void AbstractFramebuffer::drawBuffersImplementationDSAEXT(GLsizei count, const GLenum* buffers) { _flags |= ObjectFlag::Created; glFramebufferDrawBuffersEXT(_id, count, buffers); }
void FramebufferImplementation_DirectStateAccessEXT::setDrawBuffers(const Framebuffer * fbo, GLsizei n, const GLenum * modes) const { glFramebufferDrawBuffersEXT(fbo->id(), n, modes); }