Example #1
0
bool Server::client_join_game( grapple_user origin, Message *m )
{
	std::cout << "Server::client_join_game\n";
	// update server worldstate
	m_game.m_state.addPlayer( (int)origin );

	// update all clients
	grapple_confirmid cid = grapple_server_send( m_server, GRAPPLE_EVERYONE, GRAPPLE_RELIABLE, m->data(), m->size() );
}
Example #2
0
void Server::sendPacket(Buffer& data, bool reliable)
{
	grapple_server_send(server, GRAPPLE_EVERYONE, reliable * GRAPPLE_RELIABLE, data.getData(), data.getSize());
}