btScalar btHingeConstraint::getHingeAngle() { const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0); const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1); const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1); btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); return m_referenceSign * angle; }
void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& transA,const btTransform& transB) { m_calculatedTransformA = transA * m_frameInA; m_calculatedTransformB = transB * m_frameInB; calculateLinearInfo(); calculateAngleInfo(); btScalar miA = getRigidBodyA().getInvMass(); btScalar miB = getRigidBodyB().getInvMass(); m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); btScalar miS = miA + miB; if(miS > btScalar(0.f)) { m_factA = miB / miS; } else { m_factA = btScalar(0.5f); } m_factB = btScalar(1.0f) - m_factA; }
void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) { btAssert(!m_useSolveConstraintObsolete); int i, s = info->rowskip; // transforms in world space btTransform trA = transA*m_rbAFrame; btTransform trB = transB*m_rbBFrame; // pivot point btVector3 pivotAInW = trA.getOrigin(); btVector3 pivotBInW = trB.getOrigin(); #if 1 // difference between frames in WCS btVector3 ofs = trB.getOrigin() - trA.getOrigin(); // now get weight factors depending on masses btScalar miA = getRigidBodyA().getInvMass(); btScalar miB = getRigidBodyB().getInvMass(); bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON); btScalar miS = miA + miB; btScalar factA, factB; if(miS > btScalar(0.f)) { factA = miB / miS; } else { factA = btScalar(0.5f); } factB = btScalar(1.0f) - factA; // get the desired direction of hinge axis // as weighted sum of Z-orthos of frameA and frameB in WCS btVector3 ax1A = trA.getBasis().getColumn(2); btVector3 ax1B = trB.getBasis().getColumn(2); btVector3 ax1 = ax1A * factA + ax1B * factB; ax1.normalize(); // fill first 3 rows // we want: velA + wA x relA == velB + wB x relB btTransform bodyA_trans = transA; btTransform bodyB_trans = transB; int s0 = 0; int s1 = s; int s2 = s * 2; int nrow = 2; // last filled row btVector3 tmpA, tmpB, relA, relB, p, q; // get vector from bodyB to frameB in WCS relB = trB.getOrigin() - bodyB_trans.getOrigin(); // get its projection to hinge axis btVector3 projB = ax1 * relB.dot(ax1); // get vector directed from bodyB to hinge axis (and orthogonal to it) btVector3 orthoB = relB - projB; // same for bodyA relA = trA.getOrigin() - bodyA_trans.getOrigin(); btVector3 projA = ax1 * relA.dot(ax1); btVector3 orthoA = relA - projA; btVector3 totalDist = projA - projB; // get offset vectors relA and relB relA = orthoA + totalDist * factA; relB = orthoB - totalDist * factB; // now choose average ortho to hinge axis p = orthoB * factA + orthoA * factB; btScalar len2 = p.length2(); if(len2 > SIMD_EPSILON) { p /= btSqrt(len2); } else { p = trA.getBasis().getColumn(1); } // make one more ortho q = ax1.cross(p); // fill three rows tmpA = relA.cross(p); tmpB = relB.cross(p); for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i]; for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i]; tmpA = relA.cross(q); tmpB = relB.cross(q); if(hasStaticBody && getSolveLimit()) { // to make constraint between static and dynamic objects more rigid // remove wA (or wB) from equation if angular limit is hit tmpB *= factB; tmpA *= factA; } for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i]; for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i]; tmpA = relA.cross(ax1); tmpB = relB.cross(ax1); if(hasStaticBody) { // to make constraint between static and dynamic objects more rigid // remove wA (or wB) from equation tmpB *= factB; tmpA *= factA; } for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i]; for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i]; for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i]; for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i]; for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i]; // compute three elements of right hand side btScalar k = info->fps * info->erp; btScalar rhs = k * p.dot(ofs); info->m_constraintError[s0] = rhs; rhs = k * q.dot(ofs); info->m_constraintError[s1] = rhs; rhs = k * ax1.dot(ofs); info->m_constraintError[s2] = rhs; // the hinge axis should be the only unconstrained // rotational axis, the angular velocity of the two bodies perpendicular to // the hinge axis should be equal. thus the constraint equations are // p*w1 - p*w2 = 0 // q*w1 - q*w2 = 0 // where p and q are unit vectors normal to the hinge axis, and w1 and w2 // are the angular velocity vectors of the two bodies. int s3 = 3 * s; int s4 = 4 * s; info->m_J1angularAxis[s3 + 0] = p[0]; info->m_J1angularAxis[s3 + 1] = p[1]; info->m_J1angularAxis[s3 + 2] = p[2]; info->m_J1angularAxis[s4 + 0] = q[0]; info->m_J1angularAxis[s4 + 1] = q[1]; info->m_J1angularAxis[s4 + 2] = q[2]; info->m_J2angularAxis[s3 + 0] = -p[0]; info->m_J2angularAxis[s3 + 1] = -p[1]; info->m_J2angularAxis[s3 + 2] = -p[2]; info->m_J2angularAxis[s4 + 0] = -q[0]; info->m_J2angularAxis[s4 + 1] = -q[1]; info->m_J2angularAxis[s4 + 2] = -q[2]; // compute the right hand side of the constraint equation. set relative // body velocities along p and q to bring the hinge back into alignment. // if ax1A,ax1B are the unit length hinge axes as computed from bodyA and // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2). // if "theta" is the angle between ax1 and ax2, we need an angular velocity // along u to cover angle erp*theta in one step : // |angular_velocity| = angle/time = erp*theta / stepsize // = (erp*fps) * theta // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2| // = (erp*fps) * theta * (ax1 x ax2) / sin(theta) // ...as ax1 and ax2 are unit length. if theta is smallish, // theta ~= sin(theta), so // angular_velocity = (erp*fps) * (ax1 x ax2) // ax1 x ax2 is in the plane space of ax1, so we project the angular // velocity to p and q to find the right hand side. k = info->fps * info->erp; btVector3 u = ax1A.cross(ax1B); info->m_constraintError[s3] = k * u.dot(p); info->m_constraintError[s4] = k * u.dot(q); #endif // check angular limits nrow = 4; // last filled row int srow; btScalar limit_err = btScalar(0.0); int limit = 0; if(getSolveLimit()) { limit_err = m_correction * m_referenceSign; limit = (limit_err > btScalar(0.0)) ? 1 : 2; } // if the hinge has joint limits or motor, add in the extra row int powered = 0; if(getEnableAngularMotor()) { powered = 1; } if(limit || powered) { nrow++; srow = nrow * info->rowskip; info->m_J1angularAxis[srow+0] = ax1[0]; info->m_J1angularAxis[srow+1] = ax1[1]; info->m_J1angularAxis[srow+2] = ax1[2]; info->m_J2angularAxis[srow+0] = -ax1[0]; info->m_J2angularAxis[srow+1] = -ax1[1]; info->m_J2angularAxis[srow+2] = -ax1[2]; btScalar lostop = getLowerLimit(); btScalar histop = getUpperLimit(); if(limit && (lostop == histop)) { // the joint motor is ineffective powered = 0; } info->m_constraintError[srow] = btScalar(0.0f); btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp; if(powered) { if(m_flags & BT_HINGE_FLAGS_CFM_NORM) { info->cfm[srow] = m_normalCFM; } btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP); info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign; info->m_lowerLimit[srow] = - m_maxMotorImpulse; info->m_upperLimit[srow] = m_maxMotorImpulse; } if(limit) { k = info->fps * currERP; info->m_constraintError[srow] += k * limit_err; if(m_flags & BT_HINGE_FLAGS_CFM_STOP) { info->cfm[srow] = m_stopCFM; } if(lostop == histop) { // limited low and high simultaneously info->m_lowerLimit[srow] = -SIMD_INFINITY; info->m_upperLimit[srow] = SIMD_INFINITY; } else if(limit == 1) { // low limit info->m_lowerLimit[srow] = 0; info->m_upperLimit[srow] = SIMD_INFINITY; } else { // high limit info->m_lowerLimit[srow] = -SIMD_INFINITY; info->m_upperLimit[srow] = 0; } // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that) btScalar bounce = m_relaxationFactor; if(bounce > btScalar(0.0)) { btScalar vel = angVelA.dot(ax1); vel -= angVelB.dot(ax1); // only apply bounce if the velocity is incoming, and if the // resulting c[] exceeds what we already have. if(limit == 1) { // low limit if(vel < 0) { btScalar newc = -bounce * vel; if(newc > info->m_constraintError[srow]) { info->m_constraintError[srow] = newc; } } } else { // high limit - all those computations are reversed if(vel > 0) { btScalar newc = -bounce * vel; if(newc < info->m_constraintError[srow]) { info->m_constraintError[srow] = newc; } } } } info->m_constraintError[srow] *= m_biasFactor; } // if(limit) } // if angular limit or powered }
void btHingeConstraint::buildJacobian() { if (m_useSolveConstraintObsolete) { m_appliedImpulse = btScalar(0.); m_accMotorImpulse = btScalar(0.); if (!m_angularOnly) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btVector3 relPos = pivotBInW - pivotAInW; btVector3 normal[3]; if (relPos.length2() > SIMD_EPSILON) { normal[0] = relPos.normalized(); } else { normal[0].setValue(btScalar(1.0),0,0); } btPlaneSpace1(normal[0], normal[1], normal[2]); for (int i=0;i<3;i++) { new (&m_jac[i]) btJacobianEntry( m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), pivotAInW - m_rbA.getCenterOfMassPosition(), pivotBInW - m_rbB.getCenterOfMassPosition(), normal[i], m_rbA.getInvInertiaDiagLocal(), m_rbA.getInvMass(), m_rbB.getInvInertiaDiagLocal(), m_rbB.getInvMass()); } } //calculate two perpendicular jointAxis, orthogonal to hingeAxis //these two jointAxis require equal angular velocities for both bodies //this is unused for now, it's a todo btVector3 jointAxis0local; btVector3 jointAxis1local; btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local); btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local; btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local; btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); new (&m_jacAng[0]) btJacobianEntry(jointAxis0, m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), m_rbA.getInvInertiaDiagLocal(), m_rbB.getInvInertiaDiagLocal()); new (&m_jacAng[1]) btJacobianEntry(jointAxis1, m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), m_rbA.getInvInertiaDiagLocal(), m_rbB.getInvInertiaDiagLocal()); new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld, m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), m_rbA.getInvInertiaDiagLocal(), m_rbB.getInvInertiaDiagLocal()); // clear accumulator m_accLimitImpulse = btScalar(0.); // test angular limit testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform()); //Compute K = J*W*J' for hinge axis btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) + getRigidBodyB().computeAngularImpulseDenominator(axisA)); } }
void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) { ///for backwards compatibility during the transition to 'getInfo/getInfo2' if (m_useSolveConstraintObsolete) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btScalar tau = btScalar(0.3); //linear part if (!m_angularOnly) { btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); btVector3 vel1,vel2; bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1); bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2); btVector3 vel = vel1 - vel2; for (int i=0;i<3;i++) { const btVector3& normal = m_jac[i].m_linearJointAxis; btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btScalar rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; btVector3 impulse_vector = normal * impulse; btVector3 ftorqueAxis1 = rel_pos1.cross(normal); btVector3 ftorqueAxis2 = rel_pos2.cross(normal); bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse); bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse); } } { ///solve angular part // get axes in world space btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2); btVector3 angVelA; bodyA.getAngularVelocity(angVelA); btVector3 angVelB; bodyB.getAngularVelocity(angVelB); btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA); btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB); btVector3 angAorthog = angVelA - angVelAroundHingeAxisA; btVector3 angBorthog = angVelB - angVelAroundHingeAxisB; btVector3 velrelOrthog = angAorthog-angBorthog; { //solve orthogonal angular velocity correction btScalar len = velrelOrthog.length(); if (len > btScalar(0.00001)) { btVector3 normal = velrelOrthog.normalized(); btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) + getRigidBodyB().computeAngularImpulseDenominator(normal); // scale for mass and relaxation //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor; bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom)); bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom)); } //solve angular positional correction btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep); btScalar len2 = angularError.length(); if (len2>btScalar(0.00001)) { btVector3 normal2 = angularError.normalized(); btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) + getRigidBodyB().computeAngularImpulseDenominator(normal2); //angularError *= (btScalar(1.)/denom2) * relaxation; bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2)); bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2)); } // solve limit if (m_solveLimit) { btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign; btScalar impulseMag = amplitude * m_kHinge; // Clamp the accumulated impulse btScalar temp = m_accLimitImpulse; m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) ); impulseMag = m_accLimitImpulse - temp; bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign); bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign)); } } //apply motor if (m_enableAngularMotor) { //todo: add limits too btVector3 angularLimit(0,0,0); btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB; btScalar projRelVel = velrel.dot(axisA); btScalar desiredMotorVel = m_motorTargetVelocity; btScalar motor_relvel = desiredMotorVel - projRelVel; btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;; // accumulated impulse clipping: btScalar fMaxImpulse = m_maxMotorImpulse; btScalar newAccImpulse = m_accMotorImpulse + unclippedMotorImpulse; btScalar clippedMotorImpulse = unclippedMotorImpulse; if (newAccImpulse > fMaxImpulse) { newAccImpulse = fMaxImpulse; clippedMotorImpulse = newAccImpulse - m_accMotorImpulse; } else if (newAccImpulse < -fMaxImpulse) { newAccImpulse = -fMaxImpulse; clippedMotorImpulse = newAccImpulse - m_accMotorImpulse; } m_accMotorImpulse += clippedMotorImpulse; bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse); bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse); } } } }
void btConeTwistConstraint::calcAngleInfo() { m_swingCorrection = btScalar(0.); m_twistLimitSign = btScalar(0.); m_solveTwistLimit = false; m_solveSwingLimit = false; btVector3 b1Axis1,b1Axis2,b1Axis3; btVector3 b2Axis1,b2Axis2; b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0); b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0); btScalar swing1=btScalar(0.),swing2 = btScalar(0.); btScalar swx=btScalar(0.),swy = btScalar(0.); btScalar thresh = btScalar(10.); btScalar fact; // Get Frame into world space if (m_swingSpan1 >= btScalar(0.05f)) { b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); swx = b2Axis1.dot(b1Axis1); swy = b2Axis1.dot(b1Axis2); swing1 = btAtan2Fast(swy, swx); fact = (swy*swy + swx*swx) * thresh * thresh; fact = fact / (fact + btScalar(1.0)); swing1 *= fact; } if (m_swingSpan2 >= btScalar(0.05f)) { b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); swx = b2Axis1.dot(b1Axis1); swy = b2Axis1.dot(b1Axis3); swing2 = btAtan2Fast(swy, swx); fact = (swy*swy + swx*swx) * thresh * thresh; fact = fact / (fact + btScalar(1.0)); swing2 *= fact; } btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2); btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq; if (EllipseAngle > 1.0f) { m_swingCorrection = EllipseAngle-1.0f; m_solveSwingLimit = true; // Calculate necessary axis & factors m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3)); m_swingAxis.normalize(); btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f; m_swingAxis *= swingAxisSign; } // Twist limits if (m_twistSpan >= btScalar(0.)) { btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1); btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1); btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) ); m_twistAngle = twist; // btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.); btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.); if (twist <= -m_twistSpan*lockedFreeFactor) { m_twistCorrection = -(twist + m_twistSpan); m_solveTwistLimit = true; m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; m_twistAxis.normalize(); m_twistAxis *= -1.0f; } else if (twist > m_twistSpan*lockedFreeFactor) { m_twistCorrection = (twist - m_twistSpan); m_solveTwistLimit = true; m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; m_twistAxis.normalize(); } } }
void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) { #ifndef __SPU__ if (m_useSolveConstraintObsolete) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btScalar tau = btScalar(0.3); //linear part if (!m_angularOnly) { btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); btVector3 vel1; bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1); btVector3 vel2; bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2); btVector3 vel = vel1 - vel2; for (int i=0;i<3;i++) { const btVector3& normal = m_jac[i].m_linearJointAxis; btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btScalar rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; btVector3 ftorqueAxis1 = rel_pos1.cross(normal); btVector3 ftorqueAxis2 = rel_pos2.cross(normal); bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse); bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse); } } // apply motor if (m_bMotorEnabled) { // compute current and predicted transforms btTransform trACur = m_rbA.getCenterOfMassTransform(); btTransform trBCur = m_rbB.getCenterOfMassTransform(); btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA); btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB); btTransform trAPred; trAPred.setIdentity(); btVector3 zerovec(0,0,0); btTransformUtil::integrateTransform( trACur, zerovec, omegaA, timeStep, trAPred); btTransform trBPred; trBPred.setIdentity(); btTransformUtil::integrateTransform( trBCur, zerovec, omegaB, timeStep, trBPred); // compute desired transforms in world btTransform trPose(m_qTarget); btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse(); btTransform trADes = trBPred * trABDes; btTransform trBDes = trAPred * trABDes.inverse(); // compute desired omegas in world btVector3 omegaADes, omegaBDes; btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes); btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes); // compute delta omegas btVector3 dOmegaA = omegaADes - omegaA; btVector3 dOmegaB = omegaBDes - omegaB; // compute weighted avg axis of dOmega (weighting based on inertias) btVector3 axisA, axisB; btScalar kAxisAInv = 0, kAxisBInv = 0; if (dOmegaA.length2() > SIMD_EPSILON) { axisA = dOmegaA.normalized(); kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA); } if (dOmegaB.length2() > SIMD_EPSILON) { axisB = dOmegaB.normalized(); kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB); } btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB; static bool bDoTorque = true; if (bDoTorque && avgAxis.length2() > SIMD_EPSILON) { avgAxis.normalize(); kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis); kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis); btScalar kInvCombined = kAxisAInv + kAxisBInv; btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) / (kInvCombined * kInvCombined); if (m_maxMotorImpulse >= 0) { btScalar fMaxImpulse = m_maxMotorImpulse; if (m_bNormalizedMotorStrength) fMaxImpulse = fMaxImpulse/kAxisAInv; btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse; btScalar newUnclampedMag = newUnclampedAccImpulse.length(); if (newUnclampedMag > fMaxImpulse) { newUnclampedAccImpulse.normalize(); newUnclampedAccImpulse *= fMaxImpulse; impulse = newUnclampedAccImpulse - m_accMotorImpulse; } m_accMotorImpulse += impulse; } btScalar impulseMag = impulse.length(); btVector3 impulseAxis = impulse / impulseMag; bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); } } else if (m_damping > SIMD_EPSILON) // no motor: do a little damping { btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA); btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); btVector3 relVel = angVelB - angVelA; if (relVel.length2() > SIMD_EPSILON) { btVector3 relVelAxis = relVel.normalized(); btScalar m_kDamping = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) + getRigidBodyB().computeAngularImpulseDenominator(relVelAxis)); btVector3 impulse = m_damping * m_kDamping * relVel; btScalar impulseMag = impulse.length(); btVector3 impulseAxis = impulse / impulseMag; bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag); bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag); } } // joint limits { ///solve angular part btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA); btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); // solve swing limit if (m_solveSwingLimit) { btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep; btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis); if (relSwingVel > 0) amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor; btScalar impulseMag = amplitude * m_kSwing; // Clamp the accumulated impulse btScalar temp = m_accSwingLimitImpulse; m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accSwingLimitImpulse - temp; btVector3 impulse = m_swingAxis * impulseMag; // don't let cone response affect twist // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit) { btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA; btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple; impulse = impulseNoTwistCouple; } impulseMag = impulse.length(); btVector3 noTwistSwingAxis = impulse / impulseMag; bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag); bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag); } // solve twist limit if (m_solveTwistLimit) { btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep; btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis ); if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important) amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor; btScalar impulseMag = amplitude * m_kTwist; // Clamp the accumulated impulse btScalar temp = m_accTwistLimitImpulse; m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accTwistLimitImpulse - temp; // btVector3 impulse = m_twistAxis * impulseMag; bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag); bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag); } } } #else btAssert(0); #endif //__SPU__ }
void btConeTwistConstraint::buildJacobian() { m_appliedImpulse = btScalar(0.); //set bias, sign, clear accumulator m_swingCorrection = btScalar(0.); m_twistLimitSign = btScalar(0.); m_solveTwistLimit = false; m_solveSwingLimit = false; m_accTwistLimitImpulse = btScalar(0.); m_accSwingLimitImpulse = btScalar(0.); if (!m_angularOnly) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btVector3 relPos = pivotBInW - pivotAInW; btVector3 normal[3]; if (relPos.length2() > SIMD_EPSILON) { normal[0] = relPos.normalized(); } else { normal[0].setValue(btScalar(1.0),0,0); } btPlaneSpace1(normal[0], normal[1], normal[2]); for (int i=0;i<3;i++) { new (&m_jac[i]) btJacobianEntry( m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), pivotAInW - m_rbA.getCenterOfMassPosition(), pivotBInW - m_rbB.getCenterOfMassPosition(), normal[i], m_rbA.getInvInertiaDiagLocal(), m_rbA.getInvMass(), m_rbB.getInvInertiaDiagLocal(), m_rbB.getInvMass()); } } btVector3 b1Axis1,b1Axis2,b1Axis3; btVector3 b2Axis1,b2Axis2; b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0); b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0); btScalar swing1=btScalar(0.),swing2 = btScalar(0.); // Get Frame into world space if (m_swingSpan1 >= btScalar(0.05f)) { b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); } if (m_swingSpan2 >= btScalar(0.05f)) { b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); } btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2); btScalar EllipseAngle = btFabs(swing1)* RMaxAngle1Sq + btFabs(swing2) * RMaxAngle2Sq; if (EllipseAngle > 1.0f) { m_swingCorrection = EllipseAngle-1.0f; m_solveSwingLimit = true; // Calculate necessary axis & factors m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3)); m_swingAxis.normalize(); btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f; m_swingAxis *= swingAxisSign; m_kSwing = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) + getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis)); } // Twist limits if (m_twistSpan >= btScalar(0.)) { btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1); btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1); btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) ); btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.); if (twist <= -m_twistSpan*lockedFreeFactor) { m_twistCorrection = -(twist + m_twistSpan); m_solveTwistLimit = true; m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; m_twistAxis.normalize(); m_twistAxis *= -1.0f; m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) + getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis)); } else if (twist > m_twistSpan*lockedFreeFactor) { m_twistCorrection = (twist - m_twistSpan); m_solveTwistLimit = true; m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; m_twistAxis.normalize(); m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) + getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis)); } } }
void btConeTwistConstraint::solveConstraint(btScalar timeStep) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btScalar tau = btScalar(0.3); btScalar damping = btScalar(1.); //linear part if (!m_angularOnly) { btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1); btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2); btVector3 vel = vel1 - vel2; for (int i=0;i<3;i++) { const btVector3& normal = m_jac[i].m_linearJointAxis; btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btScalar rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; btVector3 impulse_vector = normal * impulse; m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition()); m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition()); } } { ///solve angular part const btVector3& angVelA = getRigidBodyA().getAngularVelocity(); const btVector3& angVelB = getRigidBodyB().getAngularVelocity(); // solve swing limit if (m_solveSwingLimit) { btScalar amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(btScalar(1.)/timeStep)*m_biasFactor); btScalar impulseMag = amplitude * m_kSwing; // Clamp the accumulated impulse btScalar temp = m_accSwingLimitImpulse; m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accSwingLimitImpulse - temp; btVector3 impulse = m_swingAxis * impulseMag; m_rbA.applyTorqueImpulse(impulse); m_rbB.applyTorqueImpulse(-impulse); } // solve twist limit if (m_solveTwistLimit) { btScalar amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(btScalar(1.)/timeStep)*m_biasFactor ); btScalar impulseMag = amplitude * m_kTwist; // Clamp the accumulated impulse btScalar temp = m_accTwistLimitImpulse; m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accTwistLimitImpulse - temp; btVector3 impulse = m_twistAxis * impulseMag; m_rbA.applyTorqueImpulse(impulse); m_rbB.applyTorqueImpulse(-impulse); } } }
bool BConstraint::isThis(btRigidBody *body_1, btRigidBody *body_2) const { if(&getRigidBodyA()==body_1 && &getRigidBodyB()==body_2) return true; return false; }
//-------------------------------------------------------------- ofVec3f ofxBulletJoint::getPositionA() const { return ofGetVec3fPosFromRigidBody( getRigidBodyA() ); }
void btConeTwistConstraint::calcAngleInfo2() { m_swingCorrection = btScalar(0.); m_twistLimitSign = btScalar(0.); m_solveTwistLimit = false; m_solveSwingLimit = false; // compute rotation of A wrt B (in constraint space) if (m_bMotorEnabled && (!m_useSolveConstraintObsolete)) { // it is assumed that setMotorTarget() was alredy called // and motor target m_qTarget is within constraint limits // TODO : split rotation to pure swing and pure twist // compute desired transforms in world btTransform trPose(m_qTarget); btTransform trA = getRigidBodyA().getCenterOfMassTransform() * m_rbAFrame; btTransform trB = getRigidBodyB().getCenterOfMassTransform() * m_rbBFrame; btTransform trDeltaAB = trB * trPose * trA.inverse(); btQuaternion qDeltaAB = trDeltaAB.getRotation(); btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z()); m_swingAxis = swingAxis; m_swingAxis.normalize(); m_swingCorrection = qDeltaAB.getAngle(); if(!btFuzzyZero(m_swingCorrection)) { m_solveSwingLimit = true; } return; } { // compute rotation of A wrt B (in constraint space) btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation(); btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation(); btQuaternion qAB = qB.inverse() * qA; // split rotation into cone and twist // (all this is done from B's perspective. Maybe I should be averaging axes...) btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize(); btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize(); btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize(); if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh) { btScalar swingAngle, swingLimit = 0; btVector3 swingAxis; computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit); if (swingAngle > swingLimit * m_limitSoftness) { m_solveSwingLimit = true; // compute limit ratio: 0->1, where // 0 == beginning of soft limit // 1 == hard/real limit m_swingLimitRatio = 1.f; if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON) { m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/ (swingLimit - swingLimit * m_limitSoftness); } // swing correction tries to get back to soft limit m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness); // adjustment of swing axis (based on ellipse normal) adjustSwingAxisToUseEllipseNormal(swingAxis); // Calculate necessary axis & factors m_swingAxis = quatRotate(qB, -swingAxis); m_twistAxisA.setValue(0,0,0); m_kSwing = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) + getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis)); } } else { // you haven't set any limits; // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?) // anyway, we have either hinge or fixed joint btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0); btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1); btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0); btVector3 target; btScalar x = ivB.dot(ivA); btScalar y = ivB.dot(jvA); btScalar z = ivB.dot(kvA); if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh)) { // fixed. We'll need to add one more row to constraint if((!btFuzzyZero(y)) || (!(btFuzzyZero(z)))) { m_solveSwingLimit = true; m_swingAxis = -ivB.cross(ivA); } } else { if(m_swingSpan1 < m_fixThresh) { // hinge around Y axis if(!(btFuzzyZero(y))) { m_solveSwingLimit = true; if(m_swingSpan2 >= m_fixThresh) { y = btScalar(0.f); btScalar span2 = btAtan2(z, x); if(span2 > m_swingSpan2) { x = btCos(m_swingSpan2); z = btSin(m_swingSpan2); } else if(span2 < -m_swingSpan2) { x = btCos(m_swingSpan2); z = -btSin(m_swingSpan2); } } } } else { // hinge around Z axis if(!btFuzzyZero(z)) { m_solveSwingLimit = true; if(m_swingSpan1 >= m_fixThresh) { z = btScalar(0.f); btScalar span1 = btAtan2(y, x); if(span1 > m_swingSpan1) { x = btCos(m_swingSpan1); y = btSin(m_swingSpan1); } else if(span1 < -m_swingSpan1) { x = btCos(m_swingSpan1); y = -btSin(m_swingSpan1); } } } } target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0]; target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1]; target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2]; target.normalize(); m_swingAxis = -ivB.cross(target); m_swingCorrection = m_swingAxis.length(); m_swingAxis.normalize(); } } if (m_twistSpan >= btScalar(0.f)) { btVector3 twistAxis; computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis); if (m_twistAngle > m_twistSpan*m_limitSoftness) { m_solveTwistLimit = true; m_twistLimitRatio = 1.f; if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON) { m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/ (m_twistSpan - m_twistSpan * m_limitSoftness); } // twist correction tries to get back to soft limit m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness); m_twistAxis = quatRotate(qB, -twistAxis); m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) + getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis)); } if (m_solveSwingLimit) m_twistAxisA = quatRotate(qA, -twistAxis); } else { m_twistAngle = btScalar(0.f); } } }
void btHingeConstraint::solveConstraint(btScalar timeStep) { btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); btScalar tau = btScalar(0.3); //linear part if (!m_angularOnly) { btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1); btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2); btVector3 vel = vel1 - vel2; for (int i=0;i<3;i++) { const btVector3& normal = m_jac[i].m_linearJointAxis; btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); btScalar rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; btVector3 impulse_vector = normal * impulse; m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition()); m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition()); } } { ///solve angular part // get axes in world space btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2); const btVector3& angVelA = getRigidBodyA().getAngularVelocity(); const btVector3& angVelB = getRigidBodyB().getAngularVelocity(); btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA); btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB); btVector3 angAorthog = angVelA - angVelAroundHingeAxisA; btVector3 angBorthog = angVelB - angVelAroundHingeAxisB; btVector3 velrelOrthog = angAorthog-angBorthog; { //solve orthogonal angular velocity correction btScalar relaxation = btScalar(1.); btScalar len = velrelOrthog.length(); if (len > btScalar(0.00001)) { btVector3 normal = velrelOrthog.normalized(); btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) + getRigidBodyB().computeAngularImpulseDenominator(normal); // scale for mass and relaxation velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor; } //solve angular positional correction btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep); btScalar len2 = angularError.length(); if (len2>btScalar(0.00001)) { btVector3 normal2 = angularError.normalized(); btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) + getRigidBodyB().computeAngularImpulseDenominator(normal2); angularError *= (btScalar(1.)/denom2) * relaxation; } m_rbA.applyTorqueImpulse(-velrelOrthog+angularError); m_rbB.applyTorqueImpulse(velrelOrthog-angularError); // solve limit if (m_solveLimit) { btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign; btScalar impulseMag = amplitude * m_kHinge; // Clamp the accumulated impulse btScalar temp = m_accLimitImpulse; m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) ); impulseMag = m_accLimitImpulse - temp; btVector3 impulse = axisA * impulseMag * m_limitSign; m_rbA.applyTorqueImpulse(impulse); m_rbB.applyTorqueImpulse(-impulse); } } //apply motor if (m_enableAngularMotor) { //todo: add limits too btVector3 angularLimit(0,0,0); btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB; btScalar projRelVel = velrel.dot(axisA); btScalar desiredMotorVel = m_motorTargetVelocity; btScalar motor_relvel = desiredMotorVel - projRelVel; btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;; //todo: should clip against accumulated impulse btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse; clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; btVector3 motorImp = clippedMotorImpulse * axisA; m_rbA.applyTorqueImpulse(motorImp+angularLimit); m_rbB.applyTorqueImpulse(-motorImp-angularLimit); } } }