void menu_save_state() { if(!first_load) { get_savestate_filename_noshot(savestate_slot, current_savestate_filename); save_state(current_savestate_filename, original_screen); } menu_change_state(); }
void submenu_main() { strncpy(print_buffer, gamepak_filename, 80); print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10); sprintf(print_buffer, "%s %s %s", gamepak_title, gamepak_code, gamepak_maker); print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20); get_savestate_filename_noshot(savestate_slot, current_savestate_filename); }
void submenu_main() { get_savestate_filename_noshot(savestate_slot, current_savestate_filename); }