void IgorEngine::PART_19() { _gameState.enableLight = 1; loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets); static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 }; loadAnimData(anm); loadActionData(DAT_WomenToilets); _roomDataOffsets = PART_19_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); if (_currentPart == 191) { PART_19_HELPER_2(); } else { SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION); PART_19_HELPER_1(255); } memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); PART_19_HELPER_3(); if (_objectsState[59] == 0) { PART_19_HELPER_4(); } else { enterPartLoop(); while (_currentPart == 190) { runPartLoop(); } leavePartLoop(); } fadeOutPalette(624); }
void IgorEngine::PART_25() { _gameState.enableLight = 2; loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard); static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 }; loadAnimData(anm); loadActionData(DAT_CollegeCorridorAnnouncementBoard); _roomDataOffsets = PART_25_ROOM_DATA_OFFSETS; setRoomWalkBounds(0, 0, 319, 143); SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION); PART_25_HELPER_1(255); memcpy(_screenVGA, _screenLayer1, 46080); _currentAction.verb = kVerbWalk; fadeInPalette(768); if (_currentPart == 250) { PART_25_HELPER_2(); } else if (_currentPart == 251) { PART_25_HELPER_3(); } else if (_currentPart == 252) { PART_25_HELPER_4(); } enterPartLoop(); while (_currentPart >= 250 && _currentPart <= 252) { runPartLoop(); } leavePartLoop(); fadeOutPalette(624); }
void IgorEngine::PART_04() { if (_objectsState[106] == 1) { _currentPart = 730; playMusic(1); return; } if (_objectsState[107] == 1) { _objectsState[107] = 0; _currentPart = 750; playMusic(1); return; } _gameState.enableLight = 1; loadRoomData(PAL_Map, IMG_Map, BOX_Map, MSK_Map, TXT_Map); loadActionData(DAT_Map); _roomDataOffsets = PART_04_ROOM_DATA_OFFSETS; SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_04_EXEC_ACTION); PART_04_CLEAR_OBJECT_STATE_84(255); memcpy(_screenVGA, _screenLayer1, 46080); fadeInPalette(768); _currentAction.verb = kVerbWalk; if (_gameState.musicNum != 2) { playMusic(2); } _walkData[0].x = 160; _walkData[0].y = 133; _walkData[0].scaleWidth = 49; _walkData[0].scaleHeight = 49; _walkDataLastIndex = 1; _walkDataCurrentIndex = 1; enterPartLoop(); while (_currentPart == 40) { handleRoomInput(); if (compareGameTick(19, 32)) { handleRoomDialogue(); } if (compareGameTick(4, 8)) { handleRoomInventoryScroll(); } scrollPalette(200, 207); setPaletteRange(200, 207); if (compareGameTick(1)) { handleRoomLight(); } scrollPalette(184, 199); setPaletteRange(184, 199); waitForTimer(); } leavePartLoop(); fadeOutPalette(624); }
void IgorEngine::loadResourceData__ROOM_MenToilets() { loadRoomData(PAL_MenToilets, IMG_MenToilets, BOX_MenToilets, MSK_MenToilets, TXT_MenToilets); }
void IgorEngine::PART_85() { playMusic(2); loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock); memcpy(_screenLayer2, _screenLayer1, 46080); loadRoomData(PAL_SpringBridgeIntro, IMG_SpringBridgeIntro, 0, 0, TXT_SpringBridgeIntro); static const int anm[] = { ANM_PhilipLauraIntro, AOF_PhilipLauraIntro, ANM_LauraIntro, AOF_LauraIntro, 0 }; loadAnimData(anm); memcpy(_screenVGA, _screenLayer1, 46080); _updateDialogue = &IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA; _updateRoomBackground = &IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND; VAR_WATER_SOUND_PLAYING = true; playSound(17, 1); decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true); fadeInPalette(768); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(201, 3, 545); ADD_DIALOGUE_TEXT(204, 1, 546); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(205, 3, 547); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(208, 1, 548); SET_DIALOGUE_TEXT(1, 1); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(209, 2, 549); ADD_DIALOGUE_TEXT(211, 1, 550); ADD_DIALOGUE_TEXT(212, 1, 551); ADD_DIALOGUE_TEXT(213, 1, 552); ADD_DIALOGUE_TEXT(214, 1, 553); SET_DIALOGUE_TEXT(1, 5); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(215, 1, 554); ADD_DIALOGUE_TEXT(216, 2, 555); ADD_DIALOGUE_TEXT(218, 1, 556); SET_DIALOGUE_TEXT(1, 3); startCutsceneDialogue(89, 56, 63, 63, 0); VAR_CURRENT_TALKING_ACTOR = 0; waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0); if (_inputVars[kInputEscape]) goto PART_85_EXIT; ADD_DIALOGUE_TEXT(219, 2, 557); ADD_DIALOGUE_TEXT(221, 2, 558); SET_DIALOGUE_TEXT(1, 2); startCutsceneDialogue(113, 59, 63, 0, 38); VAR_CURRENT_TALKING_ACTOR = 1; waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38); if (_inputVars[kInputEscape]) goto PART_85_EXIT; decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true); PART_85_HELPER_1(0, 0x7481, 2, 7, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0, 0x7481, 18, 37, 20); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_2(); VAR_WATER_SOUND_PLAYING = false; stopSound(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; for (int i = 0; i <= 200 / kTimerTicksCount; ++i) { PART_85_UPDATE_ROOM_BACKGROUND(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; waitForTimer(); } _walkData[0].x = 251; _walkData[0].y = 125; _walkData[0].scaleWidth = 50; _walkDataLastIndex = 1; _walkCurrentPos = 4; ADD_DIALOGUE_TEXT(223, 2, 559); SET_DIALOGUE_TEXT(1, 1); startIgorDialogue(); waitForEndOfIgorDialogue(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 7, 9, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; _walkData[0].x = 250; _walkData[0].y = 119; _walkCurrentPos = 3; ADD_DIALOGUE_TEXT(225, 2, 560); ADD_DIALOGUE_TEXT(227, 3, 561); SET_DIALOGUE_TEXT(1, 2); startIgorDialogue(); waitForEndOfIgorDialogue(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 10, 24, 16); PART_85_EXIT: stopSound(); _gameState.dialogueTextRunning = false; _inputVars[kInputEscape] = 0; _walkData[0].setPos(155, 121, 4, 0); _walkData[0].setDefaultScale(); copyArea(_screenLayer2, 23180, 320, _facingIgorFrames[3], 30, 30, 50, true); memcpy(_screenVGA, _screenLayer2, 46080); memset(_currentPalette + 0x270, 0, 0x8D); setPaletteRange(208, 254); _currentPart = 61; _updateDialogue = 0; _updateRoomBackground = 0; }
void AmazonRoom::loadRoom(int roomNumber) { if (_vm->isDemo()) loadRoomData(ROOM_TABLE_DEMO[roomNumber]); else loadRoomData(ROOM_TABLE[roomNumber]); }