void LLCallFloater::onAvatarListRefreshed() { if (mInitParticipantsVoiceState) { initParticipantsVoiceState(); mInitParticipantsVoiceState = false; } else { updateParticipantsVoiceState(); } }
void FSFloaterVoiceControls::onAvatarListRefreshed() { if (mInitParticipantsVoiceState) { initParticipantsVoiceState(); mInitParticipantsVoiceState = false; } else { updateParticipantsVoiceState(); } }