void meta_workspace_activate_with_focus (MetaWorkspace *workspace, MetaWindow *focus_this, guint32 timestamp) { MetaWorkspace *old; MetaWindow *move_window; meta_verbose ("Activating workspace %d\n", meta_workspace_index (workspace)); if (workspace->screen->active_workspace == workspace) return; if (workspace->screen->active_workspace) workspace_switch_sound(workspace->screen->active_workspace, workspace); /* Note that old can be NULL; e.g. when starting up */ old = workspace->screen->active_workspace; workspace->screen->active_workspace = workspace; set_active_space_hint (workspace->screen); /* If the "show desktop" mode is active for either the old workspace * or the new one *but not both*, then update the * _net_showing_desktop hint */ if (old && (old->showing_desktop ^ workspace->showing_desktop)) meta_screen_update_showing_desktop_hint (workspace->screen); if (old == NULL) return; move_window = NULL; if (workspace->screen->display->grab_op == META_GRAB_OP_MOVING || workspace->screen->display->grab_op == META_GRAB_OP_KEYBOARD_MOVING) move_window = workspace->screen->display->grab_window; if (move_window != NULL) { if (move_window->on_all_workspaces) move_window = NULL; /* don't move it after all */ /* We put the window on the new workspace, flip spaces, * then remove from old workspace, so the window * never gets unmapped and we maintain the button grab * on it. * * \bug This comment appears to be the reverse of what happens */ if (move_window && (move_window->workspace != workspace)) { meta_workspace_remove_window (old, move_window); meta_workspace_add_window (workspace, move_window); } } meta_workspace_queue_calc_showing (old); meta_workspace_queue_calc_showing (workspace); /* FIXME: Why do we need this?!? Isn't it handled in the lines above? */ if (move_window) /* Removes window from other spaces */ meta_window_change_workspace (move_window, workspace); if (focus_this) { meta_window_focus (focus_this, timestamp); meta_window_raise (focus_this); } else if (move_window) { meta_window_raise (move_window); } else { meta_topic (META_DEBUG_FOCUS, "Focusing default window on new workspace\n"); meta_workspace_focus_default_window (workspace, NULL, timestamp); } }
const char* meta_workspace_get_name (MetaWorkspace *workspace) { return meta_prefs_get_workspace_name (meta_workspace_index (workspace)); }
static void ensure_work_areas_validated (MetaWorkspace *workspace) { GList *windows; GList *tmp; MetaRectangle work_area; int i; /* C89 absolutely sucks... */ if (!workspace->work_areas_invalid) return; g_assert (workspace->all_struts == NULL); g_assert (workspace->monitor_region == NULL); g_assert (workspace->screen_region == NULL); g_assert (workspace->screen_edges == NULL); g_assert (workspace->monitor_edges == NULL); /* STEP 1: Get the list of struts */ windows = meta_workspace_list_windows (workspace); for (tmp = windows; tmp != NULL; tmp = tmp->next) { MetaWindow *win = tmp->data; GSList *s_iter; for (s_iter = win->struts; s_iter != NULL; s_iter = s_iter->next) { MetaStrut *cpy = g_new (MetaStrut, 1); *cpy = *((MetaStrut *)s_iter->data); workspace->all_struts = g_slist_prepend (workspace->all_struts, cpy); } } g_list_free (windows); /* STEP 2: Get the maximal/spanning rects for the onscreen and * on-single-monitor regions */ g_assert (workspace->monitor_region == NULL); g_assert (workspace->screen_region == NULL); workspace->monitor_region = g_new (GList*, workspace->screen->n_monitor_infos); for (i = 0; i < workspace->screen->n_monitor_infos; i++) { workspace->monitor_region[i] = meta_rectangle_get_minimal_spanning_set_for_region ( &workspace->screen->monitor_infos[i].rect, workspace->all_struts); } workspace->screen_region = meta_rectangle_get_minimal_spanning_set_for_region ( &workspace->screen->rect, workspace->all_struts); /* STEP 3: Get the work areas (region-to-maximize-to) for the screen and * monitors. */ work_area = workspace->screen->rect; /* start with the screen */ if (workspace->screen_region == NULL) work_area = meta_rect (0, 0, -1, -1); else meta_rectangle_clip_to_region (workspace->screen_region, FIXED_DIRECTION_NONE, &work_area); /* Lots of paranoia checks, forcing work_area_screen to be sane */ #define MIN_SANE_AREA 100 if (work_area.width < MIN_SANE_AREA) { g_warning ("struts occupy an unusually large percentage of the screen; " "available remaining width = %d < %d", work_area.width, MIN_SANE_AREA); if (work_area.width < 1) { work_area.x = (workspace->screen->rect.width - MIN_SANE_AREA)/2; work_area.width = MIN_SANE_AREA; } else { int amount = (MIN_SANE_AREA - work_area.width)/2; work_area.x -= amount; work_area.width += 2*amount; } } if (work_area.height < MIN_SANE_AREA) { g_warning ("struts occupy an unusually large percentage of the screen; " "available remaining height = %d < %d", work_area.height, MIN_SANE_AREA); if (work_area.height < 1) { work_area.y = (workspace->screen->rect.height - MIN_SANE_AREA)/2; work_area.height = MIN_SANE_AREA; } else { int amount = (MIN_SANE_AREA - work_area.height)/2; work_area.y -= amount; work_area.height += 2*amount; } } workspace->work_area_screen = work_area; meta_topic (META_DEBUG_WORKAREA, "Computed work area for workspace %d: %d,%d %d x %d\n", meta_workspace_index (workspace), workspace->work_area_screen.x, workspace->work_area_screen.y, workspace->work_area_screen.width, workspace->work_area_screen.height); /* Now find the work areas for each monitor */ g_free (workspace->work_area_monitor); workspace->work_area_monitor = g_new (MetaRectangle, workspace->screen->n_monitor_infos); for (i = 0; i < workspace->screen->n_monitor_infos; i++) { work_area = workspace->screen->monitor_infos[i].rect; if (workspace->monitor_region[i] == NULL) /* FIXME: constraints.c untested with this, but it might be nice for * a screen reader or magnifier. */ work_area = meta_rect (work_area.x, work_area.y, -1, -1); else meta_rectangle_clip_to_region (workspace->monitor_region[i], FIXED_DIRECTION_NONE, &work_area); workspace->work_area_monitor[i] = work_area; meta_topic (META_DEBUG_WORKAREA, "Computed work area for workspace %d " "monitor %d: %d,%d %d x %d\n", meta_workspace_index (workspace), i, workspace->work_area_monitor[i].x, workspace->work_area_monitor[i].y, workspace->work_area_monitor[i].width, workspace->work_area_monitor[i].height); } /* STEP 4: Make sure the screen_region is nonempty (separate from step 2 * since it relies on step 3). */ if (workspace->screen_region == NULL) { MetaRectangle *nonempty_region; nonempty_region = g_new (MetaRectangle, 1); *nonempty_region = workspace->work_area_screen; workspace->screen_region = g_list_prepend (NULL, nonempty_region); } /* STEP 5: Cache screen and monitor edges for edge resistance and snapping */ g_assert (workspace->screen_edges == NULL); g_assert (workspace->monitor_edges == NULL); workspace->screen_edges = meta_rectangle_find_onscreen_edges (&workspace->screen->rect, workspace->all_struts); tmp = NULL; for (i = 0; i < workspace->screen->n_monitor_infos; i++) tmp = g_list_prepend (tmp, &workspace->screen->monitor_infos[i].rect); workspace->monitor_edges = meta_rectangle_find_nonintersected_monitor_edges (&workspace->screen->rect, tmp, workspace->all_struts); g_list_free (tmp); /* We're all done, YAAY! Record that everything has been validated. */ workspace->work_areas_invalid = FALSE; }
MetaWorkspace* meta_workspace_get_neighbor (MetaWorkspace *workspace, MetaMotionDirection direction) { MetaWorkspaceLayout layout; int i, current_space, num_workspaces; gboolean ltr; current_space = meta_workspace_index (workspace); num_workspaces = meta_screen_get_n_workspaces (workspace->screen); meta_screen_calc_workspace_layout (workspace->screen, num_workspaces, current_space, &layout); meta_verbose ("Getting neighbor of %d in direction %s\n", current_space, meta_motion_direction_to_string (direction)); ltr = meta_ui_get_direction() == META_UI_DIRECTION_LTR; switch (direction) { case META_MOTION_LEFT: layout.current_col -= ltr ? 1 : -1; break; case META_MOTION_RIGHT: layout.current_col += ltr ? 1 : -1; break; case META_MOTION_UP: layout.current_row -= 1; break; case META_MOTION_DOWN: layout.current_row += 1; break; default: break; } if (layout.current_col < 0) layout.current_col = 0; if (layout.current_col >= layout.cols) layout.current_col = layout.cols - 1; if (layout.current_row < 0) layout.current_row = 0; if (layout.current_row >= layout.rows) layout.current_row = layout.rows - 1; i = layout.grid[layout.current_row * layout.cols + layout.current_col]; if (i < 0) i = current_space; if (i >= num_workspaces) { g_error ("calc_workspace_layout left an invalid (too-high) workspace " "number %d in the grid", i); } meta_verbose ("Neighbor workspace is %d at row %d col %d\n", i, layout.current_row, layout.current_col); meta_screen_free_workspace_layout (&layout); return meta_screen_get_workspace_by_index (workspace->screen, i); }
static void workspace_switch_sound (MetaWorkspace *from, MetaWorkspace *to) { MetaWorkspaceLayout layout; int i, nw, x, y, fi, ti; nw = meta_screen_get_n_workspaces (from->screen); fi = meta_workspace_index (from); ti = meta_workspace_index (to); meta_screen_calc_workspace_layout (from->screen, nw, fi, &layout); for (i = 0; i < nw; i++) { if (layout.grid[i] == ti) break; } if (i >= nw) { g_error ("Failed to find destination workspace in layout"); meta_screen_free_workspace_layout (&layout); return; } y = i / layout.cols; x = i % layout.cols; /* We priorize horizontal over vertical movements here. The * rationale for this is that horizontal movements are probably more * interesting for sound effects because speakers are usually * positioned on a horizontal and not a vertical axis. i.e. your * spatial "Woosh!" effects will easily be able to encode horizontal * movement but not such much vertical movement. */ if (x == layout.current_col && y == layout.current_row) { g_error ("Uh, origin and destination workspace at same logic position!"); meta_screen_free_workspace_layout (&layout); return; } #ifdef HAVE_CANBERRA { const char *e; e = NULL; if (x < layout.current_col) e = "desktop-switch-left"; else if (x > layout.current_col) e = "desktop-switch-right"; else if (y < layout.current_row) e = "desktop-switch-up"; else if (y > layout.current_row) e = "desktop-switch-down"; else g_assert_not_reached (); ca_context_play (ca_gtk_context_get(), 1, CA_PROP_EVENT_ID, e, CA_PROP_EVENT_DESCRIPTION, "Desktop switched", CA_PROP_CANBERRA_CACHE_CONTROL, "permanent", NULL); } #endif }