struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_blend_state_vtbl); return impl_from_ID3D10BlendState(iface); }
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &state->desc, sizeof(*desc)); }
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); }
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p.\n", iface); return d3d11_blend_state_Release(&state->ID3D11BlendState_iface); }
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device) { struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)state->device; ID3D10Device_AddRef(*device); }
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface) { struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); return refcount; }
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface, D3D10_BLEND_DESC *desc) { struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = state->desc; }
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface, REFGUID guid, const IUnknown *data) { struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d10_set_private_data_interface(&state->private_store, guid, data); }
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface, REFIID riid, void **object) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object); }
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d10_get_private_data(&state->private_store, guid, data_size, data); }
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface) { struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { struct d3d10_device *device = impl_from_ID3D10Device(state->device); wine_rb_remove(&device->blend_states, &state->desc); ID3D10Device1_Release(state->device); HeapFree(GetProcessHeap(), 0, state); } return refcount; }
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc) { struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); const D3D11_BLEND_DESC *d3d11_desc = &state->desc; unsigned int i; TRACE("iface %p, desc %p.\n", iface, desc); desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable; desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend; desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend; desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp; desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha; desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha; desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha; for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable; desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask; } }