void CampaignEastWest::stage_24_init_vars() { //----- set player nation vars -----// init_player_resource(50); init_nation_resource(STAGE_24_EASTERN_NATION_RECNO, 40); init_nation_resource(STAGE_24_MONSTER_NATION_RECNO, 40); //-------- add victory conditions -------// game.add_win_condition( E_DEFEAT_KINGDOM, 1, STAGE_24_MONSTER_NATION_RECNO ); // the objective is to destroy the enemy kingdom }
void CampaignEastWest::stage_23_init_vars() { //------- set player nation vars -------// init_player_resource(50); init_nation_resource(STAGE_23_EASTERN_NATION_RECNO, 100); }
void CampaignEastWest::stage_8_init_vars() { //----- set player nation vars -----// init_player_resource(40); init_nation_resource(STAGE_8_MONSTER_NATION_RECNO, 40); }
void CampaignEastWest::stage_10_init_vars() { monster_reinforcement_count = 1; //----- set player nation vars -----// init_player_resource(40); init_nation_resource(STAGE_10_MONSTER_NATION_RECNO, 40); }
void CampaignEastWest::stage_4_init_vars() { rebel_count=0; next_rebel_date = info.game_date + 90 + misc.random(60); // don't rebel until at least 3 months into the game //------- set player nation vars -------// init_player_resource(40); init_nation_resource(STAGE_4_EASTERN_NATION_RECNO, 35); }
void CampaignEastWest::stage_12_init_vars() { //----- init monster reinforcement settings -----// monster_reinforcement_count = campaign_difficulty*10; next_monster_reinforcement_date = info.game_date + (MAX_CAMPAIGN_DIFFICULTY-campaign_difficulty+1) * 30; //----- set player nation vars -----// init_player_resource(65); init_nation_resource(STAGE_12_MONSTER_NATION_RECNO, 80); }
void CampaignEastWest::stage_9_init_vars() { //------ init stage 9 vars -------// rebel_count = misc.random(campaign_difficulty/2); next_rebel_date = info.game_date + misc.random(300); general_defect_count = misc.random(campaign_difficulty/2); next_general_defect_date = info.game_date + misc.random(300); init_player_resource(50); init_nation_resource(STAGE_9_EASTERN_NATION_RECNO, 60); }
void CampaignEastWest::stage_1_init_vars() { init_player_resource(30); init_nation_resource(STAGE_1_MONSTER_NATION_RECNO, 20); }