void
meta_workspace_activate_with_focus (MetaWorkspace *workspace,
                                    MetaWindow    *focus_this,
                                    guint32        timestamp)
{
  MetaWorkspace *old;
  MetaWindow *move_window;
  
  meta_verbose ("Activating workspace %d\n",
                meta_workspace_index (workspace));
  
  if (workspace->screen->active_workspace == workspace)
    return;

  if (workspace->screen->active_workspace)
    workspace_switch_sound(workspace->screen->active_workspace, workspace);

  /* Note that old can be NULL; e.g. when starting up */
  old = workspace->screen->active_workspace;
  
  workspace->screen->active_workspace = workspace;

  set_active_space_hint (workspace->screen);

  /* If the "show desktop" mode is active for either the old workspace
   * or the new one *but not both*, then update the
   * _net_showing_desktop hint
   */
  if (old && (old->showing_desktop ^ workspace->showing_desktop))
    meta_screen_update_showing_desktop_hint (workspace->screen);

  if (old == NULL)
    return;

  move_window = NULL;
  if (workspace->screen->display->grab_op == META_GRAB_OP_MOVING ||
      workspace->screen->display->grab_op == META_GRAB_OP_KEYBOARD_MOVING)
    move_window = workspace->screen->display->grab_window;
      
  if (move_window != NULL)
    {
      if (move_window->on_all_workspaces)
        move_window = NULL; /* don't move it after all */

      /* We put the window on the new workspace, flip spaces,
       * then remove from old workspace, so the window
       * never gets unmapped and we maintain the button grab
       * on it.
       *
       * \bug  This comment appears to be the reverse of what happens
       */
      if (move_window && (move_window->workspace != workspace))
        {
          meta_workspace_remove_window (old, move_window);
          meta_workspace_add_window (workspace, move_window);
        }
    }

  meta_workspace_queue_calc_showing (old);
  meta_workspace_queue_calc_showing (workspace);

  /* FIXME: Why do we need this?!?  Isn't it handled in the lines above? */
  if (move_window)
      /* Removes window from other spaces */
      meta_window_change_workspace (move_window, workspace);

  if (focus_this)
    {
      meta_window_focus (focus_this, timestamp);
      meta_window_raise (focus_this);
    }
  else if (move_window)
    {
      meta_window_raise (move_window);
    }
  else
    {
      meta_topic (META_DEBUG_FOCUS, "Focusing default window on new workspace\n");
      meta_workspace_focus_default_window (workspace, NULL, timestamp);
    }
}
Example #2
0
const char*
meta_workspace_get_name (MetaWorkspace *workspace)
{
  return meta_prefs_get_workspace_name (meta_workspace_index (workspace));
}
Example #3
0
static void
ensure_work_areas_validated (MetaWorkspace *workspace)
{
  GList         *windows;
  GList         *tmp;
  MetaRectangle  work_area;
  int            i;  /* C89 absolutely sucks... */

  if (!workspace->work_areas_invalid)
    return;

  g_assert (workspace->all_struts == NULL);
  g_assert (workspace->monitor_region == NULL);
  g_assert (workspace->screen_region == NULL);
  g_assert (workspace->screen_edges == NULL);
  g_assert (workspace->monitor_edges == NULL);

  /* STEP 1: Get the list of struts */
  windows = meta_workspace_list_windows (workspace);
  for (tmp = windows; tmp != NULL; tmp = tmp->next)
    {
      MetaWindow *win = tmp->data;
      GSList *s_iter;

      for (s_iter = win->struts; s_iter != NULL; s_iter = s_iter->next) {
        MetaStrut *cpy = g_new (MetaStrut, 1);
        *cpy = *((MetaStrut *)s_iter->data);
        workspace->all_struts = g_slist_prepend (workspace->all_struts,
                                                 cpy);
      }
    }
  g_list_free (windows);

  /* STEP 2: Get the maximal/spanning rects for the onscreen and
   *         on-single-monitor regions
   */
  g_assert (workspace->monitor_region == NULL);
  g_assert (workspace->screen_region == NULL);

  workspace->monitor_region = g_new (GList*,
                                     workspace->screen->n_monitor_infos);

  for (i = 0; i < workspace->screen->n_monitor_infos; i++)
    {
      workspace->monitor_region[i] =
        meta_rectangle_get_minimal_spanning_set_for_region (
          &workspace->screen->monitor_infos[i].rect,
          workspace->all_struts);
    }
  workspace->screen_region =
    meta_rectangle_get_minimal_spanning_set_for_region (
      &workspace->screen->rect,
      workspace->all_struts);

  /* STEP 3: Get the work areas (region-to-maximize-to) for the screen and
   *         monitors.
   */
  work_area = workspace->screen->rect;  /* start with the screen */
  if (workspace->screen_region == NULL)
    work_area = meta_rect (0, 0, -1, -1);
  else
    meta_rectangle_clip_to_region (workspace->screen_region,
                                   FIXED_DIRECTION_NONE,
                                   &work_area);

  /* Lots of paranoia checks, forcing work_area_screen to be sane */
#define MIN_SANE_AREA 100
  if (work_area.width < MIN_SANE_AREA)
    {
      g_warning ("struts occupy an unusually large percentage of the screen; "
                 "available remaining width = %d < %d",
                 work_area.width, MIN_SANE_AREA);

      if (work_area.width < 1)
        {
          work_area.x = (workspace->screen->rect.width - MIN_SANE_AREA)/2;
          work_area.width = MIN_SANE_AREA;
        }
      else
        {
          int amount = (MIN_SANE_AREA - work_area.width)/2;
          work_area.x     -=   amount;
          work_area.width += 2*amount;
        }
    }
  if (work_area.height < MIN_SANE_AREA)
    {
      g_warning ("struts occupy an unusually large percentage of the screen; "
                 "available remaining height = %d < %d",
                  work_area.height, MIN_SANE_AREA);

      if (work_area.height < 1)
        {
          work_area.y = (workspace->screen->rect.height - MIN_SANE_AREA)/2;
          work_area.height = MIN_SANE_AREA;
        }
      else
        {
          int amount = (MIN_SANE_AREA - work_area.height)/2;
          work_area.y      -=   amount;
          work_area.height += 2*amount;
        }
    }
  workspace->work_area_screen = work_area;
  meta_topic (META_DEBUG_WORKAREA,
              "Computed work area for workspace %d: %d,%d %d x %d\n",
              meta_workspace_index (workspace),
              workspace->work_area_screen.x,
              workspace->work_area_screen.y,
              workspace->work_area_screen.width,
              workspace->work_area_screen.height);

  /* Now find the work areas for each monitor */
  g_free (workspace->work_area_monitor);
  workspace->work_area_monitor = g_new (MetaRectangle,
                                        workspace->screen->n_monitor_infos);

  for (i = 0; i < workspace->screen->n_monitor_infos; i++)
    {
      work_area = workspace->screen->monitor_infos[i].rect;

      if (workspace->monitor_region[i] == NULL)
        /* FIXME: constraints.c untested with this, but it might be nice for
         * a screen reader or magnifier.
         */
        work_area = meta_rect (work_area.x, work_area.y, -1, -1);
      else
        meta_rectangle_clip_to_region (workspace->monitor_region[i],
                                       FIXED_DIRECTION_NONE,
                                       &work_area);

      workspace->work_area_monitor[i] = work_area;
      meta_topic (META_DEBUG_WORKAREA,
                  "Computed work area for workspace %d "
                  "monitor %d: %d,%d %d x %d\n",
                  meta_workspace_index (workspace),
                  i,
                  workspace->work_area_monitor[i].x,
                  workspace->work_area_monitor[i].y,
                  workspace->work_area_monitor[i].width,
                  workspace->work_area_monitor[i].height);
    }

  /* STEP 4: Make sure the screen_region is nonempty (separate from step 2
   *         since it relies on step 3).
   */
  if (workspace->screen_region == NULL)
    {
      MetaRectangle *nonempty_region;
      nonempty_region = g_new (MetaRectangle, 1);
      *nonempty_region = workspace->work_area_screen;
      workspace->screen_region = g_list_prepend (NULL, nonempty_region);
    }

  /* STEP 5: Cache screen and monitor edges for edge resistance and snapping */
  g_assert (workspace->screen_edges == NULL);
  g_assert (workspace->monitor_edges == NULL);

  workspace->screen_edges =
    meta_rectangle_find_onscreen_edges (&workspace->screen->rect,
                                        workspace->all_struts);
  tmp = NULL;
  for (i = 0; i < workspace->screen->n_monitor_infos; i++)
    tmp = g_list_prepend (tmp, &workspace->screen->monitor_infos[i].rect);

  workspace->monitor_edges =
    meta_rectangle_find_nonintersected_monitor_edges (&workspace->screen->rect,
                                                      tmp,
                                                      workspace->all_struts);

  g_list_free (tmp);

  /* We're all done, YAAY!  Record that everything has been validated. */
  workspace->work_areas_invalid = FALSE;
}
Example #4
0
MetaWorkspace*
meta_workspace_get_neighbor (MetaWorkspace      *workspace,
                             MetaMotionDirection direction)
{
  MetaWorkspaceLayout layout;
  int i, current_space, num_workspaces;
  gboolean ltr;

  current_space = meta_workspace_index (workspace);
  num_workspaces = meta_screen_get_n_workspaces (workspace->screen);
  meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                     current_space, &layout);

  meta_verbose ("Getting neighbor of %d in direction %s\n",
                current_space, meta_motion_direction_to_string (direction));

  ltr = meta_ui_get_direction() == META_UI_DIRECTION_LTR;

  switch (direction)
    {
    case META_MOTION_LEFT:
      layout.current_col -= ltr ? 1 : -1;
      break;
    case META_MOTION_RIGHT:
      layout.current_col += ltr ? 1 : -1;
      break;
    case META_MOTION_UP:
      layout.current_row -= 1;
      break;
    case META_MOTION_DOWN:
      layout.current_row += 1;
      break;
    default:
      break;
    }

  if (layout.current_col < 0)
    layout.current_col = 0;
  if (layout.current_col >= layout.cols)
    layout.current_col = layout.cols - 1;
  if (layout.current_row < 0)
    layout.current_row = 0;
  if (layout.current_row >= layout.rows)
    layout.current_row = layout.rows - 1;

  i = layout.grid[layout.current_row * layout.cols + layout.current_col];

  if (i < 0)
    i = current_space;

  if (i >= num_workspaces)
    {
      g_error ("calc_workspace_layout left an invalid (too-high) workspace "
               "number %d in the grid", i);
    }

  meta_verbose ("Neighbor workspace is %d at row %d col %d\n",
                i, layout.current_row, layout.current_col);

  meta_screen_free_workspace_layout (&layout);

  return meta_screen_get_workspace_by_index (workspace->screen, i);
}
Example #5
0
static void
workspace_switch_sound (MetaWorkspace *from,
                        MetaWorkspace *to)
{
  MetaWorkspaceLayout layout;
  int i, nw, x, y, fi, ti;

  nw = meta_screen_get_n_workspaces (from->screen);
  fi = meta_workspace_index (from);
  ti = meta_workspace_index (to);

  meta_screen_calc_workspace_layout (from->screen, nw, fi, &layout);

  for (i = 0; i < nw; i++)
    {
      if (layout.grid[i] == ti)
        break;
    }

  if (i >= nw)
    {
      g_error ("Failed to find destination workspace in layout");
      meta_screen_free_workspace_layout (&layout);
      return;
    }

  y = i / layout.cols;
  x = i % layout.cols;

  /* We priorize horizontal over vertical movements here. The
   * rationale for this is that horizontal movements are probably more
   * interesting for sound effects because speakers are usually
   * positioned on a horizontal and not a vertical axis. i.e. your
   * spatial "Woosh!" effects will easily be able to encode horizontal
   * movement but not such much vertical movement.
   */

  if (x == layout.current_col && y == layout.current_row)
    {
      g_error ("Uh, origin and destination workspace at same logic position!");
      meta_screen_free_workspace_layout (&layout);
      return;
    }

#ifdef HAVE_CANBERRA
  {
    const char *e;

    e = NULL;
    if (x < layout.current_col)
      e = "desktop-switch-left";
    else if (x > layout.current_col)
      e = "desktop-switch-right";
    else if (y < layout.current_row)
      e = "desktop-switch-up";
    else if (y > layout.current_row)
      e = "desktop-switch-down";
    else
      g_assert_not_reached ();

    ca_context_play (ca_gtk_context_get(), 1,
                     CA_PROP_EVENT_ID, e,
                     CA_PROP_EVENT_DESCRIPTION, "Desktop switched",
                     CA_PROP_CANBERRA_CACHE_CONTROL, "permanent",
                     NULL);
  }
#endif
}