Example #1
0
void CC3Light::initWithName( const std::string& aName )
{
	initWithName( aName, nextLightIndex() );
}
Example #2
0
void CC3Billboard::initWithName( const std::string& aName, CCNode* a2DNode )
{
	initWithName( aName );
	setBillboard( a2DNode );
}
Example #3
0
void CC3Light::initWithLightIndex( GLuint ltIndx )
{
	return initWithName( "", ltIndx );
}
Example #4
0
	bool CCAnimation::initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames)
	{
		return initWithName(pszName, 0, pFrames);
	}
Example #5
0
	bool CCAnimation::initWithName(const char *pszName, float fDelay)
	{
		return initWithName(pszName, fDelay, NULL);
	}
Example #6
0
	bool CCAnimation::initWithName(const char *pszName)
	{
		return initWithName(pszName, 0, NULL);
	}
void CC3EnvironmentNode::initWithTexture( CC3Texture* texture )
{
	return initWithName( texture->getName(), texture );
}