예제 #1
0
 void menu_save_state()
 {
   if(!first_load)
   {
     get_savestate_filename_noshot(savestate_slot,
      current_savestate_filename);
     save_state(current_savestate_filename, original_screen);
   }
   menu_change_state();
 }
예제 #2
0
파일: gui.c 프로젝트: everyemu/memerobogen
  void submenu_main()
  {
    strncpy(print_buffer, gamepak_filename, 80);
    print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
    sprintf(print_buffer, "%s  %s  %s", gamepak_title,
     gamepak_code, gamepak_maker);
    print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);

    get_savestate_filename_noshot(savestate_slot,
     current_savestate_filename);
  }
예제 #3
0
 void submenu_main()
 {
   get_savestate_filename_noshot(savestate_slot,
    current_savestate_filename);
 }