lowerLimit[srow] = 0;
				info->m_upperLimit[srow] = SIMD_INFINITY;
			}
			else 
			{ // high limit
				info->m_lowerLimit[srow] = -SIMD_INFINITY;
				info->m_upperLimit[srow] = 0;
			}
			// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
			btScalar bounce = m_relaxationFactor;
			if(bounce > btScalar(0.0))
			{
				btScalar vel = angVelA.dot(ax1);
				vel -= angVelB.dot(ax1);
				// only apply bounce if the velocity is incoming, and if the
				// resulting c[] exceeds what we already have.
				if(limit == 1)
				{	// low limit
					if(vel < 0)
					{
						btScalar newc = -bounce * vel;
						if(newc > info->m_constraintError[srow])
						{
							info->m_constraintError[srow] = newc;
						}
					}
				}
				else
				{	// high limit - all those computations are reversed
					if(vel > 0)
					{
						btScalar newc = -bounce * vel;
						if(newc < info->m_constraintError[srow])
						{
							info->m_constraintError[srow] = newc;
						}
					}
				}
			}
			info->m_constraintError[srow] *= m_biasFactor;
		} // if(limit)
	} // if angular limit or powered
}
void	btHingeConstraint::buildJacobian()
{
	if (m_useSolveConstraintObsolete)
	{
		m_appliedImpulse = btScalar(0.);
		m_accMotorImpulse = btScalar(0.);

		if (!m_angularOnly)
		{
			btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
			btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
			btVector3 relPos = pivotBInW - pivotAInW;

			btVector3 normal[3];
			if (relPos.length2() > SIMD_EPSILON)
			{
				normal[0] = relPos.normalized();
			}
			else
			{
				normal[0].setValue(btScalar(1.0),0,0);
			}

			btPlaneSpace1(normal[0], normal[1], normal[2]);

			for (int i=0;i<3;i++)
			{
				new (&m_jac[i]) btJacobianEntry(
				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
				pivotAInW - m_rbA.getCenterOfMassPosition(),
				pivotBInW - m_rbB.getCenterOfMassPosition(),
				normal[i],
				m_rbA.getInvInertiaDiagLocal(),
				m_rbA.getInvMass(),
				m_rbB.getInvInertiaDiagLocal(),
				m_rbB.getInvMass());
			}
		}

		//calculate two perpendicular jointAxis, orthogonal to hingeAxis
		//these two jointAxis require equal angular velocities for both bodies

		//this is unused for now, it's a todo
		btVector3 jointAxis0local;
		btVector3 jointAxis1local;
		
		btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);

		btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
		btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
		btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
			
		new (&m_jacAng[0])	btJacobianEntry(jointAxis0,
			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
			m_rbA.getInvInertiaDiagLocal(),
			m_rbB.getInvInertiaDiagLocal());

		new (&m_jacAng[1])	btJacobianEntry(jointAxis1,
			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
			m_rbA.getInvInertiaDiagLocal(),
			m_rbB.getInvInertiaDiagLocal());

		new (&m_jacAng[2])	btJacobianEntry(hingeAxisWorld,
			m_rbA.getCenterOfMassTransform().getBasis().transpose(),
			m_rbB.getCenterOfMassTransform().getBasis().transpose(),
			m_rbA.getInvInertiaDiagLocal(),
			m_rbB.getInvInertiaDiagLocal());

			// clear accumulator
			m_accLimitImpulse = btScalar(0.);

			// test angular limit
			testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());

		//Compute K = J*W*J' for hinge axis
		btVector3 axisA =  getRigidBodyA().getCenterOfMassTransform().getBasis() *  m_rbAFrame.getBasis().getColumn(2);
		m_kHinge =   1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
							 getRigidBodyB().computeAngularImpulseDenominator(axisA));

	}
}
void    btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar    timeStep)
{

    ///for backwards compatibility during the transition to 'getInfo/getInfo2'
    if (m_useSolveConstraintObsolete)
    {

        btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
        btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

        btScalar tau = btScalar(0.3);

        //linear part
        if (!m_angularOnly)
        {
            btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
            btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

            btVector3 vel1,vel2;
            bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
            bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
            btVector3 vel = vel1 - vel2;

            for (int i=0;i<3;i++)
            {
                const btVector3& normal = m_jac[i].m_linearJointAxis;
                btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

                btScalar rel_vel;
                rel_vel = normal.dot(vel);
                //positional error (zeroth order error)
                btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
                btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
                m_appliedImpulse += impulse;
                btVector3 impulse_vector = normal * impulse;
                btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
                btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
                bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
                bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
            }
        }


        {
            ///solve angular part

            // get axes in world space
            btVector3 axisA =  getRigidBodyA().getCenterOfMassTransform().getBasis() *  m_rbAFrame.getBasis().getColumn(2);
            btVector3 axisB =  getRigidBodyB().getCenterOfMassTransform().getBasis() *  m_rbBFrame.getBasis().getColumn(2);

            btVector3 angVelA;
            bodyA.getAngularVelocity(angVelA);
            btVector3 angVelB;
            bodyB.getAngularVelocity(angVelB);

            btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
            btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);

            btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
            btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
            btVector3 velrelOrthog = angAorthog-angBorthog;
            {


                //solve orthogonal angular velocity correction
                btScalar len = velrelOrthog.length();
                if (len > btScalar(0.00001))
                {
                    btVector3 normal = velrelOrthog.normalized();
                    btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
                        getRigidBodyB().computeAngularImpulseDenominator(normal);
                    // scale for mass and relaxation
                    //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;

                    bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom));
                    bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom));

                }

                //solve angular positional correction
                btVector3 angularError =  axisA.cross(axisB) *(btScalar(1.)/timeStep);
                btScalar len2 = angularError.length();
                if (len2>btScalar(0.00001))
                {
                    btVector3 normal2 = angularError.normalized();
                    btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
                            getRigidBodyB().computeAngularImpulseDenominator(normal2);
                    //angularError *= (btScalar(1.)/denom2) * relaxation;

                    bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2));
                    bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2));

                }





                // solve limit
                if (m_solveLimit)
                {
                    btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor  ) * m_limitSign;

                    btScalar impulseMag = amplitude * m_kHinge;

                    // Clamp the accumulated impulse
                    btScalar temp = m_accLimitImpulse;
                    m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
                    impulseMag = m_accLimitImpulse - temp;



                    bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign);
                    bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign));

                }
            }

            //apply motor
            if (m_enableAngularMotor)
            {
                //todo: add limits too
                btVector3 angularLimit(0,0,0);

                btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
                btScalar projRelVel = velrel.dot(axisA);

                btScalar desiredMotorVel = m_motorTargetVelocity;
                btScalar motor_relvel = desiredMotorVel - projRelVel;

                btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;

                // accumulated impulse clipping:
                btScalar fMaxImpulse = m_maxMotorImpulse;
                btScalar newAccImpulse = m_accMotorImpulse + unclippedMotorImpulse;
                btScalar clippedMotorImpulse = unclippedMotorImpulse;
                if (newAccImpulse > fMaxImpulse)
                {
                    newAccImpulse = fMaxImpulse;
                    clippedMotorImpulse = newAccImpulse - m_accMotorImpulse;
                }
                else if (newAccImpulse < -fMaxImpulse)
                {
                    newAccImpulse = -fMaxImpulse;
                    clippedMotorImpulse = newAccImpulse - m_accMotorImpulse;
                }
                m_accMotorImpulse += clippedMotorImpulse;

                bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse);
                bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse);

            }
        }
    }

}
void btConeTwistConstraint::calcAngleInfo()
{
	m_swingCorrection = btScalar(0.);
	m_twistLimitSign = btScalar(0.);
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;

	btVector3 b1Axis1,b1Axis2,b1Axis3;
	btVector3 b2Axis1,b2Axis2;

	b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
	b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);

	btScalar swing1=btScalar(0.),swing2 = btScalar(0.);

	btScalar swx=btScalar(0.),swy = btScalar(0.);
	btScalar thresh = btScalar(10.);
	btScalar fact;

	// Get Frame into world space
	if (m_swingSpan1 >= btScalar(0.05f))
	{
		b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
		swx = b2Axis1.dot(b1Axis1);
		swy = b2Axis1.dot(b1Axis2);
		swing1  = btAtan2Fast(swy, swx);
		fact = (swy*swy + swx*swx) * thresh * thresh;
		fact = fact / (fact + btScalar(1.0));
		swing1 *= fact; 
	}

	if (m_swingSpan2 >= btScalar(0.05f))
	{
		b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);			
		swx = b2Axis1.dot(b1Axis1);
		swy = b2Axis1.dot(b1Axis3);
		swing2  = btAtan2Fast(swy, swx);
		fact = (swy*swy + swx*swx) * thresh * thresh;
		fact = fact / (fact + btScalar(1.0));
		swing2 *= fact; 
	}

	btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);		
	btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);	
	btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;

	if (EllipseAngle > 1.0f)
	{
		m_swingCorrection = EllipseAngle-1.0f;
		m_solveSwingLimit = true;
		// Calculate necessary axis & factors
		m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
		m_swingAxis.normalize();
		btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
		m_swingAxis *= swingAxisSign;
	}

	// Twist limits
	if (m_twistSpan >= btScalar(0.))
	{
		btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
		btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
		btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); 
		btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
		m_twistAngle = twist;

//		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
		if (twist <= -m_twistSpan*lockedFreeFactor)
		{
			m_twistCorrection = -(twist + m_twistSpan);
			m_solveTwistLimit = true;
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
			m_twistAxis.normalize();
			m_twistAxis *= -1.0f;
		}
		else if (twist >  m_twistSpan*lockedFreeFactor)
		{
			m_twistCorrection = (twist - m_twistSpan);
			m_solveTwistLimit = true;
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
			m_twistAxis.normalize();
		}
	}
}
void	btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep)
{
	#ifndef __SPU__
	if (m_useSolveConstraintObsolete)
	{
		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

		btScalar tau = btScalar(0.3);

		//linear part
		if (!m_angularOnly)
		{
			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

			btVector3 vel1;
			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
			btVector3 vel2;
			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
			btVector3 vel = vel1 - vel2;

			for (int i=0;i<3;i++)
			{		
				const btVector3& normal = m_jac[i].m_linearJointAxis;
				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

				btScalar rel_vel;
				rel_vel = normal.dot(vel);
				//positional error (zeroth order error)
				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
				m_appliedImpulse += impulse;
				
				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
		
			}
		}

		// apply motor
		if (m_bMotorEnabled)
		{
			// compute current and predicted transforms
			btTransform trACur = m_rbA.getCenterOfMassTransform();
			btTransform trBCur = m_rbB.getCenterOfMassTransform();
			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
			btTransform trAPred; trAPred.setIdentity(); 
			btVector3 zerovec(0,0,0);
			btTransformUtil::integrateTransform(
				trACur, zerovec, omegaA, timeStep, trAPred);
			btTransform trBPred; trBPred.setIdentity(); 
			btTransformUtil::integrateTransform(
				trBCur, zerovec, omegaB, timeStep, trBPred);

			// compute desired transforms in world
			btTransform trPose(m_qTarget);
			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
			btTransform trADes = trBPred * trABDes;
			btTransform trBDes = trAPred * trABDes.inverse();

			// compute desired omegas in world
			btVector3 omegaADes, omegaBDes;
			
			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);

			// compute delta omegas
			btVector3 dOmegaA = omegaADes - omegaA;
			btVector3 dOmegaB = omegaBDes - omegaB;

			// compute weighted avg axis of dOmega (weighting based on inertias)
			btVector3 axisA, axisB;
			btScalar kAxisAInv = 0, kAxisBInv = 0;

			if (dOmegaA.length2() > SIMD_EPSILON)
			{
				axisA = dOmegaA.normalized();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
			}

			if (dOmegaB.length2() > SIMD_EPSILON)
			{
				axisB = dOmegaB.normalized();
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
			}

			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;

			static bool bDoTorque = true;
			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
			{
				avgAxis.normalize();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
				btScalar kInvCombined = kAxisAInv + kAxisBInv;

				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
									(kInvCombined * kInvCombined);

				if (m_maxMotorImpulse >= 0)
				{
					btScalar fMaxImpulse = m_maxMotorImpulse;
					if (m_bNormalizedMotorStrength)
						fMaxImpulse = fMaxImpulse/kAxisAInv;

					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
					if (newUnclampedMag > fMaxImpulse)
					{
						newUnclampedAccImpulse.normalize();
						newUnclampedAccImpulse *= fMaxImpulse;
						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
					}
					m_accMotorImpulse += impulse;
				}

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis =  impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);

			}
		}
		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
		{
			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
			btVector3 relVel = angVelB - angVelA;
			if (relVel.length2() > SIMD_EPSILON)
			{
				btVector3 relVelAxis = relVel.normalized();
				btScalar m_kDamping =  btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
				btVector3 impulse = m_damping * m_kDamping * relVel;

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis = impulse / impulseMag;
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
			}
		}

		// joint limits
		{
			///solve angular part
			btVector3 angVelA;
			bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB;
			bodyB.internalGetAngularVelocity(angVelB);

			// solve swing limit
			if (m_solveSwingLimit)
			{
				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
				if (relSwingVel > 0)
					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kSwing;

				// Clamp the accumulated impulse
				btScalar temp = m_accSwingLimitImpulse;
				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accSwingLimitImpulse - temp;

				btVector3 impulse = m_swingAxis * impulseMag;

				// don't let cone response affect twist
				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
				{
					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
					impulse = impulseNoTwistCouple;
				}

				impulseMag = impulse.length();
				btVector3 noTwistSwingAxis = impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
			}


			// solve twist limit
			if (m_solveTwistLimit)
			{
				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kTwist;

				// Clamp the accumulated impulse
				btScalar temp = m_accTwistLimitImpulse;
				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accTwistLimitImpulse - temp;

		//		btVector3 impulse = m_twistAxis * impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
			}		
		}
	}
#else
btAssert(0);
#endif //__SPU__
}
void	btConeTwistConstraint::buildJacobian()
{
	m_appliedImpulse = btScalar(0.);

	//set bias, sign, clear accumulator
	m_swingCorrection = btScalar(0.);
	m_twistLimitSign = btScalar(0.);
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;
	m_accTwistLimitImpulse = btScalar(0.);
	m_accSwingLimitImpulse = btScalar(0.);

	if (!m_angularOnly)
	{
		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
		btVector3 relPos = pivotBInW - pivotAInW;

		btVector3 normal[3];
		if (relPos.length2() > SIMD_EPSILON)
		{
			normal[0] = relPos.normalized();
		}
		else
		{
			normal[0].setValue(btScalar(1.0),0,0);
		}

		btPlaneSpace1(normal[0], normal[1], normal[2]);

		for (int i=0;i<3;i++)
		{
			new (&m_jac[i]) btJacobianEntry(
				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
				pivotAInW - m_rbA.getCenterOfMassPosition(),
				pivotBInW - m_rbB.getCenterOfMassPosition(),
				normal[i],
				m_rbA.getInvInertiaDiagLocal(),
				m_rbA.getInvMass(),
				m_rbB.getInvInertiaDiagLocal(),
				m_rbB.getInvMass());
		}
	}

	btVector3 b1Axis1,b1Axis2,b1Axis3;
	btVector3 b2Axis1,b2Axis2;

	b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
	b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);

	btScalar swing1=btScalar(0.),swing2 = btScalar(0.);

	// Get Frame into world space
	if (m_swingSpan1 >= btScalar(0.05f))
	{
		b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
		swing1  = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
	}

	if (m_swingSpan2 >= btScalar(0.05f))
	{
		b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);			
		swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
	}

	btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);		
	btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);	
	btScalar EllipseAngle = btFabs(swing1)* RMaxAngle1Sq + btFabs(swing2) * RMaxAngle2Sq;

	if (EllipseAngle > 1.0f)
	{
		m_swingCorrection = EllipseAngle-1.0f;
		m_solveSwingLimit = true;
		
		// Calculate necessary axis & factors
		m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
		m_swingAxis.normalize();

		btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
		m_swingAxis *= swingAxisSign;

		m_kSwing =  btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
			getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));

	}

	// Twist limits
	if (m_twistSpan >= btScalar(0.))
	{
		btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
		btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
		btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); 
		btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );

		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
		if (twist <= -m_twistSpan*lockedFreeFactor)
		{
			m_twistCorrection = -(twist + m_twistSpan);
			m_solveTwistLimit = true;

			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
			m_twistAxis.normalize();
			m_twistAxis *= -1.0f;

			m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
				getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));

		}	else
			if (twist >  m_twistSpan*lockedFreeFactor)
			{
				m_twistCorrection = (twist - m_twistSpan);
				m_solveTwistLimit = true;

				m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
				m_twistAxis.normalize();

				m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
					getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));

			}
	}
}
void	btConeTwistConstraint::solveConstraint(btScalar	timeStep)
{

	btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
	btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

	btScalar tau = btScalar(0.3);
	btScalar damping = btScalar(1.);

	//linear part
	if (!m_angularOnly)
	{
		btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
		btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

		btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
		btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
		btVector3 vel = vel1 - vel2;

		for (int i=0;i<3;i++)
		{		
			const btVector3& normal = m_jac[i].m_linearJointAxis;
			btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

			btScalar rel_vel;
			rel_vel = normal.dot(vel);
			//positional error (zeroth order error)
			btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
			btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
			m_appliedImpulse += impulse;
			btVector3 impulse_vector = normal * impulse;
			m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
			m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
		}
	}
	
	{
		///solve angular part
		const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
		const btVector3& angVelB = getRigidBodyB().getAngularVelocity();

		// solve swing limit
		if (m_solveSwingLimit)
		{
			btScalar amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(btScalar(1.)/timeStep)*m_biasFactor);
			btScalar impulseMag = amplitude * m_kSwing;

			// Clamp the accumulated impulse
			btScalar temp = m_accSwingLimitImpulse;
			m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
			impulseMag = m_accSwingLimitImpulse - temp;

			btVector3 impulse = m_swingAxis * impulseMag;

			m_rbA.applyTorqueImpulse(impulse);
			m_rbB.applyTorqueImpulse(-impulse);

		}

		// solve twist limit
		if (m_solveTwistLimit)
		{
			btScalar amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(btScalar(1.)/timeStep)*m_biasFactor );
			btScalar impulseMag = amplitude * m_kTwist;

			// Clamp the accumulated impulse
			btScalar temp = m_accTwistLimitImpulse;
			m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
			impulseMag = m_accTwistLimitImpulse - temp;

			btVector3 impulse = m_twistAxis * impulseMag;

			m_rbA.applyTorqueImpulse(impulse);
			m_rbB.applyTorqueImpulse(-impulse);

		}
	
	}

}
Example #10
0
bool BConstraint::isThis(btRigidBody *body_1, btRigidBody *body_2) const
{
	if(&getRigidBodyA()==body_1 && &getRigidBodyB()==body_2)
		return true;
	return false;
}
Example #11
0
//--------------------------------------------------------------
ofVec3f ofxBulletJoint::getPositionA() const {
	return ofGetVec3fPosFromRigidBody( getRigidBodyA() );
}
void btConeTwistConstraint::calcAngleInfo2()
{
	m_swingCorrection = btScalar(0.);
	m_twistLimitSign = btScalar(0.);
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;
	// compute rotation of A wrt B (in constraint space)
	if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
	{	// it is assumed that setMotorTarget() was alredy called 
		// and motor target m_qTarget is within constraint limits
		// TODO : split rotation to pure swing and pure twist
		// compute desired transforms in world
		btTransform trPose(m_qTarget);
		btTransform trA = getRigidBodyA().getCenterOfMassTransform() * m_rbAFrame;
		btTransform trB = getRigidBodyB().getCenterOfMassTransform() * m_rbBFrame;
		btTransform trDeltaAB = trB * trPose * trA.inverse();
		btQuaternion qDeltaAB = trDeltaAB.getRotation();
		btVector3 swingAxis = 	btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
		m_swingAxis = swingAxis;
		m_swingAxis.normalize();
		m_swingCorrection = qDeltaAB.getAngle();
		if(!btFuzzyZero(m_swingCorrection))
		{
			m_solveSwingLimit = true;
		}
		return;
	}


	{
		// compute rotation of A wrt B (in constraint space)
		btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation();
		btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation();
		btQuaternion qAB = qB.inverse() * qA;
		// split rotation into cone and twist
		// (all this is done from B's perspective. Maybe I should be averaging axes...)
		btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
		btQuaternion qABCone  = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
		btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();

		if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
		{
			btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
			computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);

			if (swingAngle > swingLimit * m_limitSoftness)
			{
				m_solveSwingLimit = true;

				// compute limit ratio: 0->1, where
				// 0 == beginning of soft limit
				// 1 == hard/real limit
				m_swingLimitRatio = 1.f;
				if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
				{
					m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
										(swingLimit - swingLimit * m_limitSoftness);
				}				

				// swing correction tries to get back to soft limit
				m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);

				// adjustment of swing axis (based on ellipse normal)
				adjustSwingAxisToUseEllipseNormal(swingAxis);

				// Calculate necessary axis & factors		
				m_swingAxis = quatRotate(qB, -swingAxis);

				m_twistAxisA.setValue(0,0,0);

				m_kSwing =  btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
			}
		}
		else
		{
			// you haven't set any limits;
			// or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
			// anyway, we have either hinge or fixed joint
			btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
			btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
			btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
			btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0);
			btVector3 target;
			btScalar x = ivB.dot(ivA);
			btScalar y = ivB.dot(jvA);
			btScalar z = ivB.dot(kvA);
			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
			{ // fixed. We'll need to add one more row to constraint
				if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
				{
					m_solveSwingLimit = true;
					m_swingAxis = -ivB.cross(ivA);
				}
			}
			else
			{
				if(m_swingSpan1 < m_fixThresh)
				{ // hinge around Y axis
					if(!(btFuzzyZero(y)))
					{
						m_solveSwingLimit = true;
						if(m_swingSpan2 >= m_fixThresh)
						{
							y = btScalar(0.f);
							btScalar span2 = btAtan2(z, x);
							if(span2 > m_swingSpan2)
							{
								x = btCos(m_swingSpan2);
								z = btSin(m_swingSpan2);
							}
							else if(span2 < -m_swingSpan2)
							{
								x =  btCos(m_swingSpan2);
								z = -btSin(m_swingSpan2);
							}
						}
					}
				}
				else
				{ // hinge around Z axis
					if(!btFuzzyZero(z))
					{
						m_solveSwingLimit = true;
						if(m_swingSpan1 >= m_fixThresh)
						{
							z = btScalar(0.f);
							btScalar span1 = btAtan2(y, x);
							if(span1 > m_swingSpan1)
							{
								x = btCos(m_swingSpan1);
								y = btSin(m_swingSpan1);
							}
							else if(span1 < -m_swingSpan1)
							{
								x =  btCos(m_swingSpan1);
								y = -btSin(m_swingSpan1);
							}
						}
					}
				}
				target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
				target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
				target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
				target.normalize();
				m_swingAxis = -ivB.cross(target);
				m_swingCorrection = m_swingAxis.length();
				m_swingAxis.normalize();
			}
		}

		if (m_twistSpan >= btScalar(0.f))
		{
			btVector3 twistAxis;
			computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);

			if (m_twistAngle > m_twistSpan*m_limitSoftness)
			{
				m_solveTwistLimit = true;

				m_twistLimitRatio = 1.f;
				if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
				{
					m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
										(m_twistSpan  - m_twistSpan * m_limitSoftness);
				}

				// twist correction tries to get back to soft limit
				m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);

				m_twistAxis = quatRotate(qB, -twistAxis);

				m_kTwist = btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
			}

			if (m_solveSwingLimit)
				m_twistAxisA = quatRotate(qA, -twistAxis);
		}
		else
		{
			m_twistAngle = btScalar(0.f);
		}
	}
}
Example #13
0
void	btHingeConstraint::solveConstraint(btScalar	timeStep)
{

	btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
	btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

	btScalar tau = btScalar(0.3);

	//linear part
	if (!m_angularOnly)
	{
		btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
		btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

		btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
		btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
		btVector3 vel = vel1 - vel2;

		for (int i=0;i<3;i++)
		{		
			const btVector3& normal = m_jac[i].m_linearJointAxis;
			btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

			btScalar rel_vel;
			rel_vel = normal.dot(vel);
			//positional error (zeroth order error)
			btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
			btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
			m_appliedImpulse += impulse;
			btVector3 impulse_vector = normal * impulse;
			m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
			m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
		}
	}

	
	{
		///solve angular part

		// get axes in world space
		btVector3 axisA =  getRigidBodyA().getCenterOfMassTransform().getBasis() *  m_rbAFrame.getBasis().getColumn(2);
		btVector3 axisB =  getRigidBodyB().getCenterOfMassTransform().getBasis() *  m_rbBFrame.getBasis().getColumn(2);

		const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
		const btVector3& angVelB = getRigidBodyB().getAngularVelocity();

		btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
		btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);

		btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
		btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
		btVector3 velrelOrthog = angAorthog-angBorthog;
		{
			//solve orthogonal angular velocity correction
			btScalar relaxation = btScalar(1.);
			btScalar len = velrelOrthog.length();
			if (len > btScalar(0.00001))
			{
				btVector3 normal = velrelOrthog.normalized();
				btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
					getRigidBodyB().computeAngularImpulseDenominator(normal);
				// scale for mass and relaxation
				velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
			}

			//solve angular positional correction
			btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep);
			btScalar len2 = angularError.length();
			if (len2>btScalar(0.00001))
			{
				btVector3 normal2 = angularError.normalized();
				btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
						getRigidBodyB().computeAngularImpulseDenominator(normal2);
				angularError *= (btScalar(1.)/denom2) * relaxation;
			}

			m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
			m_rbB.applyTorqueImpulse(velrelOrthog-angularError);

			// solve limit
			if (m_solveLimit)
			{
				btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor  ) * m_limitSign;

				btScalar impulseMag = amplitude * m_kHinge;

				// Clamp the accumulated impulse
				btScalar temp = m_accLimitImpulse;
				m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
				impulseMag = m_accLimitImpulse - temp;


				btVector3 impulse = axisA * impulseMag * m_limitSign;
				m_rbA.applyTorqueImpulse(impulse);
				m_rbB.applyTorqueImpulse(-impulse);
			}
		}

		//apply motor
		if (m_enableAngularMotor) 
		{
			//todo: add limits too
			btVector3 angularLimit(0,0,0);

			btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
			btScalar projRelVel = velrel.dot(axisA);

			btScalar desiredMotorVel = m_motorTargetVelocity;
			btScalar motor_relvel = desiredMotorVel - projRelVel;

			btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
			//todo: should clip against accumulated impulse
			btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
			clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
			btVector3 motorImp = clippedMotorImpulse * axisA;

			m_rbA.applyTorqueImpulse(motorImp+angularLimit);
			m_rbB.applyTorqueImpulse(-motorImp-angularLimit);
			
		}
	}

}