示例#1
0
void IgorEngine::PART_19() {
	_gameState.enableLight = 1;
	loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets);
	static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 };
	loadAnimData(anm);
	loadActionData(DAT_WomenToilets);
	_roomDataOffsets = PART_19_ROOM_DATA_OFFSETS;
	setRoomWalkBounds(0, 0, 319, 143);
	if (_currentPart == 191) {
		PART_19_HELPER_2();
	} else {
		SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION);
		PART_19_HELPER_1(255);
	}
	memcpy(_screenVGA, _screenLayer1, 46080);
	_currentAction.verb = kVerbWalk;
	fadeInPalette(768);
	PART_19_HELPER_3();
	if (_objectsState[59] == 0) {
		PART_19_HELPER_4();
	} else {
		enterPartLoop();
		while (_currentPart == 190) {
			runPartLoop();
		}
		leavePartLoop();
	}
	fadeOutPalette(624);
}
示例#2
0
void IgorEngine::PART_25() {
	_gameState.enableLight = 2;
	loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard);
	static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 };
	loadAnimData(anm);
	loadActionData(DAT_CollegeCorridorAnnouncementBoard);
	_roomDataOffsets = PART_25_ROOM_DATA_OFFSETS;
	setRoomWalkBounds(0, 0, 319, 143);
	SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION);
	PART_25_HELPER_1(255);
	memcpy(_screenVGA, _screenLayer1, 46080);
	_currentAction.verb = kVerbWalk;
	fadeInPalette(768);
	if (_currentPart == 250) {
		PART_25_HELPER_2();
	} else if (_currentPart == 251) {
		PART_25_HELPER_3();
	} else if (_currentPart == 252) {
		PART_25_HELPER_4();
	}
	enterPartLoop();
	while (_currentPart >= 250 && _currentPart <= 252) {
		runPartLoop();
	}
	leavePartLoop();
	fadeOutPalette(624);
}
示例#3
0
void IgorEngine::PART_04() {
	if (_objectsState[106] == 1) {
		_currentPart = 730;
		playMusic(1);
		return;
	}
	if (_objectsState[107] == 1) {
		_objectsState[107] = 0;
		_currentPart = 750;
		playMusic(1);
		return;
	}
	_gameState.enableLight = 1;
	loadRoomData(PAL_Map, IMG_Map, BOX_Map, MSK_Map, TXT_Map);
	loadActionData(DAT_Map);
	_roomDataOffsets = PART_04_ROOM_DATA_OFFSETS;
	SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_04_EXEC_ACTION);
	PART_04_CLEAR_OBJECT_STATE_84(255);
	memcpy(_screenVGA, _screenLayer1, 46080);
	fadeInPalette(768);
	_currentAction.verb = kVerbWalk;
	if (_gameState.musicNum != 2) {
		playMusic(2);
	}
	_walkData[0].x = 160;
	_walkData[0].y = 133;
	_walkData[0].scaleWidth = 49;
	_walkData[0].scaleHeight = 49;
	_walkDataLastIndex = 1;
	_walkDataCurrentIndex = 1;
	enterPartLoop();
	while (_currentPart == 40) {
		handleRoomInput();
		if (compareGameTick(19, 32)) {
			handleRoomDialogue();
		}
		if (compareGameTick(4, 8)) {
			handleRoomInventoryScroll();
		}
		scrollPalette(200, 207);
		setPaletteRange(200, 207);
		if (compareGameTick(1)) {
			handleRoomLight();
		}
		scrollPalette(184, 199);
		setPaletteRange(184, 199);
		waitForTimer();
	}
	leavePartLoop();
	fadeOutPalette(624);
}
示例#4
0
void IgorEngine::loadResourceData__ROOM_MenToilets() {
	loadRoomData(PAL_MenToilets, IMG_MenToilets, BOX_MenToilets, MSK_MenToilets, TXT_MenToilets);
}
示例#5
0
void IgorEngine::PART_85() {
	playMusic(2);
	loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock);
	memcpy(_screenLayer2, _screenLayer1, 46080);
	loadRoomData(PAL_SpringBridgeIntro, IMG_SpringBridgeIntro, 0, 0, TXT_SpringBridgeIntro);
	static const int anm[] = { ANM_PhilipLauraIntro, AOF_PhilipLauraIntro, ANM_LauraIntro, AOF_LauraIntro, 0 };
	loadAnimData(anm);
	memcpy(_screenVGA, _screenLayer1, 46080);
	_updateDialogue = &IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA;
	_updateRoomBackground = &IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND;
	VAR_WATER_SOUND_PLAYING = true;
	playSound(17, 1);
	decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true);
	fadeInPalette(768);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(201, 3, 545);
	ADD_DIALOGUE_TEXT(204, 1, 546);
	SET_DIALOGUE_TEXT(1, 2);
	startCutsceneDialogue(89, 56, 63, 63, 0);
	VAR_CURRENT_TALKING_ACTOR = 0;
	waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(205, 3, 547);
	SET_DIALOGUE_TEXT(1, 1);
	startCutsceneDialogue(113, 59, 63, 0, 38);
	VAR_CURRENT_TALKING_ACTOR = 1;
	waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(208, 1, 548);
	SET_DIALOGUE_TEXT(1, 1);
	startCutsceneDialogue(89, 56, 63, 63, 0);
	VAR_CURRENT_TALKING_ACTOR = 0;
	waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(209, 2, 549);
	ADD_DIALOGUE_TEXT(211, 1, 550);
	ADD_DIALOGUE_TEXT(212, 1, 551);
	ADD_DIALOGUE_TEXT(213, 1, 552);
	ADD_DIALOGUE_TEXT(214, 1, 553);
	SET_DIALOGUE_TEXT(1, 5);
	startCutsceneDialogue(113, 59, 63, 0, 38);
	VAR_CURRENT_TALKING_ACTOR = 1;
	waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(215, 1, 554);
	ADD_DIALOGUE_TEXT(216, 2, 555);
	ADD_DIALOGUE_TEXT(218, 1, 556);
	SET_DIALOGUE_TEXT(1, 3);
	startCutsceneDialogue(89, 56, 63, 63, 0);
	VAR_CURRENT_TALKING_ACTOR = 0;
	waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	ADD_DIALOGUE_TEXT(219, 2, 557);
	ADD_DIALOGUE_TEXT(221, 2, 558);
	SET_DIALOGUE_TEXT(1, 2);
	startCutsceneDialogue(113, 59, 63, 0, 38);
	VAR_CURRENT_TALKING_ACTOR = 1;
	waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true);
	PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0, 0x7481, 18, 37, 20);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_2();
	VAR_WATER_SOUND_PLAYING = false;
	stopSound();
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	for (int i = 0; i <= 200 / kTimerTicksCount; ++i) {
		PART_85_UPDATE_ROOM_BACKGROUND();
		if (_inputVars[kInputEscape]) goto PART_85_EXIT;
		waitForTimer();
	}
	_walkData[0].x = 251;
	_walkData[0].y = 125;
	_walkData[0].scaleWidth = 50;
	_walkDataLastIndex = 1;
	_walkCurrentPos = 4;
	ADD_DIALOGUE_TEXT(223, 2, 559);
	SET_DIALOGUE_TEXT(1, 1);
	startIgorDialogue();
	waitForEndOfIgorDialogue();
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0x74CA, 0xA6C4, 7, 9, 32);
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	_walkData[0].x = 250;
	_walkData[0].y = 119;
	_walkCurrentPos = 3;
	ADD_DIALOGUE_TEXT(225, 2, 560);
	ADD_DIALOGUE_TEXT(227, 3, 561);
	SET_DIALOGUE_TEXT(1, 2);
	startIgorDialogue();
	waitForEndOfIgorDialogue();
	if (_inputVars[kInputEscape]) goto PART_85_EXIT;
	PART_85_HELPER_1(0x74CA, 0xA6C4, 10, 24, 16);

PART_85_EXIT:
	stopSound();
	_gameState.dialogueTextRunning = false;
	_inputVars[kInputEscape] = 0;
	_walkData[0].setPos(155, 121, 4, 0);
	_walkData[0].setDefaultScale();
	copyArea(_screenLayer2, 23180, 320, _facingIgorFrames[3], 30, 30, 50, true);
	memcpy(_screenVGA, _screenLayer2, 46080);
	memset(_currentPalette + 0x270, 0, 0x8D);
	setPaletteRange(208, 254);
	_currentPart = 61;
	_updateDialogue = 0;
	_updateRoomBackground = 0;
}
示例#6
0
void AmazonRoom::loadRoom(int roomNumber) {
	if (_vm->isDemo())
		loadRoomData(ROOM_TABLE_DEMO[roomNumber]);
	else
		loadRoomData(ROOM_TABLE[roomNumber]);
}