void luayaml_push_levelinfo(lua_State *L, const char* name) { luayaml_push(lua_dungeon, L, name); }
void luayaml_push_enemies(lua_State *L, const char* name) { luayaml_push(lua_enemies, L, name); }
void luayaml_push_item(lua_State *L, const char* name) { luayaml_push(lua_items, L, name); }
void luayaml_push_sprites(lua_State *L, const char* name) { luayaml_push(lua_sprites, L, name); }
void luayaml_push_enemies(lua_State* L, const char* name) { luayaml_push(lua_enemies, L, name); LANARTS_ASSERT(!lua_isnil(L, -1)); }