static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, const RECT *dirty_rect) { IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, face %#x, dirty_rect %s.\n", iface, face, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL); else { WINED3DBOX dirty_region; dirty_region.Left = dirty_rect->left; dirty_region.Top = dirty_rect->top; dirty_region.Right = dirty_rect->right; dirty_region.Bottom = dirty_rect->bottom; dirty_region.Front = 0; dirty_region.Back = 1; hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region); } wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d9_resource_free_private_data(&texture->resource, guid); }
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_surface *surface_impl; UINT sub_resource_idx; DWORD level_count; TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface); wined3d_mutex_lock(); level_count = wined3d_texture_get_level_count(texture->wined3d_texture); if (level >= level_count) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } sub_resource_idx = level_count * face + level; if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } surface_impl = wined3d_resource_get_parent(sub_resource); *surface = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK; }
static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_surface *surface_impl; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n", iface, face, level, locked_rect, rect, flags); wined3d_mutex_lock(); sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); } wined3d_mutex_unlock(); return hr; }
/* IDirect3DCubeTexture9 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) { IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { struct wined3d_resource_desc wined3d_desc; wined3d_resource_get_desc(sub_resource, &wined3d_desc); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage; desc->Pool = wined3d_desc.pool; desc->MultiSampleType = wined3d_desc.multisample_type; desc->MultiSampleQuality = wined3d_desc.multisample_quality; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; } wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, const RECT *dirty_rect) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, face %#x, dirty_rect %s.\n", iface, face, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL); else { struct wined3d_box dirty_region; dirty_region.left = dirty_rect->left; dirty_region.top = dirty_rect->top; dirty_region.right = dirty_rect->right; dirty_region.bottom = dirty_rect->bottom; dirty_region.front = 0; dirty_region.back = 1; hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region); } wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); }
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_generate_mipmaps(texture->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_generate_mipmaps(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(This->wined3d_texture); wined3d_mutex_unlock(); }
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)texture->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); D3DTEXTUREFILTERTYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); D3DRESOURCETYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_type(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); D3DTEXTUREFILTERTYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); wined3d_mutex_unlock(); return ret; }
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9 *iface, DWORD LODNew) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9 *iface, DWORD PriorityNew) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, filter_type %#x.\n", iface, FilterType); wined3d_mutex_lock(); hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType); wined3d_mutex_unlock(); return hr; }
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)This->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID refguid) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9 *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, filter_type %#x.\n", iface, filter_type); wined3d_mutex_lock(); hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture, (enum wined3d_texture_filter_type)filter_type); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9 *iface) { IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice9Ex_AddRef(This->parentDevice); wined3d_mutex_lock(); wined3d_texture_incref(This->wined3d_texture); wined3d_mutex_unlock(); } return ref; }
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); ULONG ref = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice9Ex_AddRef(texture->parent_device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; }