void CC3Light::initWithName( const std::string& aName ) { initWithName( aName, nextLightIndex() ); }
void CC3Billboard::initWithName( const std::string& aName, CCNode* a2DNode ) { initWithName( aName ); setBillboard( a2DNode ); }
void CC3Light::initWithLightIndex( GLuint ltIndx ) { return initWithName( "", ltIndx ); }
bool CCAnimation::initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames) { return initWithName(pszName, 0, pFrames); }
bool CCAnimation::initWithName(const char *pszName, float fDelay) { return initWithName(pszName, fDelay, NULL); }
bool CCAnimation::initWithName(const char *pszName) { return initWithName(pszName, 0, NULL); }
void CC3EnvironmentNode::initWithTexture( CC3Texture* texture ) { return initWithName( texture->getName(), texture ); }