// protected void LLFloaterMove::turnRight() { F32 time = mTurnRightButton->getHeldDownTime(); gAgent.moveYaw( -getYawRate( time ) ); }
// protected static void LLFloaterMove::turnRight(void *) { F32 time = getInstance()->mTurnRightButton->getHeldDownTime(); gAgent.moveYaw( -getYawRate( time ) ); }