void LLCallFloater::onAvatarListRefreshed()
{
	if (mInitParticipantsVoiceState)
	{
		initParticipantsVoiceState();
		mInitParticipantsVoiceState = false;
	}
	else
	{
		updateParticipantsVoiceState();
	}
}
void FSFloaterVoiceControls::onAvatarListRefreshed()
{
	if (mInitParticipantsVoiceState)
	{
		initParticipantsVoiceState();
		mInitParticipantsVoiceState = false;
	}
	else
	{
		updateParticipantsVoiceState();
	}
}