Exemplo n.º 1
0
void CampaignEastWest::stage_24_init_vars()
{
	//----- set player nation vars -----//

	init_player_resource(50);

	init_nation_resource(STAGE_24_EASTERN_NATION_RECNO, 40);

	init_nation_resource(STAGE_24_MONSTER_NATION_RECNO, 40);

	//-------- add victory conditions -------//

	game.add_win_condition( E_DEFEAT_KINGDOM, 1, STAGE_24_MONSTER_NATION_RECNO );  	// the objective is to destroy the enemy kingdom
}
Exemplo n.º 2
0
Arquivo: oc_eas23.cpp Projeto: 7k2/7k2
void CampaignEastWest::stage_23_init_vars()
{
    //------- set player nation vars -------//

    init_player_resource(50);

    init_nation_resource(STAGE_23_EASTERN_NATION_RECNO, 100);
}
Exemplo n.º 3
0
void CampaignEastWest::stage_8_init_vars()
{
	//----- set player nation vars -----//

	init_player_resource(40);

	init_nation_resource(STAGE_8_MONSTER_NATION_RECNO, 40);
}
Exemplo n.º 4
0
void CampaignEastWest::stage_10_init_vars()
{
	monster_reinforcement_count = 1;

	//----- set player nation vars -----//

	init_player_resource(40);

	init_nation_resource(STAGE_10_MONSTER_NATION_RECNO, 40);
}
Exemplo n.º 5
0
void CampaignEastWest::stage_4_init_vars()
{
	rebel_count=0;
	next_rebel_date = info.game_date + 90 + misc.random(60);		// don't rebel until at least 3 months into the game

	//------- set player nation vars -------//

	init_player_resource(40);

	init_nation_resource(STAGE_4_EASTERN_NATION_RECNO, 35);
}
Exemplo n.º 6
0
void CampaignEastWest::stage_12_init_vars()
{
	//----- init monster reinforcement settings -----//

	monster_reinforcement_count = campaign_difficulty*10;

	next_monster_reinforcement_date = info.game_date + (MAX_CAMPAIGN_DIFFICULTY-campaign_difficulty+1) * 30;

	//----- set player nation vars -----//

	init_player_resource(65);

	init_nation_resource(STAGE_12_MONSTER_NATION_RECNO, 80);
}
Exemplo n.º 7
0
void CampaignEastWest::stage_9_init_vars()
{
	//------ init stage 9 vars -------//

	rebel_count = misc.random(campaign_difficulty/2);
	next_rebel_date = info.game_date + misc.random(300);

	general_defect_count = misc.random(campaign_difficulty/2);
	next_general_defect_date = info.game_date + misc.random(300);

	init_player_resource(50);

	init_nation_resource(STAGE_9_EASTERN_NATION_RECNO, 60);
}
Exemplo n.º 8
0
Arquivo: oc_east1.cpp Projeto: 7k2/7k2
void CampaignEastWest::stage_1_init_vars()
{
    init_player_resource(30);

    init_nation_resource(STAGE_1_MONSTER_NATION_RECNO, 20);
}