Example #1
0
static void play_set_paint(int id, float t)
{
    game_client_draw(0, t);
    hud_cam_paint();
    gui_paint(id);
}
Example #2
0
static void fall_paint(int id, float t)
{
    game_draw(0, t);
    gui_paint(id);
    hud_paint();
}
Example #3
0
static void party_paint(int id, float t)
{
    game_draw(0, t);
    gui_paint(id);
}
Example #4
0
static void course_paint(int id, float t)
{
    game_draw(0, t);
    gui_paint(id);
}
Example #5
0
static void title_paint(int id, float t)
{
    game_draw(0, t);
    gui_paint(id);
}
Example #6
0
static void over_paint(int id, float t)
{
    game_draw(0, t);
    gui_paint(id);
}
static void help_paint(int id, float st)
{
    game_draw(0, st);
    config_pop_matrix();
    gui_paint(id);
}