/*JSON{ "type" : "staticmethod", "class" : "Trig", "name" : "getTrigger", "generate" : "jswrap_trig_getTrigger", "params" : [ ["num","int","The trigger number (0..7)"] ], "return" : ["JsVar","A structure containing all information about the trigger"] } Get the current state of a trigger */ JsVar *jswrap_trig_getTrigger(JsVarInt num) { TriggerStruct *trig = &mainTrigger; if (num<0 || num>=TRIGGER_TRIGGERS_COUNT) { jsWarn("Invalid trigger number\n"); return 0; } TriggerPointStruct *tp = &trig->triggers[num]; // get offset in teeth JsVarFloat position = tp->tooth + (tp->toothFraction/256.0); // convert from teeth to degrees position = wrapAround((position * 360 / trig->teethTotal) + trig->keyPosition, 360); JsVar *obj = jsvNewWithFlags(JSV_OBJECT); if (!obj) return 0; JsVar *v; v = jsvNewFromFloat(position); jsvUnLock(jsvAddNamedChild(obj, v, "pos")); jsvUnLock(v); v = jsvNewFromFloat(jshGetMillisecondsFromTime(tp->pulseLength)); jsvUnLock(jsvAddNamedChild(obj, v, "pulseLength")); jsvUnLock(v); v = jsvNewWithFlags(JSV_ARRAY); int i; if (v) { for (i=0;i<TRIGGERPOINT_TRIGGERS_COUNT;i++) if (tp->pins[i] != PIN_UNDEFINED) { jsvArrayPushAndUnLock(v, jsvNewFromPin(tp->pins[i])); } } jsvUnLock(jsvAddNamedChild(obj, v, "pins")); jsvUnLock(v); return obj; }
/*JSON{ "type" : "staticmethod", "class" : "process", "name" : "memory", "generate" : "jswrap_process_memory", "return" : ["JsVar","Information about memory usage"] } Run a Garbage Collection pass, and return an object containing information on memory usage. * `free` : Memory that is available to be used (in blocks) * `usage` : Memory that has been used (in blocks) * `total` : Total memory (in blocks) * `history` : Memory used for command history - that is freed if memory is low. Note that this is INCLUDED in the figure for 'free' * `gc` : Memory freed during the GC pass * `gctime` : Time taken for GC pass (in milliseconds) * `stackEndAddress` : (on ARM) the address (that can be used with peek/poke/etc) of the END of the stack. The stack grows down, so unless you do a lot of recursion the bytes above this can be used. * `flash_start` : (on ARM) the address of the start of flash memory (usually `0x8000000`) * `flash_binary_end` : (on ARM) the address in flash memory of the end of Espruino's firmware. * `flash_code_start` : (on ARM) the address in flash memory of pages that store any code that you save with `save()`. * `flash_length` : (on ARM) the amount of flash memory this firmware was built for (in bytes). **Note:** Some STM32 chips actually have more memory than is advertised. Memory units are specified in 'blocks', which are around 16 bytes each (depending on your device). See http://www.espruino.com/Performance for more information. **Note:** To find free areas of flash memory, see `require('Flash').getFree()` */ JsVar *jswrap_process_memory() { JsSysTime time1 = jshGetSystemTime(); int gc = jsvGarbageCollect(); JsSysTime time2 = jshGetSystemTime(); JsVar *obj = jsvNewObject(); if (obj) { unsigned int history = 0; JsVar *historyVar = jsvObjectGetChild(execInfo.hiddenRoot, JSI_HISTORY_NAME, 0); if (historyVar) { history = (unsigned int)jsvCountJsVarsUsed(historyVar); // vars used to store history jsvUnLock(historyVar); } unsigned int usage = jsvGetMemoryUsage() - history; unsigned int total = jsvGetMemoryTotal(); jsvObjectSetChildAndUnLock(obj, "free", jsvNewFromInteger((JsVarInt)(total-usage))); jsvObjectSetChildAndUnLock(obj, "usage", jsvNewFromInteger((JsVarInt)usage)); jsvObjectSetChildAndUnLock(obj, "total", jsvNewFromInteger((JsVarInt)total)); jsvObjectSetChildAndUnLock(obj, "history", jsvNewFromInteger((JsVarInt)history)); jsvObjectSetChildAndUnLock(obj, "gc", jsvNewFromInteger((JsVarInt)gc)); jsvObjectSetChildAndUnLock(obj, "gctime", jsvNewFromFloat(jshGetMillisecondsFromTime(time2-time1))); #ifdef ARM extern uint32_t LINKER_END_VAR; // end of ram used (variables) - should be 'void', but 'int' avoids warnings extern uint32_t LINKER_ETEXT_VAR; // end of flash text (binary) section - should be 'void', but 'int' avoids warnings jsvObjectSetChildAndUnLock(obj, "stackEndAddress", jsvNewFromInteger((JsVarInt)(unsigned int)&LINKER_END_VAR)); jsvObjectSetChildAndUnLock(obj, "flash_start", jsvNewFromInteger((JsVarInt)FLASH_START)); jsvObjectSetChildAndUnLock(obj, "flash_binary_end", jsvNewFromInteger((JsVarInt)(unsigned int)&LINKER_ETEXT_VAR)); jsvObjectSetChildAndUnLock(obj, "flash_code_start", jsvNewFromInteger((JsVarInt)FLASH_SAVED_CODE_START)); jsvObjectSetChildAndUnLock(obj, "flash_length", jsvNewFromInteger((JsVarInt)FLASH_TOTAL)); #endif } return obj; }