void AbstractFramebuffer::drawBuffersImplementationDSAEXT(GLsizei count, const GLenum* buffers) {
    _flags |= ObjectFlag::Created;
    glFramebufferDrawBuffersEXT(_id, count, buffers);
}
void FramebufferImplementation_DirectStateAccessEXT::setDrawBuffers(const Framebuffer * fbo, GLsizei n, const GLenum * modes) const
{
    glFramebufferDrawBuffersEXT(fbo->id(), n, modes);
}