Example #1
0
static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
    IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, face %#x, dirty_rect %s.\n",
            iface, face, wine_dbgstr_rect(dirty_rect));

    wined3d_mutex_lock();
    if (!dirty_rect)
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
    else
    {
        WINED3DBOX dirty_region;

        dirty_region.Left = dirty_rect->left;
        dirty_region.Top = dirty_rect->top;
        dirty_region.Right = dirty_rect->right;
        dirty_region.Bottom = dirty_rect->bottom;
        dirty_region.Front = 0;
        dirty_region.Back = 1;
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
    }
    wined3d_mutex_unlock();

    return hr;
}
Example #2
0
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&texture->resource, guid);
}
Example #3
0
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;
    UINT sub_resource_idx;
    DWORD level_count;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);

    wined3d_mutex_lock();
    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
    if (level >= level_count)
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    sub_resource_idx = level_count * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    surface_impl = wined3d_resource_get_parent(sub_resource);
    *surface = &surface_impl->IDirect3DSurface9_iface;
    IDirect3DSurface9_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}
Example #4
0
static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
        DWORD flags)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;
    UINT sub_resource_idx;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
            iface, face, level, locked_rect, rect, flags);

    wined3d_mutex_lock();
    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        surface_impl = wined3d_resource_get_parent(sub_resource);
        hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
    }
    wined3d_mutex_unlock();

    return hr;
}
Example #5
0
/* IDirect3DCubeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
        UINT level, D3DSURFACE_DESC *desc)
{
    IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *sub_resource;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
        hr = D3DERR_INVALIDCALL;
    else
    {
        struct wined3d_resource_desc wined3d_desc;

        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
        desc->Type = wined3d_desc.resource_type;
        desc->Usage = wined3d_desc.usage;
        desc->Pool = wined3d_desc.pool;
        desc->MultiSampleType = wined3d_desc.multisample_type;
        desc->MultiSampleQuality = wined3d_desc.multisample_quality;
        desc->Width = wined3d_desc.width;
        desc->Height = wined3d_desc.height;
    }
    wined3d_mutex_unlock();

    return hr;
}
Example #6
0
static HRESULT  WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, face %#x, dirty_rect %s.\n",
            iface, face, wine_dbgstr_rect(dirty_rect));

    wined3d_mutex_lock();
    if (!dirty_rect)
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
    else
    {
        struct wined3d_box dirty_region;

        dirty_region.left = dirty_rect->left;
        dirty_region.top = dirty_rect->top;
        dirty_region.right = dirty_rect->right;
        dirty_region.bottom = dirty_rect->bottom;
        dirty_region.front = 0;
        dirty_region.back = 1;
        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
    }
    wined3d_mutex_unlock();

    return hr;
}
Example #7
0
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
Example #8
0
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Example #9
0
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Example #10
0
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_generate_mipmaps(This->wined3d_texture);
    wined3d_mutex_unlock();
}
Example #11
0
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(This->wined3d_texture);
    wined3d_mutex_unlock();
}
Example #12
0
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
    wined3d_mutex_unlock();

    return ret;
}
Example #13
0
static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Example #14
0
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_level_count(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Example #15
0
static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice9 *)texture->parent_device;
    IDirect3DDevice9_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Example #16
0
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    D3DTEXTUREFILTERTYPE ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Example #17
0
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    D3DRESOURCETYPE ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = wined3d_texture_get_type(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Example #18
0
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    D3DTEXTUREFILTERTYPE ret;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
    wined3d_mutex_unlock();

    return ret;
}
Example #19
0
static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, lod);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
    wined3d_mutex_unlock();

    return ret;
}
Example #20
0
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9 *iface, DWORD LODNew)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
    wined3d_mutex_unlock();

    return ret;
}
Example #21
0
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9 *iface,
        DWORD PriorityNew)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}
Example #22
0
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
        D3DTEXTUREFILTERTYPE FilterType)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, filter_type %#x.\n", iface, FilterType);

    wined3d_mutex_lock();
    hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
    wined3d_mutex_unlock();

    return hr;
}
Example #23
0
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface,
        IDirect3DDevice9 **device)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice9 *)This->parentDevice;
    IDirect3DDevice9_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Example #24
0
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9 *iface,
        REFGUID refguid)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));

    wined3d_mutex_lock();
    hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
    wined3d_mutex_unlock();

    return hr;
}
Example #25
0
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9 *iface,
        REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(refguid), pData, pSizeOfData);

    wined3d_mutex_lock();
    hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
    wined3d_mutex_unlock();

    return hr;
}
Example #26
0
static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
        D3DTEXTUREFILTERTYPE filter_type)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    HRESULT hr;

    TRACE("iface %p, filter_type %#x.\n", iface, filter_type);

    wined3d_mutex_lock();
    hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
            (enum wined3d_texture_filter_type)filter_type);
    wined3d_mutex_unlock();

    return hr;
}
Example #27
0
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Example #28
0
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_texture_get_resource(texture->wined3d_texture);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
Example #29
0
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9 *iface)
{
    IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice9Ex_AddRef(This->parentDevice);
        wined3d_mutex_lock();
        wined3d_texture_incref(This->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return ref;
}
Example #30
0
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    ULONG ref = InterlockedIncrement(&texture->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice9Ex_AddRef(texture->parent_device);
        wined3d_mutex_lock();
        wined3d_texture_incref(texture->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return ref;
}