bool Server::client_join_game( grapple_user origin, Message *m ) { std::cout << "Server::client_join_game\n"; // update server worldstate m_game.m_state.addPlayer( (int)origin ); // update all clients grapple_confirmid cid = grapple_server_send( m_server, GRAPPLE_EVERYONE, GRAPPLE_RELIABLE, m->data(), m->size() ); }
void Server::sendPacket(Buffer& data, bool reliable) { grapple_server_send(server, GRAPPLE_EVERYONE, reliable * GRAPPLE_RELIABLE, data.getData(), data.getSize()); }