bool DXGame::initialize(HINSTANCE hInstance, void *winProc, char *className){ dprintf(("entered initialize()\n")); if(!initWindows(hInstance, winProc, className)){ DestroyWindow(hwnd); return FALSE; } if(!initDirectX(hInstance)){ DestroyWindow(hwnd); return FALSE; } dprintf(("leaving initialize()\n")); return TRUE; }
void CDrawManager::init() { initWindow(); initDirectX(); }