示例#1
0
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)
{
    if (!iface)
        return NULL;
    assert(iface->lpVtbl == &d3d10_blend_state_vtbl);

    return impl_from_ID3D10BlendState(iface);
}
示例#2
0
文件: state.c 项目: AlexSteel/wine
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc)
{
    struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, desc %p.\n", iface, desc);

    memcpy(desc, &state->desc, sizeof(*desc));
}
示例#3
0
文件: state.c 项目: AlexSteel/wine
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device)
{
    struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
示例#4
0
文件: state.c 项目: AlexSteel/wine
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
{
    struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p.\n", iface);

    return d3d11_blend_state_Release(&state->ID3D11BlendState_iface);
}
示例#5
0
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (ID3D10Device *)state->device;
    ID3D10Device_AddRef(*device);
}
示例#6
0
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
{
    struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
    ULONG refcount = InterlockedIncrement(&This->refcount);

    TRACE("%p increasing refcount to %u.\n", This, refcount);

    return refcount;
}
示例#7
0
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
        D3D10_BLEND_DESC *desc)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, desc %p.\n", iface, desc);

    *desc = state->desc;
}
示例#8
0
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
        REFGUID guid, const IUnknown *data)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);

    return d3d10_set_private_data_interface(&state->private_store, guid, data);
}
示例#9
0
文件: state.c 项目: AlexSteel/wine
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface,
        REFIID riid, void **object)
{
    struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);

    return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
}
示例#10
0
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
        REFGUID guid, UINT *data_size, void *data)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);

    TRACE("iface %p, guid %s, data_size %p, data %p.\n",
            iface, debugstr_guid(guid), data_size, data);

    return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
示例#11
0
文件: state.c 项目: DeltaYang/wine
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
{
    struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
    ULONG refcount = InterlockedDecrement(&state->refcount);

    TRACE("%p decreasing refcount to %u.\n", state, refcount);

    if (!refcount)
    {
        struct d3d10_device *device = impl_from_ID3D10Device(state->device);
        wine_rb_remove(&device->blend_states, &state->desc);
        ID3D10Device1_Release(state->device);
        HeapFree(GetProcessHeap(), 0, state);
    }

    return refcount;
}
示例#12
0
文件: state.c 项目: AlexSteel/wine
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
{
    struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
    const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
    unsigned int i;

    TRACE("iface %p, desc %p.\n", iface, desc);

    desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
    desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend;
    desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend;
    desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp;
    desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha;
    desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha;
    desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha;
    for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
    {
        desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
        desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
    }
}