Example #1
0
void luayaml_push_levelinfo(lua_State *L, const char* name) {
	luayaml_push(lua_dungeon, L, name);
}
Example #2
0
void luayaml_push_enemies(lua_State *L, const char* name) {
	luayaml_push(lua_enemies, L, name);
}
Example #3
0
void luayaml_push_item(lua_State *L, const char* name) {
	luayaml_push(lua_items, L, name);
}
Example #4
0
void luayaml_push_sprites(lua_State *L, const char* name) {
	luayaml_push(lua_sprites, L, name);
}
Example #5
0
void luayaml_push_enemies(lua_State* L, const char* name) {
	luayaml_push(lua_enemies, L, name);
	LANARTS_ASSERT(!lua_isnil(L, -1));
}