static void play_set_paint(int id, float t) { game_client_draw(0, t); hud_cam_paint(); gui_paint(id); }
static void fall_paint(int id, float t) { game_draw(0, t); gui_paint(id); hud_paint(); }
static void party_paint(int id, float t) { game_draw(0, t); gui_paint(id); }
static void course_paint(int id, float t) { game_draw(0, t); gui_paint(id); }
static void title_paint(int id, float t) { game_draw(0, t); gui_paint(id); }
static void over_paint(int id, float t) { game_draw(0, t); gui_paint(id); }
static void help_paint(int id, float st) { game_draw(0, st); config_pop_matrix(); gui_paint(id); }